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[ S T ] Kraftwerk Map Balancing enters super test

KRZY

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KRZYBooP #1 Posted Sep 23 2022 - 21:20

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Howdy Boom Jockeys!

 

There are many pics, all of which can be found HERE.

 

 

Changes for Locations:


 

Change description:

 

Zone A

A1—Changes to the A base capture point:

Added buildings in sector J2 when approaching point A.

Removed the right entrance at control point A and added a large cover to protect against the lines of fire from the side of the right crossing from zone B to zone A (sector H4).

 

1.1_suburbia_before.png

1.1_suburbia_after.png

1.2_suburbia_before.png

1.2_suburbia_after.png

1.3_suburbia_before.png

1.3_suburbia_after.png

 

A2—Reworked the cover system in sector J1:

The balcony for the attacking team was expanded and divided into two firing points.

Added cover for the defending team at the border of sectors H1 and J1.

 

2.1_suburbia_before.png

2.1_suburbia_after.png

2.2_suburbia_before.png

2.2_suburbia_after.png

2.3_suburbia_before.png

2.3_suburbia_after.png

 

A3—Extended the mountain length in sector H1 to protect against shots fired at the attacking team without spotting when capturing point A.

 

3.1_suburbia_before.png

3.1_suburbia_after.png

3.2_suburbia_before.png

3.2_suburbia_after.png

 

А4—Created a passage on the way from zone A to zone D.

 

4.1_suburbia_before.png

4.1_suburbia_after.png

 

Zone D

D1—Reworked the zone in sectors F1–G1:

Expanded the railway embankment, added a second railway track with train cars.

Raised the ground level after rolling down the railway embankment.

Added a series of cover and "pockets" for more comfortable gameplay for the attacking team.

 

5.1_suburbia_before.png

5.1_suburbia_after.png

5.2_suburbia_before.png

5.2_suburbia_after.png

5.3_suburbia_before.png

5.3_suburbia_after.png

 

D2–Converted balcony in sector E1 into a passage for more convenient and quicker movement of players to point D.

 

6.1_suburbia_before.png

6.1_suburbia_after.png

6.2_suburbia_before.png

6.2_suburbia_after.png

 

D3–Reworked the mountain system at the border of sectors E1 and E2:

Added a balcony-type position with cover for players on the attacking team (from there, you can cover players capturing point D).

Added a more gently sloped exit to the direction of point D with the ability to drive back up the mountain.

 

7.1_suburbia_before.png

7.1_suburbia_after.png

7.2_suburbia_before.png

7.2_suburbia_after.png

 

D4—Changed terrain and cover system in sector D2:

Created an intermediate fortified point in the form of a hollow with exits in two directions.

Moved Resupply Circle closer to point D.

 

8.1_suburbia_before.png

8.1_suburbia_after.png

8.2_suburbia_before.png

8.2_suburbia_after.png

8.3_suburbia_before.png

8.3_suburbia_after.png

 

D5—Added "pockets" and cover in sectors C1 and D1 for more comfortable gameplay for the attacking team.

 

9.1_suburbia_before.png

9.1_suburbia_after.png

9.2_suburbia_before.png

9.2_suburbia_after.png

 

Zone B

B1—Moved Resupply Circle in sector H5 to a safer location.

 

10.1_suburbia_zone_b_before.png

10.1_suburbia_zone_b_after.png

 

B2—Closed some lines of fire to the Resupply Circle (sector H5) from a shelf on the mountain.

 

11.1_suburbia_zone_b_before.png

11.1_suburbia_zone_b_after.png

 

E1—Added a shelf for the attacking team in sector G5 with a line of fire to base E. At the same time, it can be used by retreating defenders.

 

12.1_suburbia_zone_b_before.png

12.1_suburbia_zone_b_after.png

 

E2—Reworked the entrance to the power plant zone to base E (sector F5):

Added intermediate cover for the attackers that can also be used as firing positions by the defending team.

