The devs reasoning for all the zero pen shot is hitting tracks. Well all I got to say is unless the tanks have tracks on their tops like WW1 tanks then pure BULLSH!T. No way a t7 t30 gun hits a amx 13 90 in the turret for 0 pen shot I know I got all smoke turned off to see my shots and at 30m I watched the hole go in the turret for a penetration 0 damage.
It's been happening alot in my American tanks at least 3 - 4 times a game but in my IS4 might happen every 5 or 6 games. And for the T110 to have what should be the highest velocity gun in game it CANNOT fire as straight as my IS4 and IS7 guns even though it has on paper better accuracy (but what are the hidden values). I can watch at 100m the shell dropping and curving left or right and at times curve both ways. I think there are hidden values screwing some tanks and RNG is the reason why alot of this sh!t is happening. RNG needs to be scaled back because if I get caught in a bad situation and a tank fires at my 52mm side or 25mm rear no way that shells should bounce or not pen.
No way a 276mm pen gun should lose 25% over 5m trying to kill a almost dead tank to have it not pen. No way with a 25% drop in pen for t7 gun will pen IS4 or IS7 front then giving them the chance to kill you. If a gun can pen 276mm give it 276mm pen then have pen drop 5% for every 100 meters not this 25% bullsh!t for even a 5m shot. RNG favors tanks with high armor, you think the IS4 or E75 cares about their gun dropping to 175mm pen to hit a t34 or t30 tank, don't think so. My IS4 and IS7 has no problem penning t34 or t30 tanks 100% of the time but both American tanks will get shitty pen rolls to make sure Russian or German tanks are able to bounce or have shells not pen.
This game has so many broken problems but time spent on making birds and crap like that.
Official zero damage critical/penetration hit answer and discussion thread
Started by
Sadukar09
, May 19 2011 - 04:37
1422 replies to this topic
#523 Posted Apr 27 2012 - 00:14
thor66, on Apr 26 2012 - 19:34, said:
The devs reasoning for all the zero pen shot is hitting tracks. Well all I got to say is unless the tanks have tracks on their tops like WW1 tanks then pure BULLSH!T. No way a t7 t30 gun hits a amx 13 90 in the turret for 0 pen shot I know I got all smoke turned off to see my shots and at 30m I watched the hole go in the turret for a penetration 0 damage.
It's been happening alot in my American tanks at least 3 - 4 times a game but in my IS4 might happen every 5 or 6 games. And for the T110 to have what should be the highest velocity gun in game it CANNOT fire as straight as my IS4 and IS7 guns even though it has on paper better accuracy (but what are the hidden values). I can watch at 100m the shell dropping and curving left or right and at times curve both ways. I think there are hidden values screwing some tanks and RNG is the reason why alot of this sh!t is happening. RNG needs to be scaled back because if I get caught in a bad situation and a tank fires at my 52mm side or 25mm rear no way that shells should bounce or not pen.
No way a 276mm pen gun should lose 25% over 5m trying to kill a almost dead tank to have it not pen. No way with a 25% drop in pen for t7 gun will pen IS4 or IS7 front then giving them the chance to kill you. If a gun can pen 276mm give it 276mm pen then have pen drop 5% for every 100 meters not this 25% bullsh!t for even a 5m shot. RNG favors tanks with high armor, you think the IS4 or E75 cares about their gun dropping to 175mm pen to hit a t34 or t30 tank, don't think so. My IS4 and IS7 has no problem penning t34 or t30 tanks 100% of the time but both American tanks will get shitty pen rolls to make sure Russian or German tanks are able to bounce or have shells not pen.
This game has so many broken problems but time spent on making birds and crap like that.
