I can't even explain how I didn't get spotted with this shot, 60m away, I'm not 15m back and if I was stationary it was only for a split second when I fired, maybe that was enough? I don't even have particularly great camo on the DM. I can only think that the shell hit and killed him so fast that the game didn't have time for the spotting check to work. However, I've used and seen this spot used to the same effect quite often at all tiers and even with tanks with crap camo occasionally, these bushes seem to be extra bushy.
I've seen it not spot me with close kill shots like that, maybe your idea about the speed of the shell trumping the spotting check is what's happening. As for those particular bushes I've found the opposite there but that's usually with several enemy around with different angles for spotting.
Shooting lowers your camo rating, but if you have a good rating or even skills/equipment/consumables, it's not unusual for a TD behind a bush to give someone a bill for their life with no witnesses.
I've seen it not spot me with close kill shots like that, maybe your idea about the speed of the shell trumping the spotting check is what's happening. As for those particular bushes I've found the opposite there but that's usually with several enemy around with different angles for spotting.
I'm so glad this was brought up. A friend of mine recently mentioned a Circonflexes video from a bit ago where he shoots two tanks from very close range and doesn't get spotted, but isn't lit because they were killshots; we didn't know of that interaction before so they put it as the spotting system being "broken". So I did a small amount of testing with another friend and was able to repeat that, remaining unspotted on a killshot so long as it was within close range, faster shells giving you a bit more range to work with than slower ones (I want to do extensive testing on it so badly since we were limited by time that night and I only got to test a few things).
Weirdly enough. Call for Vengeance (Radio Op perk) actually enabled him to get the spot off where previously I remained unspotted on killing him, though again it's another thing I want to test more on.
I can't even explain how I didn't get spotted with this shot, 60m away, I'm not 15m back and if I was stationary it was only for a split second when I fired, maybe that was enough? I don't even have particularly great camo on the DM. I can only think that the shell hit and killed him so fast that the game didn't have time for the spotting check to work. However, I've used and seen this spot used to the same effect quite often at all tiers and even with tanks with crap camo occasionally, these bushes seem to be extra bushy.
I've had situations where I'm obviously spotted, but 6th Sense never triggers because the first shot I took, within that 3 second delay, killed the Commander. So, maybe the same thing happened here.
Did you check the PBR and see if their Commander was knocked out with that shot?
You do not get spotted because neither of his vision checkpoints could see you. At the split second you shot he was cresting the cement wall and was tilted to his left away from you with his front quite high in the air. The viewpoint on the center of the top of the casement was leaned away and could not detect you while the front viewpoint at the base of the gun mantlet had it's view blocked by the right fender. It was incredibly lucky timing for you.
You do not get spotted because neither of his vision checkpoints could see you. At the split second you shot he was cresting the cement wall and was tilted to his left away from you with his front quite high in the air. The viewpoint on the center of the top of the casement was leaned away and could not detect you while the front viewpoint at the base of the gun mantlet had it's view blocked by the right fender. It was incredibly lucky timing for you.
I thought the same thing at first but this is the exact moment my shell hit him and his gun port has a clear view of me.
I've had it happen before.
In this case I suppose it could be possible this guy was just so bad he decided to 'scout' with a dead commander, since the Lynx has such bad VR to begin with that might bring it down under 112m.
Still think it's likely because the kill shot happened between spotting checks which would make sense why Call for Vengeance would work because it extends the spotting check after death.
But if that's not it maybe the detection points on both vehicles weren't "connecting" due to the intervening cover and the vehicle still rising and not having flattened out yet?
It's likely the spotting check interval. 60 meters, 1000 m/s for shell velocity. That's a travel time of 0.06s. I don't know how often the spotting check is since we don't have any good data on that, but it's a decent possibility. Might be a 0.1s interval if it's consistent.
The wotwiki appears to be down right now, but I seem to recall the "spot interval" is a 360 degree rotating sweep. I can't remember the angular velocity of the sweep though. I agree that could be the reason you're not spotted.
IIRC, kill shots where only the dead target was able to spot wouldn't cause you to get lit. I'm not sure if that was from the wiki, here, or if it's Mandela Effect.
IIRC, kill shots where only the dead target was able to spot wouldn't cause you to get lit. I'm not sure if that was from the wiki, here, or if it's Mandela Effect.
Logically that's the way it should be, but I don't think it is; I'm pretty sure I recall getting spotted while killing the last opponent in a match.
I don't know how often the spotting check is since we don't have any good data on that, but it's a decent possibility. Might be a 0.1s interval if it's consistent.
The spotting intervals changed to what we have now, in 9.16. IIRC the spotting interval at low distances was 10 Hz or 0.1s. But of course I can't find the reference right now.