I use rammer,wet ammo rack and co2 tanks. Reason for these selections are, I found when playing and playing against the 59, they get ammo racked and catch on fire a lot. But these are just my choices. Vents and Vert-Stab would be my other 2 choices if I was to change the wet ammo rack and co2 tanks.
best add-on equipment for type 59?
Started by
jrchappe
, Oct 31 2011 - 19:10
120 replies to this topic
#22 Posted Dec 14 2011 - 20:37
It depends on how you are planning to play your tank.Me personally I have a spall liner (which helps a little against arty and when they ram you),gun rammer and vents.I usually run in and fight mine in a med pack but its what or how you choose to fight yours. Sniper,spotter or attacker. In my opinion each one has a different setup to use.
Edited by zerkis, May 19 2012 - 20:50.
#23 Posted Dec 15 2011 - 01:45
I have a 56% win percentage in 600+ random battles in a Type 59, so I like to think I actually know what I'm talking about for once
In all seriousness, there are a couple of different ways to line up modules based on playstyle, so I will just share my two cents based on what worked for me.
First, since you "recently bought" the tank and you can't transfer a crew into a 59, you really should have a toolbox to start off. Getting tracked in a 59 usually results in a spin, which results in an exposed turret, which results in a juicy ammo rack target... need i say more. In short, you need to recover from tracking ASAP in this tank, so I'd fit it with a toolbox until you get your crew repair skill up there.
Second, I'd also recommend a WAR until you're comfortable with the tank. I got racked alot when I started. Part of it was a tentative playstyle, part of it was poor performance, honestly. Then I put the WAR on and I saw a noticable difference. Soon, though, you learn the ins and outs of the tank and you learn to both perform and maneuver to the point where you don't expose your rack - either because you're killing the enemy tanks, you know the maps, and/or you unconsciously know how to not expose your rack to danger.
So, to start, I'd go Vents/Toolbox/WAR
After 50 games or so your repair should be up there, so switch out the toolbox for the Stabilizer.
After another 50 games you should have it figured out - pay the 10 gold to detach the WAR and put on the Rammer instead.
In the end it's Vents/Stabilizer/Rammer to maximize the brawling playstyle. Regarding the scout tank module options (binocs, optics, camo) ... I've never played it as a scout tank, so I can't really comment except to say that a 100% crew camo makes a huge difference.
First, since you "recently bought" the tank and you can't transfer a crew into a 59, you really should have a toolbox to start off. Getting tracked in a 59 usually results in a spin, which results in an exposed turret, which results in a juicy ammo rack target... need i say more. In short, you need to recover from tracking ASAP in this tank, so I'd fit it with a toolbox until you get your crew repair skill up there.
Second, I'd also recommend a WAR until you're comfortable with the tank. I got racked alot when I started. Part of it was a tentative playstyle, part of it was poor performance, honestly. Then I put the WAR on and I saw a noticable difference. Soon, though, you learn the ins and outs of the tank and you learn to both perform and maneuver to the point where you don't expose your rack - either because you're killing the enemy tanks, you know the maps, and/or you unconsciously know how to not expose your rack to danger.
So, to start, I'd go Vents/Toolbox/WAR
After 50 games or so your repair should be up there, so switch out the toolbox for the Stabilizer.
After another 50 games you should have it figured out - pay the 10 gold to detach the WAR and put on the Rammer instead.
In the end it's Vents/Stabilizer/Rammer to maximize the brawling playstyle. Regarding the scout tank module options (binocs, optics, camo) ... I've never played it as a scout tank, so I can't really comment except to say that a 100% crew camo makes a huge difference.
#24 Posted Dec 17 2011 - 19:30
If you use the WAR it means you're not man enough to drive this tank.
#25 Posted Dec 17 2011 - 23:57
I recommend vents, v-stabilizer and spall liner. Vents are a must on almost any given tank, stabilizer is imho really required because of the bad acc of the gun and the spall liner makes this tough tank even tougher and improves your ramming capability.
I can't even count how often I am shot with HE so the liner really works perfectly for me. Plus I seem to no longer get ammo racked since I installed it but that just might be 500 lucky games in a row
cheers
Nehkcist
I can't even count how often I am shot with HE so the liner really works perfectly for me. Plus I seem to no longer get ammo racked since I installed it but that just might be 500 lucky games in a row
cheers
Nehkcist
#26 Posted Dec 18 2011 - 04:53
I was running with a vent, rammer and spall liner for a while but once I tested out the new he changes I decided to drop the spall liner.
I mulled over how to best replace it and decided to drop the vent for a vert stab and stick in a gld.
First game with the setup and this was the result.
http://www.mediafire...rq03vbcraqzbmlg
Aim time was very quick between full speed and full stop and even at full turret traverse the bloom was so tiny it might as well have not existed.
Shoot 'n scoot is the mantra of the type 59 in my playbook and this setup exploits that to the fullest.
I mulled over how to best replace it and decided to drop the vent for a vert stab and stick in a gld.
First game with the setup and this was the result.
http://www.mediafire...rq03vbcraqzbmlg
Aim time was very quick between full speed and full stop and even at full turret traverse the bloom was so tiny it might as well have not existed.
Shoot 'n scoot is the mantra of the type 59 in my playbook and this setup exploits that to the fullest.
#27 Posted Dec 26 2011 - 06:25
I went with WAR vent vstab. WAR is unnecessary at the moment if you angle properly and keep situational awareness, but as soon as you face tier 10s (which I get myself into regularly due to platooning), it will become necessary to prevent a lot of 1 shot deaths from hull penetrations.
