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You Ask - We Reply! Answers from EU/RU server #5

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Tanitha #1 Posted Nov 01 2011 - 19:04


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The fifth edition of You Ask - We Reply! is introduced to players.

Full story: http://game.worldoft...eply-bulletin-5

- They say that the destroyed tank will be “frozen” without day. Will the same terms works with all in-game vehicles or will SPGs, TDs, mediums, lights and heavies have different freezing periods of time?
The freezing time will vary for different tank tiers and types. Thus, heavier and high-tier tanks will have longer freezing time.

- It was said in one of the video interviews that the Global map will be single for the three projects (WoT, WoP, WoB)! How will the maps with WoWp air provinces and WoT land provinces be created? Will the map become three-D or will be provinces be laid over the map? Will there be switching between the projects with reflection of the specified map provinces only?
At the moment we expect each of the three projects to have its own Clan Wars, but there will be a certain co-relation and influence on each other between them. Now we are discussing such co-relation.  As you know, World of Battleships and World of Warplanes are still in development so we shouldn’t give vague promises now.

- Will we see achievements for Clan Wars partaking? (achievements, medals)
Yes, sure we will add achievements for clanmates and for partaking in Clan Wars.

- Will the counter-espionage be on during the fog of war on Global map? How much shall it cost?
In the future we are going to change the current intelligence option and to add counter-espionage function. They both will require the purchase of a special clan consumable: “Resident” for espionage and “Counterspy” for counteraction. To use the latter one of the clan leaders (commander, deputy commander, diplomat or warlord) will have choose one of the subordinate provinces and click on the special button in the interface.
The counterspy provides cover within 72 times, when the following options are active:
The chances of sabotage at the certain province are reduced by 40%.
If the enemy Resident enters a clan, then he cannot detect the number of chips set on the counterspy area or see whether it is the clan headquarters. Thus the spy will see the covered province as an empty one.
The Counterspy decreases the activity efficiency of all enemy Residents at the province by 20%. The stated above options are under consideration and might change, as well as the price of the option has not been decided yet.

- Will you re-work the interface and add notification option informing the clanmates about the battles?
Yes, such option will be added in the future.

- You said previously that there will be battles for super-HQs on the maps of these headquarters. When will it be implemented, taking into account that the HQs are already captured and are controlled in the way when you cannot come closer to them?
We’re planning to create the unique maps for super-headquarters; the specified battles will be carried on such maps, but it will be implemented not soon. The option does not depend on the status of the headquarters (captured/not captured).

- How and when will the diplomacy and alliances be added to the Clan Wars?
We cannot give ETA now; all we can say is that the diplomatic act and agreement system is in the process of realization. As far as the “How” aspect is concerned, the whole option is still under construction, its general theme is that the clans will be able to make agreements and create alliances. The latter will be given an official status and will offer multiple benefits for its members.

- Will the Global map see 30x30 matches?
The 30vs30 mode requires special maps, which are already in the process of creating. They will be added to the Global map when will they be added to the random battle mode.

- When the news maps will be added to Global map: Arctic Region, Siegfried Line, Redshire, Fishing Bay.
They will be added along with the new portal release and Global map regulations updating. As we know, it’s a matter of days now.

- Will you still make several Global maps? I’d suggest to try different gameplay modes on them.
At the moment we’ve stopped its implementation. It will be realized when required.

- Will you ever make events on Global map that do not refer to prime-time?
There will be events on Global map for sure, but we’ve rescheduled the idea for a better time as now we’re working on other options.

- At the moment the updates are being tested on the European Global map. Can you tell us the results of the testing?
The update has been implemented on the North American Global map, providing results on the first day of its running. The number of clans has almost doubled resulting in 72, whereas previously we saw there just 46 clans.

- Do you plan to reduce the time between the battles at landing because the current 30 minutes make a battle run till night?
Unfortunately, the current time frames are caused by the technical issues and cannot be cut by now.

- Please tell us about the option prepared for the clan commanders.
The commanders entering the battle in the special commander vehicles acquire access to the commander  panel, the interface element significantly simplifying the control over the tank company (the division of the company into platoons to set a task to a certain platoon, visual reflecting of the tasks on the minimap and the battle map, commander camera mode allowing view over the whole battle map). Another option is the opportunity to use clan consumables: air raids and artillery barrage from the outwards of the map.

