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Green_Ghost #21 Posted Nov 10 2011 - 23:49

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[quote name='Vallter' timestamp='1320958252' post='1084348']
Please, write a list of the updates made to favour paying customers from 0.6.4



1)Tier 8 Premium tanks are worse than upgraded Tier 8 tanks, which you have to research. LOL?  I have a fully upgraded Panther II and it is far weaker than the T59, so  much that I sold the Panther and am going to use free xp to finish up the last bit needed for E50
I am using the T59 its great

Dracdagger #22 Posted Nov 10 2011 - 23:50

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I am really disgusted that you guys dropped the auction system we were promised without any sort of explanation and you didn't even admit it until now.  That is probably 25% of everything I have or will want for this game and was a very waited for and talked about feature.

"For your information, about 95% of no damage critical hits usually affect the suspension or the gun."
I could be a translation issue but using the word "usually" in there makes it sound like you pulled the 95% out of your rear. If it isn't inaccurate that means you completely failed to take into consideration the circumstances when a gun or track was damage. Like if you included all damaged tracks in that from splash damage that alone would severely alter that statistic. I am mostly concerned that the combination of ghost shells(shells that just do through tanks) and blanks(shells that just never happened) and no damage crits(not track damage) being around at least 10% of all my rounds fired.  I am getting extremely tried of seeing at least one shell never happen every two battles. Heck I had a battle just earlier this week where sitting behind an IS-3 in my Chaffe while it was focused on something else I put 1 shoot right into its rear this was followed by 2 rounds that were subtracted from my ammo but had no visible impact on anything in the game world then 3 rounds that caused a plume of dust on the ground directly through the IS-3 from me like it wasn't even there and before just switching to HE 3 more AP rounds that made a hole in the IS-3 but caused no damage(this IS-3 barely moved so all shots were on an almost identical spot at a near identical angle).

Tiger_23 #23 Posted Nov 10 2011 - 23:50

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View PostLagometer, on Nov 10 2011 - 23:41, said:

Let's see...new skills...

Brewmeister (German only) -10% accuracy, +15% Ramming resistance.

Field Distiller (Russian only) -20% accuracy, +25% Ramming damage.

Moonshiner (US only) +30% engine power, -10% crew skills.

Combat Ration Master Chef  +5% crew skills

Mao's Little Red Book scholar +5% to Chinese crew skills.
really?

Vallter #24 Posted Nov 10 2011 - 23:53

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View PostJurai_Knight, on Nov 10 2011 - 22:04, said:

23 new skills for crew? Can we get an example of some of the new skills?

We will tell more about them later. There are still things, which we want to test and probably change, before we announce them

View PostSuperJaws100, on Nov 10 2011 - 22:07, said:

How will multi-cluster technology work again?

I completley forgot....

You can read more about multi-cluster technology here!

View Postionviol2, on Nov 10 2011 - 22:08, said:

I agree with you on that. To some extent, T59 is just as good as T44, if not a bit better. T44 has some awesome advantages over T59 and it could have been the better tank, however it has a major handicap, its ammo rack.

T-44 will receive a slight boost in 7.0 along with Panther II

View Postionviol2, on Nov 10 2011 - 22:08, said:

Thing is, for instance myself, I stopped playing KV (check my stats, since I have played it a lot up until tier 8s were released) to make credits and instead I now use a Lowe/T59 for that purpose. Like me, many others do the very same thing. As such, the tier 5-6 population is very low.

They were designed for grinding, so there is no issue in that.

View Postionviol2, on Nov 10 2011 - 22:08, said:

Consequently, those who do still play low tiers usually end up with us, high tiers. In 50 games with a tier 5-6 tanks, 46 (I counted) had consistently tier 8-9 tanks, with a few 5-6-7 to boot (typically one each). It is not about winning or losing, it is about having a fair chance. Because fairness is directly proportional with how much one enjoys a game. Most people are put off by games which prove extremely competitive and tough.

I believe this is something worth to look into. I do not mind playing with or against high tiers once in two games, but when it happens every single game (especially with a stock tank - after your 10 games safety net is up) it can become really frustrating not just for the newcommer, but also for the veteran.