It's been happening alot in my American tanks at least 3 - 4 times a game but in my IS4 might happen every 5 or 6 games. And for the T110 to have what should be the highest velocity gun in game it CANNOT fire as straight as my IS4 and IS7 guns even though it has on paper better accuracy (but what are the hidden values). I can watch at 100m the shell dropping and curving left or right and at times curve both ways. I think there are hidden values screwing some tanks and RNG is the reason why alot of this sh!t is happening. RNG needs to be scaled back because if I get caught in a bad situation and a tank fires at my 52mm side or 25mm rear no way that shells should bounce or not pen.
No way a 276mm pen gun should lose 25% over 5m trying to kill a almost dead tank to have it not pen. No way with a 25% drop in pen for t7 gun will pen IS4 or IS7 front then giving them the chance to kill you. If a gun can pen 276mm give it 276mm pen then have pen drop 5% for every 100 meters not this 25% bullsh!t for even a 5m shot. RNG favors tanks with high armor, you think the IS4 or E75 cares about their gun dropping to 175mm pen to hit a t34 or t30 tank, don't think so. My IS4 and IS7 has no problem penning t34 or t30 tanks 100% of the time but both American tanks will get shitty pen rolls to make sure Russian or German tanks are able to bounce or have shells not pen.
This game has so many broken problems but time spent on making birds and crap like that.
#524 Posted Apr 27 2012 - 00:22
thor66, on Apr 26 2012 - 19:34, said:
The devs reasoning for all the zero pen shot is hitting tracks. Well all I got to say is unless the tanks have tracks on their tops like WW1 tanks then pure BULLSH!T. No way a t7 t30 gun hits a amx 13 90 in the turret for 0 pen shot I know I got all smoke turned off to see my shots and at 30m I watched the hole go in the turret for a penetration 0 damage.
It's been happening alot in my American tanks at least 3 - 4 times a game but in my IS4 might happen every 5 or 6 games. And for the T110 to have what should be the highest velocity gun in game it CANNOT fire as straight as my IS4 and IS7 guns even though it has on paper better accuracy (but what are the hidden values). I can watch at 100m the shell dropping and curving left or right and at times curve both ways. I think there are hidden values screwing some tanks and RNG is the reason why alot of this sh!t is happening. RNG needs to be scaled back because if I get caught in a bad situation and a tank fires at my 52mm side or 25mm rear no way that shells should bounce or not pen.
No way a 276mm pen gun should lose 25% over 5m trying to kill a almost dead tank to have it not pen. No way with a 25% drop in pen for t7 gun will pen IS4 or IS7 front then giving them the chance to kill you. If a gun can pen 276mm give it 276mm pen then have pen drop 5% for every 100 meters not this 25% bullsh!t for even a 5m shot. RNG favors tanks with high armor, you think the IS4 or E75 cares about their gun dropping to 175mm pen to hit a t34 or t30 tank, don't think so. My IS4 and IS7 has no problem penning t34 or t30 tanks 100% of the time but both American tanks will get shitty pen rolls to make sure Russian or German tanks are able to bounce or have shells not pen.
This game has so many broken problems but time spent on making birds and crap like that.
It's been happening alot in my American tanks at least 3 - 4 times a game but in my IS4 might happen every 5 or 6 games. And for the T110 to have what should be the highest velocity gun in game it CANNOT fire as straight as my IS4 and IS7 guns even though it has on paper better accuracy (but what are the hidden values). I can watch at 100m the shell dropping and curving left or right and at times curve both ways. I think there are hidden values screwing some tanks and RNG is the reason why alot of this sh!t is happening. RNG needs to be scaled back because if I get caught in a bad situation and a tank fires at my 52mm side or 25mm rear no way that shells should bounce or not pen.
No way a 276mm pen gun should lose 25% over 5m trying to kill a almost dead tank to have it not pen. No way with a 25% drop in pen for t7 gun will pen IS4 or IS7 front then giving them the chance to kill you. If a gun can pen 276mm give it 276mm pen then have pen drop 5% for every 100 meters not this 25% bullsh!t for even a 5m shot. RNG favors tanks with high armor, you think the IS4 or E75 cares about their gun dropping to 175mm pen to hit a t34 or t30 tank, don't think so. My IS4 and IS7 has no problem penning t34 or t30 tanks 100% of the time but both American tanks will get shitty pen rolls to make sure Russian or German tanks are able to bounce or have shells not pen.
