Here you go.
LINK
Wrote this thread early August. Note I put a proposed alternative system for damage allocation.
Has a poll, too. Look at the results, LOL.
"Are you happy with the way 'critical hits' absorb damage that would have gone to the target's health?"
Yes - 22 votes [7.03%]
No - 276 votes [88.18%]
Undecided - 15 votes [4.79%]
(Total Votes = 313)
Questions on this were deleted 10 times from the "Dev Q&A" thread with no attempt to answer. AS with so many other gameplay issues, it seems the devs don't give a shit.
If someone goes to the thread and bumps it, maybe it can have more comments/votes. Not that I think it will make the slightest difference. Devs seem to have made their opinion pretty clear i.e. OUR opinions don't matter on this topic.