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Entwicklung Series Panzerkampfwagon E100


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Orion03 #21 Posted Oct 24 2011 - 06:54

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yeah which is why I was having trouble in the dunes at Sand River... ranges are too far, dunes slow the E100 down, no cover, and arty loves me.

c0mp3t3nc3 #22 Posted Oct 24 2011 - 08:03

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View PostOrion03, on Oct 24 2011 - 06:54, said:

yeah which is why I was having trouble in the dunes at Sand River... ranges are too far, dunes slow the E100 down, no cover, and arty loves me.
Sand River is one of the maps I am planning on doing next: the dunes are not the best place to go if you spawn on the south... Try the town that holds the Mosque, its also possible to do this in the North, but you need to be careful of enemy TD's and mediums shooting you from the other side of the cliff. The little town in the south makes almost perfect cover from artillery

Orion03 #23 Posted Oct 24 2011 - 08:56

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I look forward to you guide for the E100 and Sand River. Thanks for your great post.

Sealteam6 #24 Posted Oct 24 2011 - 09:06

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Nice thread Pup, your really getting into this mean awesome machine!
You've done well mate.

Just gotta work on my win-loss ratio in it, bloody awful but that's pub games for you.

c0mp3t3nc3 #25 Posted Oct 24 2011 - 15:16

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cheers Sealteam.

Destroyer_Atlanta #26 Posted Oct 24 2011 - 15:23

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well i guess im kind of ballsy but ive broasided a JT with AP from 628m for full damage for teh lulz took 2 shots to hit tho.

Cryocasm1337 #27 Posted Oct 24 2011 - 15:26

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:Smile-izmena:

I am encountering more and more E-100s in my lousy Tier 7 tanks, and, TBH, I find that they are somewhat squishy, but that their DPM is intense.

I guess the only real "weakness" of every tank in the game is the the fact that a 152mm HE Derp round will cause damage like tracking, gun jam, etc.

But so far, I don't see a lot of people shooting at the police bar and I haven't seen a single pen-hole in the police bar on the E-100s I've engaged andor fought against. I'm still confident that the E-100 is a badass tank and I hope it gets the Adler turret which is basically a E-75 turret which ate steroids.  :Smile-bajan2:

Destroyer_Atlanta #28 Posted Oct 24 2011 - 15:29

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View PostCryocasm1337, on Oct 24 2011 - 15:26, said:

:Smile-izmena:

I am encountering more and more E-100s in my lousy Tier 7 tanks, and, TBH, I find that they are somewhat squishy, but that their DPM is intense.

I guess the only real "weakness" of every tank in the game is the the fact that a 152mm HE Derp round will cause damage like tracking, gun jam, etc.

But so far, I don't see a lot of people shooting at the police bar and I haven't seen a single pen-hole in the police bar on the E-100s I've engaged andor fought against. I'm still confident that the E-100 is a badass tank and I hope it gets the Adler turret which is basically a E-75 turret which ate steroids.  :Smile-bajan2:
reason why not too many ppl shoot the police bar is when at range you cant hit it,the lower glacis is an easier target.I also wish we had the adler option as well, all those bouncy angles. :(

c0mp3t3nc3 #29 Posted Oct 24 2011 - 15:56

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View Postmastergenera1, on Oct 24 2011 - 15:23, said:

well i guess im kind of ballsy but ive broasided a JT with AP from 628m for full damage for teh lulz took 2 shots to hit tho.
yeah, every now and then, I pull miracle shots in this tank too, but I try to discount them in help discussions as people should not rely on miracle penetration rolls.

Also Adler Turret would be nice, but I highly doubt it will happen. The E100 originally had the Mausturn turret, but wargaming changed that around "for balance"

Destroyer_Atlanta #30 Posted Oct 24 2011 - 16:29

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View Posttheaptpupil, on Oct 24 2011 - 15:56, said:

yeah, every now and then, I pull miracle shots in this tank too, but I try to discount them in help discussions as people should not rely on miracle penetration rolls.

