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Official zero damage critical/penetration hit answer and discussion thread


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Jovialmadness #21 Posted May 19 2011 - 17:20

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View PostBlindProphet, on May 19 2011 - 13:38, said:

Personally I don't know what to expect out of a Panther II.  I see far more pershings and T54's than Panther II's.  I'll get a odd game against one now ant then, but I don't think I've ever actually fought one myself.  On the other hand I've had to directly face T54's and Pershings all over the place.

I'll show you sometime :)

Momaw #22 Posted May 19 2011 - 17:33

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View PostWebtroll, on May 19 2011 - 16:56, said:

easier than killing womprats in beggars canyon (or however the line goes)

"The target is only two meters wide."
"That's impossible, even for a computer."
"It's not impossible, I used to bullseye womprats with my T16 back home, they're not much bigger than two meters."


(I am not a nerd!)

Jovialmadness #23 Posted May 19 2011 - 17:57

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View PostMomaw, on May 19 2011 - 17:33, said:

"The target is only two meters wide."
"That's impossible, even for a computer."
"It's not impossible, I used to bullseye womprats with my T16 back home, they're not much bigger than two meters."


[size="1"](I am not a nerd!)[/

Too late!

Vorpal #24 Posted Oct 17 2011 - 02:07

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AND you need to fix the zero damage penetrating hit bug where it's neither a critical hit NOR does it do any damage. It's ruining the game, particularly for high alpha low ROF guns (and certain other guns, like the US heavy tree, seem especially prone to it).

First of all it's inexcusable the bug hasn't been fixed and addressed - but even if that were cleared up, critical hits should simply never, ever, do zero damage. In fact, they should always do the full damage of the shell then *additional* module damage. That additional damage is what makes it a critical hit instead of a normal hit. Doing module damage instead of hp damage on a penetrating hit is always, always worse than doing HP damage unless you hit the ammo rack (twice).

I have lost count of the times I shoot a tank with very low HP, I penetrate, but do ZERO damage and the game cheerfully announces "critical hit!"

That is not a critical hit. That is a useless waste of a shot.

If your shell penetrates the tank, it should do HP damage. End of story. Having enormous caliber shells bouncing around inside the tank without actually causing any damage is simply unrealistic. I realize that perhaps realism is not the primary goal here, so allow me to state it is incredibly unfun, as well.

People who get shot and don't take any damage don't really notice it, so this mechanic isn't making people happy. People who do take the time to line up a good shot on weak flank armor so that it penetrates and then are 'rewarded' with a zero damage hit DO notice and are unhappy. So all this mechanic is really doing is making people frustrated.

Merged with official thread.
|Sadukar09|


Smallfry122 #25 Posted Oct 17 2011 - 02:10

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This happened to me 5 times in a row, on an SU-5.  :Smile-izmena:

ArchMadman #26 Posted Oct 17 2011 - 02:12

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ya i get that alot too and at the wrong time mostly im almost dead and the other tank is almost dead too. he shoots me, brings me down to like 100hp he's at like 3% health i shoot him, no dmg critical, he shoots me and i die. i probley lost so many kills and probley could of survived more battles if the no dmg crit didn't screw me over.

AK_Stalker #27 Posted Oct 17 2011 - 02:14

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I fully agree with you Vorpal, on every point.  This needs to be fixed asap.

MaxMike #28 Posted Oct 17 2011 - 02:20

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Penetrating hits that do no damage that effects the tanks performance do in fact occur in real combat... but very rarely.

That and the constant damage to tanks cannons are things that need to be changed.

theChosen #29 Posted Oct 17 2011 - 02:21

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View PostVorpal, on Oct 17 2011 - 02:07, said:

AND you need to fix the zero damage penetrating hit bug where it's neither a critical hit NOR does it do any damage. It's ruining the game, particularly for high alpha low ROF guns (and certain other guns, like the US heavy tree, seem especially prone to it).

this makes no sense when it happens to me also/ I'm fully zeroed in on target, fully aimed, shot - ding...and nothing happens. No module damage, no hp dmg, nothing. I hit and nothing happens? That's a crock.

Garbad #30 Posted Oct 17 2011 - 02:23

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Agreed, this is stupid.