This game has so many broken problems but time spent on making birds and crap like that.
#525 Posted Apr 27 2012 - 09:51
ok im still trying to reason out scoring doing all this work....not seeing it.
Attached Files
#527 Posted Apr 27 2012 - 14:40
I can see the track issue, but there's more going on than just tracks. One of the early times I encountered this issue was in my IS. I shot a T32 in the front hull 4 consecutive times, each time with the commander saying "Penetration" and doing no damage. No shots hit the tracks, they all hit the hull. Last night in two different games I hit the hull front of an IS-3 for a zero damage "Penetration", and I hit dead center of the front of a Grille for another zero damage "Penetration". I asked the Grille if I'd killed a crewman, but he didn't answer.
If I had to guess, the no damage "Penetration" shots are the same as the no damage "Critical Hit" shots from previous experience. Modules and crewmen are absorbing way too much damage I think. An engine or a gun could take a high caliber shell and stop it, but a crewman or a radio sure as hell cannot.
If I had to guess, the no damage "Penetration" shots are the same as the no damage "Critical Hit" shots from previous experience. Modules and crewmen are absorbing way too much damage I think. An engine or a gun could take a high caliber shell and stop it, but a crewman or a radio sure as hell cannot.
#528 Posted Apr 27 2012 - 15:16
Funny, but I seem to have almost doubled my zero "0" damage hits from 7.0 to 7.2. I have over 172 hours of "practice battles" showing some quite different results. Of couse, these are done daily, head on at 100~115m shots. Using same tank, different accounts against the same targets. Started these "practice battles" on March 4th after I started noticing a larger number of zero "0" damage hits. Almost doubled from pre 7.0.
30+ battles each using
T-44 vs Type 59-Lowe-IS-3-T29-Ferdi-GWPanther-Panther-M26
Panther II vs Type 59-Lowe-IS-3-Ferdi-GWPanther-M26
Tiger II vs Type 59-Lowe-IS-3-Ferdi-GWPanther-M26
IS-3 vs Type 59-Lowe-IS-3-Ferdi-GWPanther-M26
thrown in about 10+ battles each
AMX 13 90
AMX 50 100
M26
Mixed in another 30+ battles with various TDs/Med/Heavy tanks.
So, I login to WoT. Start Practice Battle, ruinsberg. Invite other side and meet in open field about 100m apart. Other tanks are facing me at 100~115m away. All facing front, no movement. Then have another player do same with his tanks of choice.
Guess what? I still see a large number of zero "0" damage hits. I am using regular AP. Each tank is capable of penetrating the opposite tank, lower hull glacias no turret shots. Aimer is set and mouse not moved after set for each tank. Fire till tank is dead and move to next in-line.
7.0 - average about 14% zero damage hits
7.1 - average about 19% zero damage hits
7.2 - average about 21% zero damage hits
Whats up WG? Really? Just wondering as my crews get more experience that I keep getting more zero "0" damage hits.
BTW, I am compiling over 500+ practice battles with full stastics. Still kinda of funny to see my zero damage hits climb after last 3 patch's. Don't know if WG is really telling the truth, no side shots or tracked shots at all in my tests. Just lower glacias shots at same spot. Shot after Shot after Shot.....
"
30+ battles each using
T-44 vs Type 59-Lowe-IS-3-T29-Ferdi-GWPanther-Panther-M26
Panther II vs Type 59-Lowe-IS-3-Ferdi-GWPanther-M26
Tiger II vs Type 59-Lowe-IS-3-Ferdi-GWPanther-M26
IS-3 vs Type 59-Lowe-IS-3-Ferdi-GWPanther-M26
thrown in about 10+ battles each
AMX 13 90
AMX 50 100
M26
Mixed in another 30+ battles with various TDs/Med/Heavy tanks.