Also Adler Turret would be nice, but I highly doubt it will happen. The E100 originally had the Mausturn turret, but wargaming changed that around "for balance"
ya i know it was one of those u had to be there to see it shots,but it was lol.and in terms of the turret i wouldnt mind the mausturm if the maus got its IRL armor values back.then the turret values would transfer to the E100.the only reason y the mausturm was slated for the E100 in the first place is cause they didnt have another better refined 50 ton hunk of steel(turret) to put on it.the maus turret is all they had and in some ways i would call the maus the alpha E100 in that right cause if both of these tanks were ever produced the E100 would be a maus on slimfast with most possibly a different turret and my guess either the 150mm L/55 or 170mm L/44.

edit: went extremely off topic lol

c0mp3t3nc3 #31 Posted Oct 24 2011 - 23:32

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actually according to the research I did myself, the KwK44 L/38 seems to have been the agreed upon gun, since tanks like these were intended to use High Explosive shells which in real life are far more effective than Armour Piercing

Sealteam6 #32 Posted Oct 25 2011 - 04:04

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View Posttheaptpupil, on Oct 24 2011 - 23:32, said:

actually according to the research I did myself, the KwK44 L/38 seems to have been the agreed upon gun, since tanks like these were intended to use High Explosive shells which in real life are far more effective than Armour Piercing

Yep, Heat was devastating, didn't matter if the round lost velocity, didn't matter how far the Target was, a hit usually ended up in a kill, once the Russians developed Heat, the Germans put side skirting on all their Armour which saved a lot of lives & Armour, seen a pic of a Panzer 4 & it must of had about 20 Holes in one of the side skirts from AP & Heat, the Tank was in perfection condition after all this apart from needing a new side skirt, the Skirt was even absorbing the kinetic energy of AP & as the AP passed through it, it would harmlessly bounce of the side of the Tank.

c0mp3t3nc3 #33 Posted Oct 26 2011 - 01:44

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I didnt say HEAT shells, but that was a secondary ammunition for these kinds of guns

Orion03 #34 Posted Oct 26 2011 - 01:48

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Guys a couple of night ago I was shooting at T95 from the front. Range was across the cap circle. I missed the shot on his commanders hatch, and the following HE round to the gun vanished into thin air.

How much damage would one get from using HE on the front? Where would you aim for a good hit?

What is the exact formula for HE damage? does anyone know?

c0mp3t3nc3 #35 Posted Oct 26 2011 - 02:31

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HE damage is calculated at a random roll like AP rounds.

However if the shot doesnt penetrate, then it does 50% of the roll

Orion03 #36 Posted Oct 26 2011 - 03:00

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View Posttheaptpupil, on Oct 26 2011 - 02:31, said:

However if the shot doesnt penetrate, then it does 50% of the roll

But how does armour thickness come into the equation?

15cm HE is : min 713 max 1177 average 945

50% of that is: min 356 max 588 average 472

minus Spall liner.

Is there a further minus for armour thickness?

c0mp3t3nc3 #37 Posted Oct 26 2011 - 03:08

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just in whether the shot penetrates or not. HE has a huge penetration nerf on it.

just look at my first post. I put up pictures of the shells average penetration on there

Orion03 #38 Posted Oct 26 2011 - 07:02

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In the HE post : http://forum.worldof...41#entry1039741

this formula was posted:

"Final Damage = (Shel Damage l / 2) * (1 - Distance / Splash Radius) - Armor Thickness * 1.3 *Spall Coefficient
Coefficient = 1.00 if no spall spall liner is installed, or 1.15 is the spall liner module is installed"

so in our example of the 15cm gun shooting HE at the T95 face:

on average damage = 945*0.5 - 305(mm armor thickness)*1.3*1.15 (spall liner installed) = 16.5 hp

ouch best not shoot the T95 in the face with HE.

c0mp3t3nc3 #39 Posted Oct 26 2011 - 08:32

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you have that math all wrong. I can easily exceed 300 HP by face shooting a T95 with HE... I just like my odds of shooting the crew hatch with AP for full damage. though imagine if I shot the T95 crew hatch with HE. I might try it one day.

this link should help you out a little more.

http://wiki.worldoft...mmunition_Works

that HE thread went off on a tangent as to how the HE works. However unless your shooting from 500m away the distance drop off wont be significant. you must keep that in mind

c0mp3t3nc3 #40 Posted Oct 28 2011 - 03:08

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bumpity bump for another video being uploaded. this time without commentary




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