Fazar, on Nov 03 2011 - 01:40, said:
Also it's not that I believe it isn't, it's that I think people who don't understand it, believe it is. There's a reasonable explanation of how something happended, and why.
Not really. A simple ray tracing algorithm would do a much better job. I am not sure what technology they are employing but honestly, it sucks. I play with around 50-70 ping, and I had tanks be invisible at 100 meters from me with no bush around, tanks going invisible with no object in my los etc.
The best part is the tanks peeking out from behind the building, getting a shot off and appearing as they are moving back(no bush or anything). Even better if this is the last enemy tank, it's a panther (which has next to no base camo) and is doing it to your chafee(with a camo net behind a bush). I'd say this might have something to do with the spotting system refresh, but whatever it is, it's implemented very poorly. If anything, make the check of the target is visible at the same time for everyone or something.
Honestly, the spotting system is hit and miss. Sometimes you see the other person and he does not see you and sometimes he sees you and you do not. Just deal with it.
Also, in my opinion a simple algorithm where the game checks for los, e.g. whether you can see the other tank from your commander's cupola and after it evaluates camo modifiers like bushes etc (checks if the los ray goes through etc.) would do a much better job. What this game uses, however, is miles away from such a system.
There is some rng to it(the game checks for spotting only ever so often so if you just had your check it sucks), but overall the system is very bad compared to any other game I ever played. It's still playable, but it's way too random and unpredictable.