Official zero damage critical/penetration...
Otto_matic_Reiffel
Oct 18 2011
BL-10 rounds doing no damage criticals to the front middle of tanks is very definitely annoying. I swear some of the tanks blink unbelievingly that they are still alive.
@UniverseBear - a broken game mechanic that affects everyone equally is still a broken game mechanic.
@UniverseBear - a broken game mechanic that affects everyone equally is still a broken game mechanic.
CaptainNapalm
Oct 18 2011
i have read after action reports from the second world war in wich a tank was struck on the mantlet, directly over the gun site driving the site back into the gunners face criticaly wounding him. the TC had the tank return to base for med evac and repare. i have read an after action report of a panther that was struck 17 times without being penetrated. the turret was jammed, the gun was dismounted from its recoil mechanism and the vehicle had only 2 reverse gears left. i could go on. wierd stuff happens when you start flinging hot steel faster than sound baby.
Vorpal
Oct 20 2011
Accidental__God, on Oct 17 2011 - 06:25, said:
I agree with OP.
Also its a pain since those 0 damage critical hits do not give you any xp or credits, not even any acknowledgement of hitting said players tank at the end of battle roll up, so I assume it effects your hit % as well.
It appears the only critical hits that would do any of the above would be a fire or ammo rack det. No points for killing their radioman.
Also its a pain since those 0 damage critical hits do not give you any xp or credits, not even any acknowledgement of hitting said players tank at the end of battle roll up, so I assume it effects your hit % as well.
It appears the only critical hits that would do any of the above would be a fire or ammo rack det. No points for killing their radioman.
I had forgotten about that. That just adds insult to injury. Not only do you NOT deal HP damage to the target - you don't get reimbursed for your shell which supposedly caused CRITICAL DAMAGE!
You should be rewarded double for citical hits, since, afterall, they are supposed to be more significant than normal hits.
stratavar
Oct 20 2011
Drakenred, on Oct 17 2011 - 02:26, said:
thats because its not a bug.
you either hit the gun, the radio(or the antena), the vision ports or some other item that did not cause a health hit but damaged the module.
its also posible that you hit, did less than 1 % of the tanks health to the "main" health pool but competly wrecked something internaly(non explosive ammo hits for example)
you either hit the gun, the radio(or the antena), the vision ports or some other item that did not cause a health hit but damaged the module.
its also posible that you hit, did less than 1 % of the tanks health to the "main" health pool but competly wrecked something internaly(non explosive ammo hits for example)
These situations happen when you clearly slam a shell into the side of a tank, even when you don't hit the track and hit the side armor. I have removed the "shot_big" and other firing graphics from my particles folder, so I can clearly see where my shell goes.
I also have the Striker's HUD, which shows actual HP values rather than percentages, and these shots happen quite often. They do 0 damage and are not critical hits. The reality is that all shots should do some form of damage. I would rather do 50 damage to a tank and damage something or kill somebody that is clearly inside the tank than rip his engine apart (which is obviously a big part of the tank and should account for a large HP value) and do no HP damage.
"Oh look my driver is dead, but I took no damage. How did the shell get inside my tank without doing any damage and just kill my driver? Derp..."
Yeah....
Skyfaller
Oct 21 2011
strat, care to say which other files you removed? Id love to see that on my end as well.
Steeltrap
Oct 21 2011
Here we go again.
So, just to be clear, what about the BL-10 round into an IS-3 FRONT ON that does NOTHING.
750 damage, on average, sucked into a radioman or some other universe.
It might "make sense in that it's working as intended", but it is still an awful game mechanic with significant effects on gameplay.
But I've tried having this discussion with you before: didn't get far, and doubt this will, either.
Cheers
p.s. A T-54 had greater vertical height than an O-704. Does it in this game? Would be interested to know. Not that the T-54 is really a T-54 anyway, but that's another conversation.
So, just to be clear, what about the BL-10 round into an IS-3 FRONT ON that does NOTHING.
750 damage, on average, sucked into a radioman or some other universe.
It might "make sense in that it's working as intended", but it is still an awful game mechanic with significant effects on gameplay.
But I've tried having this discussion with you before: didn't get far, and doubt this will, either.
Cheers
p.s. A T-54 had greater vertical height than an O-704. Does it in this game? Would be interested to know. Not that the T-54 is really a T-54 anyway, but that's another conversation.
autorev
Oct 21 2011
You all realize, if they remove non-damaging crits, they're not going to be replaced by damaging hits, right? What they'd do is remove the exterior module hitboxes and those non-damaging crits will just become misses or bounces instead.
Sadukar09
Oct 21 2011
Steeltrap, on Oct 21 2011 - 04:23, said:
Here we go again.
So, just to be clear, what about the BL-10 round into an IS-3 FRONT ON that does NOTHING.
750 damage, on average, sucked into a radioman or some other universe.