- It would be great to see the enemy clan members statistics: the number of matches played on a specific map, number of top players, top vehicles, etc. We know that there are such fan addons developed by players but will you add the same thing to the game?
Yes, the described option is already in the development plans.

- Do you plan to add bonuses gained from the captured provinces, for example special medals or banners?
No doubt, we will make more bonuses for possessing provinces and they will be more profound than just banners or medals.

- Will there be new battle modes on Global map, such as the ones announced for random battles?
When the new battle modes are tested on the random battle mode, they will be added to the clan wars.

- What about the nomad-clan concept? Have you rejected it?
The concept of the nomad-clans is still under consideration. We cannot tell you the implementation date of it as at the moment we are working on other game options.

- I heard you’re going to create the reflective Global map for small clans up to tier 8. Is it still added to your plans?
We’ve put off the idea for a while as we’re working on other features at the moment.

- Will the vehicle repair time on Global map change with every update or be balanced once and for ever?
We hope that we will find the correct balance at the supertest or public test of the function.

- Will the players personally be able to add gold to the clan treasury?
The feature realization depends on the player’s account security, thus it shall be added when we are absolutely sure about the security of the game accounts.

- Dear developers, you promised to change the position of the field commander to the platoon commander. Is it hard to change just the position?
Frankly speaking, we’ve skipped the issue due to the workload but will try to implement it in the nearest future.

- Can you add the option of treasury activity logs so that to see the actions executed with the gold (who sent gold to whom), which will be visible at least to the clan masters (commander, deputy commander and treasurer)?
The addition is already in our development plans.

- Tell us, please, what shall happen after the Global map integration. Will the time zones coincide with the real ones?
At the moment the time zones generally coincide with the real ones (except for London, Reykjavik and Lisbon). For example, prime-time in Moscow and Paris differ in 2 hours which is equal to the real time difference, disregarding the time change to standard.
That’s probably the biggest problem that we’ll face when making united Global map as the European countries change time by season, while Russia and Belarus have already rejected the change. Nevertheless, we do have several solutions to the problem at the moment so there’s no need to worry about it.

- Can you tell us, please, about the commander vehicles: ETA, details and so on?
Unfortunately, now we cannot give the details of the named option.

- Could you tell us, please, the alliance system details?
Alliances will consist of clans with the similar creating mechanism. Thus, any clan leader, having at least one province on Global map, can create an alliance, as well as any player can create a clan. Other clan leaders can join the alliance, same as the common players join a clan. Clans in an alliance automatically fall within the existing alliance agreements. Besides that, they acquire other unique opportunities. In fact, the allied clans can move their forces through the allied territories only. We are also planning to create coalition ratings and coalition statistics options.

- When will you add the rebellion option in provinces?
The option will be added as soon as it is accomplished.

- What is the general concept of mercenary?
Any no-clan player can become a mercenary.
The volunteers are selected for a certain battle randomly among the employed mercenaries.
The mercenary can partake in the matches in three cases:
When he/she is employed by one of the clans
When there’s a rebellion in a province
When a neutral (not attacked) province is attacked
The mercenary can be employed by a clan officer just for partaking in a common battle (a battle to determine the province owner, but not a counter attack) when there are more than 15 chips in battle. The number of mercenaries available for partaking comprises the difference between the currently available chips and 15. I.e. in total, the battle for a province can involve not more than 15 player in team (mercenaries included).

- Will you add the Antarctic as a Global map region?
It is possible after we add other territories.

- Which Global map options are currently being developed?
Now we are working on diplomacy and alliance system options.

- Will we be able to pass a province to allies without battle?
Yes, the option will be added to the game. Moreover, clans will be able to give a province to the enemy as a buy-out.

- Until what time will we play Beta Clan Wars?
Clan Wars Beta will last till the Global maps integration.

- Any additional information about the tank blocking, such as the blocking time and the terms of the blocking time.
The exact blocking time will be decided during testing, but it’s already known that the blocking will be applied to the vehicles destroyed in battle and it will differ for different tanks depending on the tier and its class.

- Will you make tier restrictions on Global map as for platoons with 7.0 update?
No, we have never planned tier restrictions on Global map as it violates our Global map development plans. We want to establish the game diversity in multiple ways, other than simple restrictions.

- Will the players from all game regions be able to play on single Global map?
Yes, we have the idea in development plans but its implementation requires much work and we cannot give any ETA.