Hihibob #31 Posted Oct 17 2011 - 02:25

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The OP is my hero. :3

Drakenred #32 Posted Oct 17 2011 - 02:26

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thats because its not a bug.

you either hit the gun, the radio(or the antena), the vision ports  or some other item that did not cause a health hit but damaged the module.

its also posible that you hit, did less than 1 % of the tanks health to the "main" health pool but competly wrecked something internaly(non explosive ammo hits for example)

Orion03 #33 Posted Oct 17 2011 - 02:31

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Agreed,

Also... when you shoot a 150mm shell at a tank and it doesn't make it though that car/flag etc in the way.

Like those hay bales, and the stuff in the cap circle... gee they are way too soft to deflect a shell! I should be able to shoot through and get the tank behind!

konigwolf13 #34 Posted Oct 17 2011 - 02:50

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View PostDrakenred, on Oct 17 2011 - 02:26, said:

thats because its not a bug.

you either hit the gun, the radio(or the antena), the vision ports  or some other item that did not cause a health hit but damaged the module.

its also posible that you hit, did less than 1 % of the tanks health to the "main" health pool but competly wrecked something internaly(non explosive ammo hits for example)

Disagree, Say for arguments sake I fire 100 shots at a tank that all pen but do no health damage on crit's. Now that tank is going to be swiss cheese nothing left but according to current standard it would have 100% health, A penatrating crit should an minimum do 1% health.

Andrew

Dominatus #35 Posted Oct 17 2011 - 02:54

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Hitting tracks, gun, antenna, and external viewports without doing HP damage makes sense. Every other time, something really should be addressed for that.

Martellus #36 Posted Oct 17 2011 - 02:58

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see IS-4 at 16% about to wipe your cap with a shot, know arty is zooming in on you, shoot to 1%. Take cover behind tank wreck and proceed to shoot and penetrate 5 more times with 0 damage before your arty kills him. Enemy arty then wipes your cap with a nicely zoomed shot they had while IS-4 kept you spotted. Ugh. PLEASE fix this. I was shooting at his frontal armor, he was slightly angled so as to have it presented at a flat angle compared to my shots.

TheUDF #37 Posted Oct 17 2011 - 03:03

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Honestly, I think that it should do at least 1-5% damage. I can't begin to describe how many times I've rapid-fired my M10's "3 second cannon of death" into another tank only to have 2 deflect, one do actual damage, and 2 do "critical" hits that allow that tank to turn my pape-mache tank into a piece of WWII rustic architecture.

SgtBigPork #38 Posted Oct 17 2011 - 03:24

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IMO everybody is in agreement that this needs to be fixed, but it has been there all the time and this can not be the first complaint about it.  So, what do ya think?  Hell freezes over befor the fix. :blink:

Steeltrap #39 Posted Oct 17 2011 - 03:46

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Here you go. LINK

Wrote this thread early August. Note I put a proposed alternative system for damage allocation.

Has a poll, too. Look at the results, LOL.

"Are you happy with the way 'critical hits' absorb damage that would have gone to the target's health?"
Yes - 22 votes [7.03%]
No - 276 votes [88.18%]
Undecided - 15 votes [4.79%]
(Total Votes = 313)

Questions on this were deleted 10 times from the "Dev Q&A" thread with no attempt to answer. AS with so many other gameplay issues, it seems the devs don't give a shit.

If someone goes to the thread and bumps it, maybe it can have more comments/votes. Not that I think it will make the slightest difference. Devs seem to have made their opinion pretty clear i.e. OUR opinions don't matter on this topic.

A_FIELD_MARSHAL #40 Posted Oct 17 2011 - 03:55

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View PostSteeltrap, on Oct 17 2011 - 03:46, said:

Here you go. LINK

Wrote this thread early August. Note I put a proposed alternative system for damage allocation.

Has a poll, too. Look at the results, LOL.

"Are you happy with the way 'critical hits' absorb damage that would have gone to the target's health?"
Yes - 22 votes [7.03%]
No - 276 votes [88.18%]
Undecided - 15 votes [4.79%]
(Total Votes = 313)

Questions on this were deleted 10 times from the "Dev Q&A" thread with no attempt to answer. AS with so many other gameplay issues, it seems the devs don't give a shit.

If someone goes to the thread and bumps it, maybe it can have more comments/votes. Not that I think it will make the slightest difference. Devs seem to have made their opinion pretty clear i.e. OUR opinions don't matter on this topic.


Thats really sad.

Worst part is they would comment saying.

"Working as Intended"...