It might "make sense in that it's working as intended", but it is still an awful game mechanic with significant effects on gameplay.
But I've tried having this discussion with you before: didn't get far, and doubt this will, either.
Cheers
p.s. A T-54 had greater vertical height than an O-704. Does it in this game? Would be interested to know. Not that the T-54 is really a T-54 anyway, but that's another conversation.
So, just to be clear, what about the BL-10 round into an IS-3 FRONT ON that does NOTHING.
750 damage, on average, sucked into a radioman or some other universe.
It might "make sense in that it's working as intended", but it is still an awful game mechanic with significant effects on gameplay.
But I've tried having this discussion with you before: didn't get far, and doubt this will, either.
Cheers
p.s. A T-54 had greater vertical height than an O-704. Does it in this game? Would be interested to know. Not that the T-54 is really a T-54 anyway, but that's another conversation.
T-54 right now is about the same as the 704. I'd say if it was taller, you would get even more track hits, as the hull would be even higher off the ground.
Steeltrap
Oct 21 2011
captking
Oct 21 2011
How about the Shots that hit right in the middle of the ASS and Still do ZERO Damage?
Steeltrap
Oct 21 2011
Well I should also say I DO think it's good for Sadukar to share this information. Many might NOT have seen it. So thanks for that. I don't want to get so caught up in something that annoys me about the game design that I ignore the value of things like this post, and sorry if it's coming across that way.
I suspect the issue is there are 2 conversations going on here:
1. why a 'side' critical does nothing, which is what his post largely is about, and
2. why OTHER hits that penetrate, or seem to, do NOTHING.
I've written on THAT quite a bit. Try THIS POST for example. I would very much like to hear some answers on THAT in this thread, as my attempts to discuss it in the official Dev Q&A thread resulted in it being deleted 10 times with no attempt to answer it.
Cheers
I suspect the issue is there are 2 conversations going on here:
1. why a 'side' critical does nothing, which is what his post largely is about, and
2. why OTHER hits that penetrate, or seem to, do NOTHING.
I've written on THAT quite a bit. Try THIS POST for example. I would very much like to hear some answers on THAT in this thread, as my attempts to discuss it in the official Dev Q&A thread resulted in it being deleted 10 times with no attempt to answer it.
Cheers
Otto_matic_Reiffel
Oct 21 2011
Thanks for posting that up Sadukar, but my issue is with zero damage crits that should have done damage, not hits that go into null space below the tank.
I've put a BL-10 round straight into the driver's viewport of an IS from about 20 metres without doing damage. There was a nice hole right through it that wasn't there before. While apparently it is possible for the shell to damage external modules and not penetrate the hull, I find that highly unlikely with a 286mm penetration shell against at best 120mm of partially sloped armour (probably less due to hit location).
I've also put 203mm HE rounds from the S-51 into the sides of tanks that do not have skirt armour that did no damage. Normally they get tracked with no damage but a few times nothing has happened at all. In these situations a near miss would almost certainly have done more that the hit I got. Vague suspicion about this is that the HE shell penetrated one of the no damage areas in your pics and the HE blast is ignored because it penetrated.
I've also noticed that the EU server people are complaining too, so it isn't limited to the NA group.
I've put a BL-10 round straight into the driver's viewport of an IS from about 20 metres without doing damage. There was a nice hole right through it that wasn't there before. While apparently it is possible for the shell to damage external modules and not penetrate the hull, I find that highly unlikely with a 286mm penetration shell against at best 120mm of partially sloped armour (probably less due to hit location).
I've also put 203mm HE rounds from the S-51 into the sides of tanks that do not have skirt armour that did no damage. Normally they get tracked with no damage but a few times nothing has happened at all. In these situations a near miss would almost certainly have done more that the hit I got. Vague suspicion about this is that the HE shell penetrated one of the no damage areas in your pics and the HE blast is ignored because it penetrated.
I've also noticed that the EU server people are complaining too, so it isn't limited to the NA group.
stratavar
Oct 21 2011
Skyfaller, on Oct 21 2011 - 01:16, said:
strat, care to say which other files you removed? Id love to see that on my end as well.
In this folder, you will see these folders. All you do is put an underscore in front of each folder's name.
shot_big
shot_big_PT
shot_big_SAU
shot_main
shot_mb_main
shot_mb_small
shot_MTLS_auto
shot_small
shot_small_auto
when these files are renamed, just for clarification, they will look like this:
_shot_big
_shot_big_PT
_shot_big_SAU
etc. etc. etc.
They help a lot when lining up a shot, and really help your framerate in Sniper mode while firing. Not to mention that it is just plain awesome to watch your shell slam into somebody
PS: The dust trail files are also in this folder, which you can do the same thing to them and it will help your frame rate as well. Be careful with other files tho, since I found that the Exhaust files are required to properly run the game
Impolite
Oct 21 2011
Steeltrap, on Oct 21 2011 - 04:37, said:
Well I should also say I DO think it's good for Sadukar to share this information. Many might NOT have seen it. So thanks for that. I don't want to get so caught up in something that annoys me about the game design that I ignore the value of things like this post, and sorry if it's coming across that way.