- Will we see the Global map of the whole world?
We’re constantly expanding the map and will continue the expansion until Global map reflects the whole world. The release date of the global map depends on various aspects, especially on the number of clans playing on it.

- Will we see large maps in Clan Wars, created specifically for Clan Wars and 2-3 times larger than the existing ones?
We are already working on the creation of large-scale maps. ETA is unknown at the moment.






Stay tuned for more World of Tanks! :Smile_honoring:

Grivyn #2 Posted Nov 01 2011 - 19:25

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Is it possible to have a server rectile permanently on option ?
As in a check box in options, as doing this every battle is a pain but required for those of us in Oceania playing with 200+ latency.

Monty_Droppings #3 Posted Nov 01 2011 - 20:27

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Will french tanks be faster than the Russian ones? I am working twords a T50-2 and dont want to start from scratch to get the new fastest tank.

CatinHat #4 Posted Nov 01 2011 - 23:54


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What commander vehicles?

(pff copy and past formatting text)

tribal556 #5 Posted Nov 02 2011 - 09:15


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Did you make all German historic tanks inferior only because it is "nazi" stuff ?  cause we all know nazi can't do anything good !

Oosa #6 Posted Nov 12 2011 - 23:47


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Is the physics update coming out with the 7.0 patch? Any ETA?

PohTayToe #7 Posted Nov 19 2011 - 23:58


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will you integrate a game mode which is like league of legends except minions are soldiers, you have to use the machine guns that are on your tank to shoot and killl infantry adn you have to use your tanks main cannon to kill other tanks and there are no stationary turrets and the enemy base has to be overrun by infantry for your team to win and your troops (minions) spawn from your base (enemy's goal)and your machine guns have unlimited ammo but need to be reloaded.

i think it would be an AWESOME game mode for this game as it uses the full potential of all the tanks so that the machine guns aren't just for aesthetic purposes.

plz reply

wunderschatze #8 Posted Nov 21 2011 - 05:01


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In the beta test version 7.0, all players appear in the reference area for example and I live in mexico but it makes the EU area, and there are already several times that some players in the area of Russia that are in the same equipment or fire attack us, and therefore is annoying even destroy some even their peers. I hope that you have marked the area where you enter is not the one causing this type of event.
Of course forgetting negative events of the game's interface is very good and in my case I have so many problems of disconnection and the game is more fluid gameplay besides the increase and the properties of the vehicles, by the way I loved the new models appeared, congratulations with this improvement the game increased in popularity.
Greetings from Mexico.
Thank you.

Faren #9 Posted Nov 21 2011 - 08:27


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1. Are U gonna add in future M41 Walker Bulldog as Tier 6 us light tank? :Smile-playing:

2. Why the hell old maps are often appears :blink: , and new one, like Swamp, Fjords, Fishing Bay, Siegfried Line, Mannenheim Line appears less?! It's freaking me off, day after day playing on this same maps! Always first is Ensk or Himmelsdorf, later Prohorovka, Mines, Malinovka, Abbey, rarely Redshire, Steppes, Westfield, Sand River, and new maps  :angry:

We gotta 25 or something maps, but we can play only few of them!

mikel1967 #10 Posted Feb 24 2012 - 17:08


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smoke and mirrors smoke and mirrors,why distract people with answers that don't have nothing to do with the question,and then you distract them with ramblings,if a question is asked please answer it,no suprise overlord is to busy,i predicted months ago that with you sideline projects that this game would suffer,and by the amount of mediocre content and map releases it is happening like i said it would,you cant launch 3 unfinished ships and make them watertight at the same time,pick 1 and launch it,when that is done then work on your airplane and ship game,your forum says in its own words that overlord is to busy with the ship game to bother with the tank game any longer,maybe if you brought a german and french dev team on board,the population of players would go through the roof,but,until then the gam is in (trickle)mode,small improvements here and there,oh well i guess,good luck all the same

yak144 #11 Posted May 10 2012 - 20:38


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are u guys considering allowing people to switch servers, or do u just want us to start from scartch again?

I am not going to start from scartch and im sure other people agree with me.

Zamolxet #12 Posted May 27 2012 - 14:45


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Omg AMERIKA MAP! Well il get montreal and all of the quebec than all dauh canada :Smile-angry:

TheLeader2002 #13 Posted Jun 10 2012 - 10:37

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looking for packages folder, 7.3 na

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