So, I login to WoT. Start Practice Battle, ruinsberg. Invite other side and meet in open field about 100m apart. Other tanks are facing me at 100~115m away. All facing front, no movement. Then have another player do same with his tanks of choice.
Guess what? I still see a large number of zero "0" damage hits. I am using regular AP. Each tank is capable of penetrating the opposite tank, lower hull glacias no turret shots. Aimer is set and mouse not moved after set for each tank. Fire till tank is dead and move to next in-line.
7.0 - average about 14% zero damage hits
7.1 - average about 19% zero damage hits
7.2 - average about 21% zero damage hits
Whats up WG? Really? Just wondering as my crews get more experience that I keep getting more zero "0" damage hits.
BTW, I am compiling over 500+ practice battles with full stastics. Still kinda of funny to see my zero damage hits climb after last 3 patch's. Don't know if WG is really telling the truth, no side shots or tracked shots at all in my tests. Just lower glacias shots at same spot. Shot after Shot after Shot.....
"
#529 Posted Apr 27 2012 - 15:16
IMHO the only modules that should be able to soak a shot are external ones like the gun. I mean even if the shot hits the engine it still has to blast through a lot of tank hull to do it.
#530 Posted Apr 27 2012 - 21:13
Just had a match where I fired a shot into a Bat Chat's side. And... wait for it... WAIT FOR IT... 0 damage. I'm pretty sure if we tested this in real life, my S-70 would rip that Bat Chat in half. I guess someone in the tank had a woven basket, just catching shells. When was that ability introduced to WoT? I want that ASAP.
#531 Posted Apr 28 2012 - 00:41
muteman454, on Apr 27 2012 - 21:13, said:
Just had a match where I fired a shot into a Bat Chat's side. And... wait for it... WAIT FOR IT... 0 damage. I'm pretty sure if we tested this in real life, my S-70 would rip that Bat Chat in half. I guess someone in the tank had a woven basket, just catching shells. When was that ability introduced to WoT? I want that ASAP. 
#533 Posted Apr 28 2012 - 05:05
Sym_MkV, on Apr 28 2012 - 00:59, said:
You can only hope they hear the noise and make changes in 7.3
Do not hold your breath however.
Do not hold your breath however.
They don't take our input seriously! Plain and simple. If.....IF....IF they did it should have been fixed by now. Hell even Microsoft fixes its errors quicker and they make bigger mistakes.
#534 Posted Apr 28 2012 - 18:58
I was testing the IS4 in test server just now, and there was this IS8 with only 68 HP left. I loaded a HE round just to finish him off...
I fired at his hull... penetration...0 damage
Wow, working as intended
I fired at his hull... penetration...0 damage
Wow, working as intended
#535 Posted Apr 29 2012 - 05:50
Hmmm 27 pages and no replies obviously they don't intend to fix the issue!
#537 Posted Apr 30 2012 - 20:36
Cmon devs fix this please! A shot from a point blank 130mm should remove a Grille from the planet completely. Not to mention the fact that a Grille shouldnt even be in a match with an IS-4 to begin with, but thats for another topic. But thats just 1 example. Theres nothing like losing a last man standing brawl to a tank you could easily kill 1v1 but you get 3 no dmg pens and you die and lose the game for your entire team due to this nonsense. I enjoy this game alot but sometimes after crap like this happens it makes people want to put this game on the shelf.
#538 Posted May 01 2012 - 01:00
Vonmo, on Apr 30 2012 - 20:36, said:
Cmon devs fix this please! A shot from a point blank 130mm should remove a Grille from the planet completely. Not to mention the fact that a Grille shouldnt even be in a match with an IS-4 to begin with, but thats for another topic. But thats just 1 example. Theres nothing like losing a last man standing brawl to a tank you could easily kill 1v1 but you get 3 no dmg pens and you die and lose the game for your entire team due to this nonsense. I enjoy this game alot but sometimes after crap like this happens it makes people want to put this game on the shelf.