#28 Posted Dec 26 2011 - 16:15
I just got a T59 yesterday to help with the cash issues of running multiple level 9 tanks, because of that (the newness and the cash-flow issues) I do not have anything installed yet but even before I read this thread I was planning on a WAR as the 1st thing. I thought that way simply due to having blown up so many 100% T59s with one shot to their sides in the past.
#29 Posted Dec 26 2011 - 16:48
Elite_Camper, on Dec 17 2011 - 19:30, said:
If you use the WAR it means you're not man enough to drive this tank.
And what do you know, in the first round of shots fired, my ally Type 59 goes up in an ammo rack explosion and i'm left alone against two type 59s and a VK3601H and I get swarmed to death.
I don't trust a Type 59 without the WAR. If you're on my team with a Type 59 and have no WAR, then you might as well not exist. Means the team is -1 tier 8 tank from the very start. Bloody tank has an astoundingly good record of dying uselessly because apparently it's "manly" to be completely unreliable and easy to kill.
#30 Posted Dec 27 2011 - 18:51
Matchmaker decided to stack TEN type 59s in the other team, map was red shire. Their type rush epically failed, when 6 of their type 59s died to ammo rack explosions. (They approached with their side to us, since we were defending behind the hill.)
#31 Posted Dec 29 2011 - 00:41
I'd also suggest vertical stabilizer so you can shoot with more accuracy during movement. Wet ammo rack is a must - I ran around without it for quite a number of battles and found myself ammo racked early and frequently in almost all games. Some will go with coated optics, others with camo, and another third alternative is gun rammer as the tank has a very slow loading time.
#32 Posted Dec 29 2011 - 01:19
I'm using rammer (mandatory on every ride there is IMO) and WAR at this time, have not decided yet what to use the 3rd slot for. As of right now I'm torn between vents and vert, but until I have 100+ battles in the thing I'm not going to decide, I'm trying to save up the creds for a new tank anyway.
#33 Posted Dec 30 2011 - 06:33
You definitely want a wet ammo rack on the type. Being one-shotted is a common occurrence without it.
#34 Posted Dec 30 2011 - 20:57
Once you gain experience in the tank and play it correctly, you should not get racked (see my post above). All the WAR does is reduce the likelihood anyway. In short, if you are exposing yourself to danger unnecessarily, the WAR isn't going to save you - it's just going to reduce the risk. Rushing a Redshire ridge with your side exposed is asinine in any tank, let alone in a Type 59. 4 tanks exploding in your example had a lot less to do with them not having WARs equipped, and a lot more to do with their drivers employing poor tactics. Similarly, when you are fighting two type 59s and a VK3601 as in the example above, the ONLY way you will get racked is if you end up in the middle of the brawl. Circle the brawl counterclockwise with your turret facing the enemy, and none of those tanks can rack you.
#35 Posted Jan 03 2012 - 18:56
COLONEL64, on Dec 30 2011 - 20:57, said:
Once you gain experience in the tank and play it correctly, you should not get racked (see my post above). All the WAR does is reduce the likelihood anyway. In short, if you are exposing yourself to danger unnecessarily, the WAR isn't going to save you - it's just going to reduce the risk. Rushing a Redshire ridge with your side exposed is asinine in any tank, let alone in a Type 59. 4 tanks exploding in your example had a lot less to do with them not having WARs equipped, and a lot more to do with their drivers employing poor tactics. Similarly, when you are fighting two type 59s and a VK3601 as in the example above, the ONLY way you will get racked is if you end up in the middle of the brawl. Circle the brawl counterclockwise with your turret facing the enemy, and none of those tanks can rack you.
^This. I think the WAR is not valuable to the Type 59. The cost outweighs the benefit. Ammo rack explosions, even though a common target for savvy T59 enemies, are rare. I'd rather have the equipment slot for something else. That said, I run the following: optics, rammer, vents. I'm likely going to change out the optics for a verticle stabilizer though since I tend to get more up close and personal in this tank anyway.
#36 Posted Jan 04 2012 - 01:10
The equipment I have mounted on my Type 59 are: Spall Liner, Vertical Stabilizer, and Shell Rammer. It's worked very well. I can't even remember the last time I've been ammo racked.
#37 Posted Jan 04 2012 - 19:31
I only have the Spall liner and camo for now, gonna get the rammer for sure and swap out one of the others for a VS. Thanks for the ideas!!
#39 Posted Jan 06 2012 - 23:01
Are there not five hit boxes for the ammo rack to explode? It's one thing to say angle your armor and you will not be racked, but the hit boxes are all over the tank. If you don't see where the shots are from, how can you defend against this without W.A.R. as one of your equipment parts?
#40 Posted Jan 07 2012 - 14:59
BullTiger, on Jan 06 2012 - 23:01, said:
Are there not five hit boxes for the ammo rack to explode? It's one thing to say angle your armor and you will not be racked, but the hit boxes are all over the tank. If you don't see where the shots are from, how can you defend against this without W.A.R. as one of your equipment parts?
If you don't see where the shots are from, then you are a terrible medium tank driver. Do you not know the maps? Do you not know the common team tactics on each map? The hiding points? The choke points? The sniping points? Do you not know how long it takes you to get from point A to point B, how long you will be exposed, where you will be exposed, and to what potential tanks? Are you not moving 55 kph the entire time this is happening? People get racked because they employ stupid tactics or because they are incredibly unlucky (something that can happen to ANY tank). Learn your tank, learn the maps, fight one enemy at a time, fight the appropriate tier enemy, keep your turret pointed at that enemy, and keep moving the entire time, and you will get racked LESS than the average tank, not more.