 

13.1_suburbia_zone_b_before.png

13.1_suburbia_zone_b_after.png

 

E3—The zone next to base E became more open for lines of fire by the attacking team from the shelf on the mountain (sectors E5–F5).

 

14.1_suburbia_zone_b_before.png

14.1_suburbia_zone_b_after.png

 

E4—Moved base E to make its capture easier.

 

15.1_suburbia_zone_b_before.png

15.1_suburbia_zone_b_after.png

 

E5—Resupply Circle in sector D5 became safer.

 

16.1_suburbia_zone_b_before.png

16.1_suburbia_zone_b_after.png

 

Zone C

C1—Moved the crane to increase the comfort of shooting for the attacking team (sector J9).

 

17.1_suburbia_zone_c_before.png 

17.1_suburbia_zone_c_after.png 

 

Zone F

F1—Added additional safe passage to the base in sectors F8–G8.

 

18.1_suburbia_zone_f_before.png 

18.1_suburbia_zone_f_after.png 

18.2_suburbia_zone_f_before.png 

18.2_suburbia_zone_f_after.png 

 

F2–Revised terrain near the river border for more comfortable light tank gameplay.

 

19.1_suburbia_zone_f_before.png 

19.1_suburbia_zone_f_after.png 

 

Gun 1

G1.1—Improved the passage to Gun 1 in sectors A1–B1:

Moved the hill before the border zone to expand the passage.

Added a new hill beyond the map border to emphasize the passage.

Reworked terrain beyond the border zone and added a hill and cover as a preliminary fortified point.

 

20.1_suburbia_g1.1_before.png 

20.1_suburbia_g1.1_after.png 

20.2_suburbia_g1.1_before.png 

20.2_suburbia_g1.1_after.png 

20.3_suburbia_g1.1_before.png 

20.3_suburbia_g1.1_after.png 

 

Gun 2

G2.1—Changed passage through the border zone in sector C4:

Moved cover (rock) behind the bridge, improved terrain for better gameplay.

Added cover when moving through the border zone to Gun 2.

Improved terrain for a more convenient mountain climb.

Removed several anti-tank hedgehogs to create a passage.

 

21.1_suburbia_g2.1_before.png 

21.1_suburbia_g2.1_after.png 

21.2_suburbia_g2.1_before.png 

21.2_suburbia_g2.1_after.png 

 

G2.2–Completely reworked the structure around Gun 2 in sectors B4–C4:

Moved Gun 2 closer to the border between zones D and E.

Reworked the mountain in sector C4, added concrete buildings and passages to the gun.

Removed all buildings in sector B4.

 

22.1_suburbia_g2.2_before.png 

22.1_suburbia_g2.2_after.png 

22.2_suburbia_g2.2_before.png 

22.2_suburbia_g2.2_after.png 

22.3_suburbia_g2.2_before.png 

22.3_suburbia_g2.2_after.png 

22.4_suburbia_g2.2_before.png 

22.4_suburbia_g2.2_after.png 

22.5_suburbia_g2.2_before.png 

22.5_suburbia_g2.2_after.png 

 

Gun 3

G3.1—Safer passage to the town in sectors C5–D5.

 

23.1_suburbia_g3.1_before.png 

23.1_suburbia_g3.1_after.png 

23.2_suburbia_g3.1_before.png 

23.2_suburbia_g3.1_after.png 

 

G3.2–Added additional positions in the town in sector C6 for the attacking team with the opportunity of delivering return fire at the defenders.

 

24.1_suburbia_g3.2_before.png 

24.1_suburbia_g3.2_after.png 

24.2_suburbia_g3.2_before.png 

24.2_suburbia_g3.2_after.png 

 

G3.3—Moved Gun 3 closer.

 

25.1_suburbia_g3.3_before.png 

25.1_suburbia_g3.3_after.png 

 



The_Pink_Panther #2 Posted Sep 23 2022 - 21:31

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Wouldn't it have been cheaper and better to just design a whole new map?  WOW.

KaiserWilhelmShatner #3 Posted Sep 28 2022 - 23:40

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Desert map when?





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