←  Q&A Archive

Main page

»

Players Questions and Developers Answers

lpmaster's Photo lpmaster Apr 21 2012

Is the KV-6 planned as the next super tank?
Quote

lpmaster's Photo lpmaster Apr 21 2012

Btw, when is the multi turret support due?
Quote

GeneralDirection's Photo GeneralDirection Apr 23 2012

View PostDeath187, on Apr 21 2012 - 00:14, said:

I know it is a few patches off but...Is there any new information on the cannon the Stug E100 with have (150mm L68)? With the JT get any sort of rework when the new TD line comes out?

It's a little too early to say. We're still working out the final second German TD branch. Right now we're fairly happy with the way the JT performs in comparison to the other tier 9 TDs.

View PostAlpha_Mike_Foxtrot, on Apr 21 2012 - 07:59, said:

Ok, i looked though all the posts dated since 7.2 and have not found this question, so here goes..... What the heck happened in 7.2 that completely destroyed the consistancy of the game. After this latest patch i have been in multiple battles where all 30 tanks on the field were lagging and ghosting so badely that either one team gives up. I have been playin the week since the patch with good "ping" (generally 99-120) but a blinking red and green light next to it culminating in packet losses so horrendous i cam click to shoot. And drive almost 100ft before my gun will go off and the round wil magicaly appear where i used to be 7sec before and fire..  Or fires in a completely random dorection because the server never saw me turn my turet.....

What region are you playing from? We've heard reports of lag, but have not been able to pinpoint where on our end it would be occurring. 15k players is also a very low number for server based lag; the hardware should be able to support several multiples of that before players experience lag.

View PostAstto, on Apr 21 2012 - 08:59, said:

Is there going to be work done on the German Heavies. As it is right now my clan wont even take German heavy tanks into clan matches which is a problem for me since i refuse to play any other nations tanks. They are the heaviest tanks in game yet have the least effective armor coupled with the worst cannons. They are out performed in every aspect by every other nations tanks.

When you say "clan matches" are you referring to the global map? Tank companies? There are no current plans to make changes to the German heavy line, but we'll continue to review the data so that could change if we see a trend we don't like.

View PostPirx, on Apr 21 2012 - 17:48, said:

Why are 105 leFH18B2 and FCM36 Pak40 French premium vehicles and not German, similarly to the way French B1 in a "captured and modified by Germans" version is present in the game as B2 German premium?

Is this the general policy from now on? All newly-introduced captured tanks will belong to their original nation trees?

We'll likely not continue the trend of releasing "captured" premium vehicles. Those that exist in the game will remain, but from now on if a vehicle belonged to a nation available in the game, it will become a premium of that nation. There are a few exceptions, but it won't be common to see captured vehicles moving forward.

View Postlpmaster, on Apr 21 2012 - 18:09, said:

Is the KV-6 planned as the next super tank?

Yep, you can expect it to be added to the game by April 1, 2013.

View Postlpmaster, on Apr 21 2012 - 18:11, said:

Btw, when is the multi turret support due?

As mentioned previously, multi-turret support is a project we're working on but have no ETA. We're not happy with the way it feels at the moment from a gameplay standpoint.
Quote

Cavadus's Photo Cavadus Apr 23 2012

What's the ETA for the new game modes?  I'm particularly interested in the Historical Battles ruleset.  Is there anything new you can tell us about that game mode?
Quote

GeneralDirection's Photo GeneralDirection Apr 23 2012

View PostCavadus, on Apr 23 2012 - 19:44, said:

What's the ETA for the new game modes?  I'm particularly interested in the Historical Battles ruleset.  Is there anything new you can tell us about that game mode?

It's still in the design stages so I'd rather not share any information on it.

We hope to have some of the game modes ready for 7.4. Historical battles will probably not be part of that update though.
Quote

Cavadus's Photo Cavadus Apr 24 2012

View PostGeneralDirection, on Apr 23 2012 - 23:20, said:

It's still in the design stages so I'd rather not share any information on it.

We hope to have some of the game modes ready for 7.4. Historical battles will probably not be part of that update though.

Which ones are you guys prioritizing for 7.4?


Quote

XxTankxBusterxX's Photo XxTankxBusterxX Apr 24 2012

any body know how to fix the gray terrain??
Quote

Mizar_Panzer's Photo Mizar_Panzer Apr 24 2012

Dear devs,

You mentioned in a Q&A that you have 'made a decision' wrp implementing tier 10 mediums and TDs. Could you tell us what that decision actually is? No need for details for exact vehicle types, just a yes/no answer?


Yiffy
Quote

Herr_Klug's Photo Herr_Klug Apr 24 2012

View PostGeneralDirection, on Apr 23 2012 - 16:46, said:


We'll likely not continue the trend of releasing "captured" premium vehicles. Those that exist in the game will remain, but from now on if a vehicle belonged to a nation available in the game, it will become a premium of that nation. There are a few exceptions, but it won't be common to see captured vehicles moving forward.

This is the second time I have seen this mentioned. Therefor, if we no longer can expect to see the captured premium vehicles as described in the current tech flowcharts, what can we expect? Fewer prems then previously planned? More paper/limited production/prototype/one-off vehicles?



Also, is there any truth to the rumor that the Ferdi no longer progresses to the JagdPanzer E-100? Instead will will research it from the JagdTiger as mentioned?
Quote

Prediator's Photo Prediator Apr 24 2012

When are you going to fix the vision system so that tanks don't show up as they ram into you, don't go invis firing 155mm cannons in the open and don't jump around at long range?