And while the free player has to keep grinding whether he enjoys it or not, the one who affords it won't think twice about converting free XP accumulated on the premium tier 8 to jump tiers up to 7, 8 or sometimes directly to 9.

This is an issue of low server population and we are trying to fix it at least partly with new match making changes.

View Postionviol2, on Nov 10 2011 - 22:08, said:

You probably know the figures better. But it is worth to keep an eye on how the game experience balances out between the dedicated (the spender) and the casual (the free rider). Maybe put up a poll sometime too (i.e. I buy gold and enjoy the game, I buy gold and do not enjoy the game, I play for free and like the game, I play for free and don't enjoy the game, etc), lobby your future projects better, explain why you chose to do X, or why Y instead of Z, win the community so to say. Otherwise, despite being driven exclusively by good intentions, since they are not mind readers, people tend to interpret you the way they see it fit. That's how people work.

Both 'sides of the fence' need to enjoy the game and find it fair.

The polls will slightly change soon, so your idea will be discussed between the NA team.

View Postionviol2, on Nov 10 2011 - 22:08, said:

Take my reply for what is worth. I tried to be as objective as possible about my perspective, and have no intention to take either side.

We always appreciate objective and valuable feedback

nicho321 #25 Posted Nov 11 2011 - 00:13

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this is the most important thing that matters to most people... will the new 7.0 update fix the huge lag problem? It is very hard to play the game because it lags soo much. it is my favorite game so i wish they can fix the lag problem or make another version that has less lag

Vallter #26 Posted Nov 11 2011 - 01:12

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View Postkeytosky, on Nov 10 2011 - 23:15, said:

"There will be 23 new skills added that will be divided between 2 types. Additional Specialization which will give a certain bonus right from the start, and increase slightly as experience increases, and then skills that will only work once the crew has reached 100% training"
so it mean we have 26(23+3) skills to choose from? but we can only have 3 skills max right or can we spread out 26 skills with few% on every skill like dj system(raise up and down the skill)?
or each crew type can access only certain types of specialisation skills?will this create this is "unfair" to russia tanks at higher level since they have less crew types compare to American/German tanks that have a few more crew?

1)Yes, it means that you will have 26 skills to choose from.
2)You can learn more than 3 skills, but 1% of the 4th skill will cost twice more in XP than 1% of 3rd skill. This means that you will hardly be able to learn more than 3-4 skills per crew member.
3)No, you won't be able to spread the percentage between skills in the way you like. The difference in XP cost of each next skin comparing to previous one is x2. So 20% of 1st skill in XP amount are 10% of 2nd one and 5% of a third one. Also there will be skills unique to crew member specialization. For example, gunners will be able to learn skills available only for gunners etc.
4)No, it won't create any unfair situations. Do not worry, we thought about that-)

View PostVerfolgte_Tank, on Nov 10 2011 - 23:49, said:


1)Tier 8 Premium tanks are worse than upgraded Tier 8 tanks, which you have to research.

LOL?  I have a fully upgraded Panther II and it is far weaker than the T59, so  much that I sold the Panther and am going to use free xp to finish up the last bit needed for E50
I am using the T59 its great

Then your game style is more suitable for this tank. I personally play on the T59 and Pershing. And I consider Panther II the most dangerous MT of Tier 8. Probably, I'm a noob with 54% w/l ratio -)

View Postnicho321, on Nov 11 2011 - 00:13, said:

this is the most important thing that matters to most people... will the new 7.0 update fix the huge lag problem? It is very hard to play the game because it lags soo much. it is my favorite game so i wish they can fix the lag problem or make another version that has less lag

Do not worry, we know that there are lags even in NA and we are currently trying to solve the situation. Because it's more about datacenter, where we rent a place for our servers than settings on our side.

StandardToast #27 Posted Nov 11 2011 - 01:12

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I got a question: What happened to the graffiti that used to be scrawled on the kv' skv-2 turret? It seemed to disappear from the skin after they finished the beta.