I suspect the issue is there are 2 conversations going on here:
1. why a 'side' critical does nothing, which is what his post largely is about, and
2. why OTHER hits that penetrate, or seem to, do NOTHING.
I've written on THAT quite a bit. Try THIS POST for example. I would very much like to hear some answers on THAT in this thread, as my attempts to discuss it in the official Dev Q&A thread resulted in it being deleted 10 times with no attempt to answer it.
Cheers
I suspect the issue is there are 2 conversations going on here:
1. why a 'side' critical does nothing, which is what his post largely is about, and
2. why OTHER hits that penetrate, or seem to, do NOTHING.
I've written on THAT quite a bit. Try THIS POST for example. I would very much like to hear some answers on THAT in this thread, as my attempts to discuss it in the official Dev Q&A thread resulted in it being deleted 10 times with no attempt to answer it.
Cheers
Agreed. It is good info, and it probably accounts for 90% of the critical hits that do no damage. However, there are still ridiculous numbers of hits that penetrate, give you the critical hit notification, and yet don't make a dent in the targets health. This is most notable on the BL-10 and US 155 guns, where it usually results in you getting killed. I have noticed it happens very often on turret penetrations from any direction. The hole is clearly visible indicating a clean hit, you get the critical hit notification, and nothing happens. Not to mention my previous test battle experiences which Sadukar and Steeltrap are both familiar with.
This should be easy for wargaming to test...
Mow_Mow
Oct 21 2011
This doesn't explain how you can shoot the hatch of an IS-7 (aiming downwards into the tank) and deal 0 damage crit. Last time I checked, the tracks aren't mounted on the top of IS-7.
a1fox3
Oct 21 2011
This is all find and dandy but when I shot a KV-5 in the rear and kill the engine 11 straight shots in a roll and get 0 damage I get 0 XP for my trouble.
The second shot and on into the engine compartment after the engine has been knock out should do damage.
4 shots in the side of the turret only gets crit hit and do no damage I get 0 XP for it.
Once the module has been taken out it should not be able to be hit again over and over and over again for 0 damage and 0 XP.
The second shot and on into the engine compartment after the engine has been knock out should do damage.
4 shots in the side of the turret only gets crit hit and do no damage I get 0 XP for it.
Once the module has been taken out it should not be able to be hit again over and over and over again for 0 damage and 0 XP.
Sadukar09
Oct 21 2011
Gryphius
Oct 21 2011
Yep, the IS7 has a periscope hitbox that is not "connected" to the hull/commander's hatch.
Sadukar09
Oct 21 2011
a1fox3, on Oct 21 2011 - 18:26, said:
This is all find and dandy but when I shot a KV-5 in the rear and kill the engine 11 straight shots in a roll and get 0 damage I get 0 XP for my trouble.
The second shot and on into the engine compartment after the engine has been knock out should do damage.
4 shots in the side of the turret only gets crit hit and do no damage I get 0 XP for it.
Once the module has been taken out it should not be able to be hit again over and over and over again for 0 damage and 0 XP.
The second shot and on into the engine compartment after the engine has been knock out should do damage.
4 shots in the side of the turret only gets crit hit and do no damage I get 0 XP for it.
Once the module has been taken out it should not be able to be hit again over and over and over again for 0 damage and 0 XP.
Gryphius, on Oct 21 2011 - 20:36, said:
Yep, the IS7 has a periscope hitbox that is not "connected" to the hull/commander's hatch.
Lots of tanks do, for example Maus has that big viewport on the top that cannot be damaged.
Steeltrap, on Oct 21 2011 - 04:37, said:
Well I should also say I DO think it's good for Sadukar to share this information. Many might NOT have seen it. So thanks for that. I don't want to get so caught up in something that annoys me about the game design that I ignore the value of things like this post, and sorry if it's coming across that way.
I suspect the issue is there are 2 conversations going on here:
1. why a 'side' critical does nothing, which is what his post largely is about, and
2. why OTHER hits that penetrate, or seem to, do NOTHING.
I've written on THAT quite a bit. Try THIS POST for example. I would very much like to hear some answers on THAT in this thread, as my attempts to discuss it in the official Dev Q&A thread resulted in it being deleted 10 times with no attempt to answer it.
Cheers
I suspect the issue is there are 2 conversations going on here:
1. why a 'side' critical does nothing, which is what his post largely is about, and
2. why OTHER hits that penetrate, or seem to, do NOTHING.
I've written on THAT quite a bit. Try THIS POST for example. I would very much like to hear some answers on THAT in this thread, as my attempts to discuss it in the official Dev Q&A thread resulted in it being deleted 10 times with no attempt to answer it.
Cheers


