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The new "You Ask, We Reply" is out!


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Gaea #1 Posted Nov 10 2011 - 19:16

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Click here to read some questions and answers from our developers concerning some of the new updates and future patches.

bocagreg #2 Posted Nov 10 2011 - 20:06

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Hope to see 7.0 real soon.  We need more cow bell!!!

ionviol2 #3 Posted Nov 10 2011 - 20:26

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Glad to know camo will be just aesthetic, with no effect on the game mechanic (as opposed to what many claimed).

Drakenred #4 Posted Nov 10 2011 - 20:49

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Ironicaly if silver and adaptive camo had simular effects (Ie silver was say 5% in its terain and Adaptive was 1% on all terain) probably noone would mind at all

Green_Ghost #5 Posted Nov 10 2011 - 20:51

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View Postionviol2, on Nov 10 2011 - 20:26, said:

Glad to know camo will be just aesthetic, with no effect on the game mechanic (as opposed to what many claimed).

Adaptive camouflage that gives a small camo bonus will not be included until after  the 7.0 update.

Drakenred #6 Posted Nov 10 2011 - 20:52

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nm my bad

Tiger_23 #7 Posted Nov 10 2011 - 21:17

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View PostGaea, on Nov 10 2011 - 19:16, said:

Click here to read some questions and answers from our developers concerning some of the new updates and future patches.
http://i.istockimg.c...y-good-mark.jpg

ionviol2 #8 Posted Nov 10 2011 - 21:30

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View PostVerfolgte_Tank, on Nov 10 2011 - 20:51, said:

Adaptive camouflage that gives a small camo bonus will not be included until after  the 7.0 update.


Folks were raging about how 7.0 will make tanks invisible and every other 'enter legend here' one can think of.

Considerable cammo bonus already comes from crews and cammo net. Anything on top of that will most likely be negligible and may possibly help a bit with passive scouting (spotting, and not firing your gun/moving) rather than having Mauses guns blazing not showing ten feet from your tank.

DarkElf #9 Posted Nov 10 2011 - 21:37

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View Postionviol2, on Nov 10 2011 - 21:30, said:

Folks were raging about how 7.0 will make tanks invisible and every other 'enter legend here' one can think of.

Considerable cammo bonus already comes from crews and cammo net. Anything on top of that would most likely be negligible and may possibly help a bit with passive scouting (spotting, and not firing your gun/moving) rather than having Mauses not showing ten feet from your tank.

Some folk not worry about camo exclusively, but worry about the gold part and the direction of WoT going, from F2P -> P2W.

ionviol2 #10 Posted Nov 10 2011 - 21:42

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View PostDarkElf, on Nov 10 2011 - 21:37, said:

Some folk not worry about camo exclusively, but worry about the gold part and the direction of WoT going, from F2P -> P2W.


Well, there is no debate on that. I mean, it is there already: tier 8 premium tanks, gold ammo. Folks who play for free have a really tough time making credits because with all the large number of prem tier 8s, odds are their tier 5-6s are being thrown in there. But that is a different kind of devil altogether.

DarkElf #11 Posted Nov 10 2011 - 21:46

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View Postionviol2, on Nov 10 2011 - 21:42, said:

Well, there is no debate on that. I mean, it is there already: tier 8 premium tanks, gold ammo. But that is a different kind of devil altogether.
Premium tank is ok, as long they fix to their original premise, stock < premium < elite, type 59 almost break the template, but they will add new gun to T44 in patch 7.0. Gold ammo better go if possible but it's already there, just don't add any more gold exclusive item that can add power.

Vallter #12 Posted Nov 10 2011 - 21:50

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View PostDarkElf, on Nov 10 2011 - 21:37, said:

Some folk not worry about camo exclusively, but worry about the gold part and the direction of WoT going, from F2P -> P2W.

Please, write a list of the updates made to favour paying customers from 0.6.4

View Postionviol2, on Nov 10 2011 - 21:42, said:

Well, there is no debate on that. I mean, it is there already: tier 8 premium tanks, gold ammo. Folks who play for free have a really tough time making credits because with all the large number of prem tier 8s, odds are their tier 5-6s are being thrown in there. But that is a different kind of devil altogether.

