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Players Questions and Developers Answers


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Sypher9 #101 Posted Jan 09 2012 - 00:09

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Dear WG,

Is the AMX 40 missing a gun upgrade? Both the garage picture and in-game score card show the tank with the default "duck" turret sporting a weapon that is comparable in length to the T-34's 57mm. Was this gun upgrade cut at the last moment and the picture never changed?

Mizar_Panzer #102 Posted Jan 09 2012 - 00:46

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Dear Vallter,

Last year, Overlord mentioned a planned Matchmaker Overhaul this year. Any news on that?

blade12444 #103 Posted Jan 09 2012 - 01:48

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why do all the french tanks have low hitpoints? They have no amour should they not all basically get a 10% hit point increase to compensate. They are glass canons And they dont even get them to the higher tiers

jo2special #104 Posted Jan 09 2012 - 06:20

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Can you tell us, when is the exact date when those tanks that were pulled out of the gift shop will be coming back? will there be more premium tanks available at the gift shop?

jo2special #105 Posted Jan 10 2012 - 02:16

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Is it possible for us NA server player to purchase or accept gift from a RU server?

GX_Moonlight #106 Posted Jan 10 2012 - 11:17

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Hi Valter.
Why American Tanks cannot equip "Enhanced Suspension"?

Tarlafic #107 Posted Jan 10 2012 - 13:53

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The KongZhong.com said that there will be Type-62 in 7.1 wot,I want to know if it is true and only for Chinese game?

by7antine #108 Posted Jan 10 2012 - 20:42

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Will the price of HE ammo be adjusted downwards in keeping with its downwards adjusted ability to do damage?  Currently the HE ammo for the Russian 107mm costs more than the AP ammo and yet there is very little reason to use the HE, even less given tat it costs more.

Mow_Mow #109 Posted Jan 11 2012 - 07:29

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Can a relative timeframe be given for French TD and SPG? For example, before or after Russian tree changes, Q2 2012, etc.?

Drakenred #110 Posted Jan 11 2012 - 10:29

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http://forum.worldof...-tree-revision/

take that as you will for now.

W4lt3r #111 Posted Jan 11 2012 - 11:43

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Is there a change in the ammo count coming for Batchat?
The current 30 rounds feel quite small for a tier 9.
Upping the amount to 36 or maybe even 42 while using 100mm seems acceptable.

Orkel2 #112 Posted Jan 11 2012 - 14:23

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Q: What kind of camo do the french T5-7 lights have?

Terrible/Bad/average/good/excellent? I know you can't put out specific numbers so an approximation for each of the three lights would be sufficient.

Drakenred #113 Posted Jan 11 2012 - 21:50

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ok let me see if I have this right

T34 has 1 too many crew now, its going to send that extra crew to the T103

T30 has 1 Too many crew now, Its sending 4 of its crewmen to the T110 keeping 2 and getting 3 100% crew as replacments?

Russian tanks the one surpus crew is simply going to the baraks, the KV2 and other new tanks are getting spawned with a new 100% crew no need to move partial crews here right?

SportyGuy #114 Posted Jan 12 2012 - 02:56

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I have two questions on the handy aiming reticle available if you press 0 while holding down Caps Lock. It's often refered to as a "server side aiming reticle".

1. I would like to know if that is done locally from calculations taking place on the client based on current ping, movement, environment, road hazards, etc., or is that more information coming back from the server to display on the client?

2. It has to be enabled at the start of each battle. Why isn't that the default aiming reticle?

8112204 #115 Posted Jan 12 2012 - 04:05

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Back in old game versions it was possible to edit the flags located at each team's base by re-colouring the files, "mle037_Flagstaff_blue.dds" and "mle037_Flagstaff_red.dds". Since more recent updates, this no longer works.

Is it still possible to create customized flags, and if so, where are the new files located and if they are no longer .dds files, how would one go about editing them?


Tarlafic #116 Posted Jan 12 2012 - 04:19

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Another question...Will there be something like physics engine in the future?or it will only come in WOWP?Many Chinese players want to know this.

smashervt #117 Posted Jan 12 2012 - 19:22

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Why am i not a beta tester? It says i joined in march but i remember when the gold game in everyday about 250 gold a day and i had tanks and stuff. Recently i started playing again and all my stuff was gone like a new tank? I dont mind it but i remember i was playing this game in beta.

tat2d #118 Posted Jan 12 2012 - 22:26

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Just had a fight against an AMX 13 90 (which according to the stat page can only shoot about 5 rnds a min), i was in my T34-85 with 85 mm D5T-85BM gun which shoots at almost 12 rnds a min. this player was able to shoot me 3 times and kill me to my once?! How is that possible?

SportyGuy #119 Posted Jan 12 2012 - 22:53

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View Posttat2d, on Jan 12 2012 - 22:26, said:

Just had a fight against an AMX 13 90 (which according to the stat page can only shoot about 5 rnds a min), i was in my T34-85 with 85 mm D5T-85BM gun which shoots at almost 12 rnds a min. this player was able to shoot me 3 times and kill me to my once?! How is that possible?
You didn't look at the stock gun characteristics for the AMX 13 90 before you posted in this thread.  Avg. 14 rounds per minute.

hemispheres #120 Posted Jan 13 2012 - 02:03

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Everyone playing high tier tanks needs more silver.  When you introduce premium tanks that make a lot of silver, they get purchased in droves leading to the Lowe price increase and today's announcement that the Type-59 is being removed from the in-game store.  By your own admission the Type-59 affected the matchmaker adversely: http://worldoftanks....-store-removal/

Overlord has a post on his blog discussing the ability to make your own tanks (tier 1-8, no arty) into premium-like credit earners (earn +50% credits): http://overlord-wot....-discusion.html

This was brought up again in the Type-59 announcement forum discussion ( http://forum.worldof...p?/topic/83629- ), see post #7, currently at +84.

I would happily turn 1 or 2 of my tanks into permanent premium credit earners.  I would assume a tier 8 would be between Lowe and Type-59 in pricing and that lower tiers would cost less.  This would allow players to use the tanks they like to play to earn credits.  You would have a wider range of tanks being used to earn credits, hopefully alleviating matchmaker issues and it can't be that hard to implement.  Assuming you have correctly balanced credit earning, a flat 50% increase across all eligible tanks sounds fair.

Has this been given any more consideration?




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