Godfather057 #28 Posted Nov 11 2011 - 01:16

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When will you fix the Panther I? It's realy underpowered. When ever the gun manages to pen the target it does nothing to it.  :mellow:

shank117 #29 Posted Nov 11 2011 - 01:16

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i have kindly asked in the past but got no awnser but when will the french tanks come out are they coming out with the 7.0 patch and when will the 7.0 patch come out please awnser i have been asking for awile

sudopudge #30 Posted Nov 11 2011 - 01:18

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Quote

We would like to know more about the future Tier 10 medium tanks and tank destroyers. Any information about them?

For the moment we cannot comment on these tanks – please wait for an official announcement in the news!

I know you said you cannot comment, but this question intrigued me...will they exist at all? I was thinking they weren't, but can't help but ask.


Edit - this one too:

Quote

If my crew has all 3 skills trained up to 100%, will I be able to change them for free to the new skills after the 7.x update?

When the new skills come out, you will have the opportunity to appoint your crew’s experience to the new skills or keep your previous skills.

Does the free skill reset only apply to crew members with all skills maxed, or will all skills regardless of completion be able to be re-spent?

shank117 #31 Posted Nov 11 2011 - 01:27

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seriously what patch do the frenchy tanks come out with and when is the 7.0 update date :Smile-izmena:

TheDevil74 #32 Posted Nov 11 2011 - 01:35

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All I got to say is woooooooo tier 10 mediums com in!!! Got me hooked for another year. :Smile_honoring:

Otto_matic_Reiffel #33 Posted Nov 11 2011 - 01:38

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French tanks are in 7.1 - either at the end of this year or (more likely) start of next year.

Last I heard public test of 7.0 is next week, so 7.0 likely end of the month if nothing goes wrong.

Agentice #34 Posted Nov 11 2011 - 02:04

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If you want examples of crit hit rounds, here is mine.

first time I saw it plain as day. ISU-152 with a BL-10 shot me in my face, I was a SU-152, a hole appeared in the port where my driver sits. My driver died, my engine broke, both crits were credited to said ISU tank, and I lost no HP.

Second time I saw it, I in a SU-85 shot through the front of a T-34, right in his driver port, a hole was made but no damage done to tank, crew sounded off "crit hit!".

*sigh* so it applies to everyone. rejoice!


Question for the Mods/Devs/ Players that know:


First a little background for new players, last big patch with new german vehicles, they 'fixed' and correctly modeled mantlets for several tanks and the new tanks.

Ferdinan, Jagdtiger and pershing all had their mantlets correctly modeled;
as well as the new german tanks: Tiger (p), E-50, E-75, E-100.

In addition most other top tier tanks for all other factions have 20mm track armor. the new german tanks have 40mm track armor. And then take the Tiger (P) upgraded turret; It has 120mm turret armor, and 120mm mantlet armor in front of that. Pershing now has (off the top of my head) 114mm turret armor, and 114 mantlet armor. Both mantles have sections of armor at varying thickness and some marked with "no damage". I can only surmise that rounds calculate penetrating first the mantlet then the turret, and if it fails the turret, if it penetrated a 'no damage' part of the mantlet, no damage is done to the gun module and possibly no damage to the tank.

My question is:


Please describe how the game handles those situations, where the round passes through the track module or gun module, both which have their own armor values, and 'no damage' sections. How much penetration capability does the round lose?

As a pershing driver, I've tested in training the top Russian 85mm on my front mantlet (140~ pen vs 114mm+114mm) and it never penetrated, though the 100mm D10T didn't have much trouble. I know I've taken no damage shots to the front of my turret from large penetrating rounds, heard the hit sound, but lost no HP. Same for my Tiger (P).

Along the same lines:

Rounds deflect and the game sometimes calculates their new trajectory, question is, how much penetration is lost when the round deflects?

I ask as it seams they lose too much penetration.