#539 Posted May 01 2012 - 05:12
Vonmo, on Apr 30 2012 - 20:36, said:
Cmon devs fix this please! A shot from a point blank 130mm should remove a Grille from the planet completely. Not to mention the fact that a Grille shouldnt even be in a match with an IS-4 to begin with, but thats for another topic. But thats just 1 example. Theres nothing like losing a last man standing brawl to a tank you could easily kill 1v1 but you get 3 no dmg pens and you die and lose the game for your entire team due to this nonsense. I enjoy this game alot but sometimes after crap like this happens it makes people want to put this game on the shelf.
Had a game today where I hit a AMX 13 75 in the side with T30 gun must have hit engine or driver cause he went to a crawl but did zero damage. Arty who he was almost at said WTF you must have hit engine or driver but did zero damage, he then went in and kill one arty before someone killed him. I had a 90% chance with middle damage roll to one shot him but zip, waste of 1600 credits. Then tonight I had HE loaded for a lorraine and when he rounded corner he was tracked by a teammate and I fired at 20m and guess what penetration with no damage are you F**king kidding me a HE shell. RNG is the problem, it determines when you miss, pen, bounce, how much damage you do, how pen you will roll like 276mm gun dropping to 208mm with lowest roll, etc.
RNG is broken and devs have no clue how to fix it when they have messed with that POS since the beginning. RNG causes teams to lose 15-2 etc because we all have been on both sides where your shells all pen or when your the one getting steam rolled all you shells miss or bounce when they shouldn't. Devs need to concentrate on fixing the glaring problems and quit thinking we need birds.
#540 Posted May 01 2012 - 17:58
I'm just wondering if the DEV's even look at these threads sometimes.... I mean OBVIOUSLY this is an issue. I am not saying that WoT isn't an OUTSTANDING GAME! IT TRULY IS! HOWEVER, you have MASSIVE amounts of players talking about the SAME issue... it isn't mass histeria... its an ACTUAL ISSUE...
I have seen this in my JGPanther... 9 shots fired at a Tiger II's REAR END, 8 of those shots were ZERO DMG PEN'S... the last was a hit for 240 something... what happened? The Tiger II ignored me until I damaged him, then he turned around and started engaging me... I WAS NOT critically hitting him, or killing crew... He even told me after he KILLED ME(I was so pissed I stayed on him until I died) that he was ignoring me cause I hadn't "touched" him... when he saw the damage he decided it was time to engage.... I've seen this in my M-26, my 32, my SU100... I got in a practice battle with a friend and we tried for hours shooting at eachother and consistently had this happen.... SERIOUSLY... cmon....
FIX THIS PLEEEEEEEEEEEASE! It's great you are adding tanks, adding map's and fixing other issue's WONDERFUL, KUDO'S to you DEV's! HOWEVER, you are ADDING ISSUE's.... seriously????
I have seen this in my JGPanther... 9 shots fired at a Tiger II's REAR END, 8 of those shots were ZERO DMG PEN'S... the last was a hit for 240 something... what happened? The Tiger II ignored me until I damaged him, then he turned around and started engaging me... I WAS NOT critically hitting him, or killing crew... He even told me after he KILLED ME(I was so pissed I stayed on him until I died) that he was ignoring me cause I hadn't "touched" him... when he saw the damage he decided it was time to engage.... I've seen this in my M-26, my 32, my SU100... I got in a practice battle with a friend and we tried for hours shooting at eachother and consistently had this happen.... SERIOUSLY... cmon....
FIX THIS PLEEEEEEEEEEEASE! It's great you are adding tanks, adding map's and fixing other issue's WONDERFUL, KUDO'S to you DEV's! HOWEVER, you are ADDING ISSUE's.... seriously????