1)Tier 8 Premium tanks are worse than upgraded Tier 8 tanks, which you have to research.
2)Gold ammunition was in the game ever since it was released. Also they are worse than credit ones on some parameters. For example, some of them lose penetration value over distance much faster than credit ones do.
3)As it was mentioned, we are working on the matchmaking and will do our best to solve current issues. Though there still will be battles in which you will be in the end of the list.

Jurai_Knight #13 Posted Nov 10 2011 - 22:04

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23 new skills for crew? Can we get an example of some of the new skills?

SuperJaws100 #14 Posted Nov 10 2011 - 22:07

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How will multi-cluster technology work again?

I completley forgot....

ionviol2 #15 Posted Nov 10 2011 - 22:08

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View PostDarkElf, on Nov 10 2011 - 21:46, said:

Premium tank is ok, as long they fix to their original premise, stock < premium < elite, type 59 almost break the template, but they will add new gun to T44 in patch 7.0. Gold ammo better go if possible but it's already there, just don't add any more gold exclusive item that can add power.

Actually Lowe is in my opinion much stronger than T59. Then again, it is much more expensive as well.

I agree with you on that. To some extent, T59 is just as good as T44, if not a bit better. T44 has some awesome advantages over T59 and it could have been the better tank, however it has a major handicap, its ammo rack.

View PostVallter, on Nov 10 2011 - 21:50, said:

Please, write a list of the updates made to favour paying customers from 0.6.4



1)Tier 8 Premium tanks are worse than upgraded Tier 8 tanks, which you have to research.
2)Gold ammunition was in the game ever since it was released. Also they are worse than credit ones on some parameters. For example, some of them lose penetration value over distance much faster than credit ones do.
3)As it was mentioned, we are working on the matchmaking and will do our best to solve current issues. Though there still will be battles in which you will be in the end of the list.

Thank you for your reply.

Thing is, for instance myself, I stopped playing KV (check my stats, since I have played it a lot up until tier 8s were released) to make credits and instead I now use a Lowe/T59 for that purpose. Like me, many others do the very same thing. As such, the tier 5-6 population is very low.

Consequently, those who do still play low tiers usually end up with us, high tiers. In 50 games with a tier 5-6 tanks, 46 (I counted) had consistently tier 8-9 tanks, with a few 5-6-7 to boot (typically one each). It is not about winning or losing, it is about having a fair chance. Because fairness is directly proportional with how much one enjoys a game. Most people are put off by games which prove extremely competitive and tough.

I believe this is something worth to look into. I do not mind playing with or against high tiers once in two games, but when it happens every single game (especially with a stock tank - after your 10 games safety net is up) it can become really frustrating not just for the newcommer, but also for the veteran.

And while the free player has to keep grinding whether he enjoys it or not, the one who affords it won't think twice about converting free XP accumulated on the premium tier 8 to jump tiers up to 7, 8 or sometimes directly to 9.

I believe there is parity between those who grind module by module and play for free, and those who jump tiers, and stick to 8s or above. As such, free players have a tough time 'finding' a fair number of games corresponding to their tier and knowledge.  

Make no mistake, the game, arcade as it is, has quite a steep learning curve for those who are not into history and tank warfare, and are more into simply 'shooting stuff' and playing casually. Add tough tiers on top of that, and the casual free player will struggle and - in the extreme scenario- even give up.

You probably know the figures better. But it is worth to keep an eye on how the game experience balances out between the dedicated (the spender) and the casual (the free rider). Maybe put up a poll sometime too (i.e. I buy gold and enjoy the game, I buy gold and do not enjoy the game, I play for free and like the game, I play for free and don't enjoy the game, etc), lobby your future projects better, explain why you chose to do X, or why Y instead of Z, win the community so to say. Otherwise, despite being driven exclusively by good intentions, since they are not mind readers, people tend to interpret you the way they see it fit. That's how people work.

Both 'sides of the fence' need to enjoy the game and find it fair.