I apologize for bringing in another game and real life for an example:
Men of War, calculates deflects often, and my example is: High penetrating rounds vs the front of the KV-1, KV-2, KV-3, KV-1S, IS-1, that slope is crazy effective if you hit it in WoT.
For Men of War round that hit that slope deflect into the upper glacias plate and penetrate if not outright defeating the armor of that slope.
only 40mm of armor at 65' slope -
Spoiler                     
the IS-1 has 60-70mm of armor at 72' slope from vertical.
Real life, the IS-1 still had the issues with the german short 88 able to penetrate at less then 500m. It wasn't until the IS-2 hull with it's single upper glacias at 100-120mm armor at 60' slope, that it was immune to the german short 88 frontally (I.E. Tiger 1)
http://en.wikipedia....e_of_armour.jpg

BDNeon #35 Posted Nov 11 2011 - 02:04

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There will be 23 new skills

?!?!?!?!

:blink:

Excuse me while I go change my pants.

Dracdagger #36 Posted Nov 11 2011 - 03:05

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View PostAgentice, on Nov 11 2011 - 02:04, said:

If you want examples of 'ghost' rounds, here is mine.

first time I saw it plain as day. ISU-152 with a BL-10 shot me in my face, I was a SU-152, a hole appeared in the port where my driver sits. My driver died, my engine broke, both crits were credited to said ISU tank, and I lost no HP.

Second time I saw it, I in a SU-85 shot through the front of a T-34, right in his driver port, a hole was made but no damage done to tank, crew sounded off "crit hit!".

*sigh* so it applies to everyone. rejoice!

those are no damage crits. Ghost rounds come in two types #1: rounds that just seem to have not come into virtual existence(they never left the barrel) and #2: rounds that go through tanks like a ghost through a wall and hit terrain on the over side.

DerRittmeister #37 Posted Nov 11 2011 - 03:24

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So,you say clan logos will automatically be added to my panzers.What if I don't want them,are they removable? After all they are "my" panzers and it should damn well be my choice as to anything "extra" on them.Not yours,not my clans or anyone but me.As it is now it seems I have to remove the generic "stock" Balkankreuse from them everytime a patch or update is done.

bobbyjoe #38 Posted Nov 11 2011 - 03:38

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Cant wait for the new skills! what are they?!
xD

Agentice #39 Posted Nov 11 2011 - 03:40

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View PostDracdagger, on Nov 11 2011 - 03:05, said:

those are no damage crits. Ghost rounds come in two types #1: rounds that just seem to have not come into virtual existence(they never left the barrel) and #2: rounds that go through tanks like a ghost through a wall and hit terrain on the over side.

thinking crit hit, typed ghost.

Drakenred #40 Posted Nov 11 2011 - 06:10

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View PostDracdagger, on Nov 10 2011 - 23:50, said:

I am really disgusted that you guys dropped the auction system we were promised without any sort of explanation and you didn't even admit it until now.  That is probably 25% of everything I have or will want for this game and was a very waited for and talked about feature.

"For your information, about 95% of no damage critical hits usually affect the suspension or the gun."
I could be a translation issue but using the word "usually" in there makes it sound like you pulled the 95% out of your rear.


ok in order

The ACTUAL game developers are mostly talking on the Russian forums (with good reason, the specificaly hired the English speaking developers so they can talk to European and American gamers) However the lack of an Auction house was known (and explained) around mid Sept on there forum, and aparently even at that it was just the most recent time.


Bascialy from there point of view(from most to least important)
1) They would wrather put the resources they have to puting in more tanks
2) They dont want third party gold sellers/tank farmers leaching profits from them
3) They dont want people "buying power" from anyone but them
4) They dont want to deal with even more of the inevitable "my account was Haxored its not my fault I want my tank back" petions that they already deal with

and no Critical hits are always module hits
the Critical hits that do no hull damage are hitting the guns tracks or other modules.(I tested this by deliberatly a while back by aranging in a practice meet to get my vewport gun and tracks shot at. he got the "critical hit" message twice on the gun and once on the treads of the 6 shots that hit thoes specific items.(but not on the Veiwport also the Radio antenna and aparently the ammo rack on some tanks also count as no health critial hits.(bt it took 7 shots at literaly point blank range for him to hit the antenna




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