Take my reply for what is worth. I tried to be as objective as possible about my perspective, and have no intention to take either side.

skeetr72 #16 Posted Nov 10 2011 - 22:19

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I dont like it when my Tiger ends up as a scout; ie, bottom of the stack.  But then again, with the stats bearing out that most of us fall in the 50-ish% win-rate, I would say that it actually works remarkably well.  And it will be impossible to make everyone happy as everyone wants to win every time.

I do my best for the random people on my "team", but I play to enjoy the game, meet people with a common interest, and have fun.  Gold ammo and premium tanks pay the rent, and unless people want to see this awesome game perish, or McDonald's billboards in-game, perhaps consider thanking those that pay instead of criticizing?  Every time I see a Lowe or KV5 I smile, because that person is keeping the lights on and the servers maintained.  Besides, you never know who is driving that Lowe or Type-59.  I know some people that use them in order to pay for their Tier X tanks since the bills are high.  And moreover, I have shot up plenty of Lowes and Type-59s myself, they blow up real good.

Thanks WG/WOT for all that you do, cheers!

CdtWeasel #17 Posted Nov 10 2011 - 22:24

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I wanna shoot mcdonalds billboards!

keytosky #18 Posted Nov 10 2011 - 23:15

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"There will be 23 new skills added that will be divided between 2 types. Additional Specialization which will give a certain bonus right from the start, and increase slightly as experience increases, and then skills that will only work once the crew has reached 100% training"
so it mean we have 26(23+3) skills to choose from? but we can only have 3 skills max right or can we spread out 26 skills with few% on every skill like dj system(raise up and down the skill)?
or each crew type can access only certain types of specialisation skills?will this create this is "unfair" to russia tanks at higher level since they have less crew types compare to American/German tanks that have a few more crew?

Lagometer #19 Posted Nov 10 2011 - 23:41

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Let's see...new skills...

Brewmeister (German only) -10% accuracy, +15% Ramming resistance.

Field Distiller (Russian only) -20% accuracy, +25% Ramming damage.

Moonshiner (US only) +30% engine power, -10% crew skills.

Combat Ration Master Chef  +5% crew skills

Mao's Little Red Book scholar +5% to Chinese crew skills.

Demonicus #20 Posted Nov 10 2011 - 23:42

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View Postionviol2, on Nov 10 2011 - 21:42, said:

Well, there is no debate on that. I mean, it is there already: tier 8 premium tanks, gold ammo. Folks who play for free have a really tough time making credits because with all the large number of prem tier 8s, odds are their tier 5-6s are being thrown in there. But that is a different kind of devil altogether.
Isn't the problem of tier 5-6 tanks being thrown in with tier 8 premium tanks a Match Maker problem, not a P2W problem?  

Tier 8 premium tanks have nothing to do with Pay-2-Win.  They are just a way to shorten the grind for credits.  They are actually rather mediocre tanks and personally I prefer playing the other tier 8 tanks more.  For instance, I'll drive my Pershing over my Type-59 any day.  Same goes for my Tiger 2 or IS-3.  I'd rather drive them than my Lowe.  I only run my tier 8 premiums when I need credits.  My win/loss averages on my premium tanks are...well...average, so there is no P2W there.

Gold rounds.  Yes, that is paying to gain an advantage in the game that cannot be obtained by any means other than using gold.  That is definitely P2W.  Those that disagree and say that gold rounds don't give an advantage over normal AP rounds are lying.  Look at the E-100's gold rounds vs. standard AP rounds.  If you think there is no advantage gained in using gold rounds, please attempt to explain to everyone how the staggering difference in penetration values for the two types of ammunition doesn't mean anything.  In reality, penetration value mean everything.  As further proof, the difference between some guns in the game is strictly penetration value, not damage.  I had to grind for an upgraded gun for my T25 AT just to get better penetration - the damage is the same.  Before buying the upgraded gun with higher penetration, the TD was 95% worthless.  Ultimately, there is a tactical advantage gained because now, all of the sudden, when you use gold rounds you have an advantage over someone else who is sporting the exact same gun as you but using only standard AP rounds.

A premium account.  Not P2W.  There is no in-game advantage gained by having a premium account.  A premium account only increases the rewards from each battle.  There is no tactical advantage gained.




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