Does the match maker and random number generator always decide before the game which side should win or just part of the time?  How much of a pentration penality are good players at when not using gold?
Quote

Gauge's Photo Gauge Apr 25 2012

Why ask why?
Quote

GeneralDirection's Photo GeneralDirection Apr 26 2012

View PostMizar_Panzer, on Apr 24 2012 - 08:45, said:

Dear devs,

You mentioned in a Q&A that you have 'made a decision' wrp implementing tier 10 mediums and TDs. Could you tell us what that decision actually is? No need for details for exact vehicle types, just a yes/no answer?


Yiffy

I'll go ahead and say 'probably' to this for now. We need to work some things out before we're comfortable stating a firm yes or no.

View PostHerr_Klug, on Apr 24 2012 - 15:14, said:

This is the second time I have seen this mentioned. Therefor, if we no longer can expect to see the captured premium vehicles as described in the current tech flowcharts, what can we expect? Fewer prems then previously planned? More paper/limited production/prototype/one-off vehicles?


No, we intend to continually introduce premium vehicles. You'll see a captured here and there, but if it makes more sense for it to first be a tank of the nation it belonged to, you'll probably see that first.

View PostPrediator, on Apr 24 2012 - 19:54, said:

When are you going to fix the vision system so that tanks don't show up as they ram into you, don't go invis firing 155mm cannons in the open and don't jump around at long range?


If a tank does not show up until it rams you, that sounds like a rendering issue.

View PostPrediator, on Apr 24 2012 - 19:54, said:

Does the match maker and random number generator always decide before the game which side should win or just part of the time?

No, the match maker does not decide before a battle which team should win.

View PostPrediator, on Apr 24 2012 - 19:54, said:

How much of a pentration penality are good players at when not using gold?

The 'penalty' is entirely dependent on the gun and shell. It varies from tank to tank and gun to gun. Tanks should perform just fine with standard ammo though if played properly--gold certainly isn't required, especially not for random battles.
Quote

IronHenry's Photo IronHenry Apr 26 2012

When are you going to start setting up matches by player skill?  I see constant matches lately were one team completely destroys the other.  It's not fun to be on either side.  Very rarely do I get a real game anymore.
Quote

Cavadus's Photo Cavadus Apr 27 2012

Some posters in this thread are debating the merits of the V-Stab and GLD.  One is contending that the GLD might be superior to the V-Stab because he alleges that the V-Stab, while reducing the size of the maximum reticle bloom, also attaches an aiming speed malus to "balance it out".

My question to you is does the V-Stab have any other effect of any kind on aiming aside from reducing the maximum reticle bloom by 20% exactly as the tool-tip states?
Quote

Herr_Klug's Photo Herr_Klug Apr 27 2012

Will vehicle renders make a return?
Quote

SHISHKABOB's Photo SHISHKABOB Apr 27 2012

are there plans to show "real" tank stats in your garage that take into account things such as crew skill, modules, etc.?
Quote

RageHellion's Photo RageHellion Apr 28 2012

When are you going to address the 0 damage hit issue where your round does not hit anywhere near the tracks of the Target?
When is Matchmaker going to be fixed? You say it is working as intended but it NEVER makes fair matches unless you are a T9 or T10 Tank.
How long are we low tier players going to be fed to the High Tier players for their enjoyment?

I know there are threads for these questions. But no one ever answers them. It is always a canned response to sidestep the issue.... When are the broken systems going to be repaired?
Quote

GeneralDirection's Photo GeneralDirection Apr 28 2012

View PostCavadus, on Apr 27 2012 - 00:20, said:

Some posters in this thread are debating the merits of the V-Stab and GLD.  One is contending that the GLD might be superior to the V-Stab because he alleges that the V-Stab, while reducing the size of the maximum reticle bloom, also attaches an aiming speed malus to "balance it out".

My question to you is does the V-Stab have any other effect of any kind on aiming aside from reducing the maximum reticle bloom by 20% exactly as the tool-tip states?

The V-Stab does not have any properties except what is listed in the description.

View PostHerr_Klug, on Apr 27 2012 - 14:55, said:

Will vehicle renders make a return?

Do you mean in the renders section on the portal? I can certainly request more renders if so.

View PostSHISHKABOB, on Apr 27 2012 - 18:43, said:

are there plans to show "real" tank stats in your garage that take into account things such as crew skill, modules, etc.?

Yes, we plan to do this.

View PostRageHellion, on Apr 28 2012 - 05:16, said:

When are you going to address the 0 damage hit issue where your round does not hit anywhere near the tracks of the Target?
When is Matchmaker going to be fixed? You say it is working as intended but it NEVER makes fair matches unless you are a T9 or T10 Tank.
How long are we low tier players going to be fed to the High Tier players for their enjoyment?

I know there are threads for these questions. But no one ever answers them. It is always a canned response to sidestep the issue.... When are the broken systems going to be repaired?

Can you rephrase the 0 damage hit question? I'm not sure what you mean.

The match maker tier spreads can be adjusted (which we're starting to do in 7.3 with the tier 5 heavy adjustments), but I would not consider it 'broken' since it works as it's currently designed.
Quote

cfnz's Photo cfnz Apr 28 2012

1. Can you provide insight into the developers view of how the matchmaker should ultimately function with respect to the following list of player percieved faults? What is the goal moving forward?

  • Tier spread viewed as too wide, players at the bottom don't feel they can compete with those at the top.
  • Players 'forced' into certain roles based on their tank selection - e.g. light tanks as scouts (those not part of a dedicated light branch of the research tree).
  • Too many of a single vehicle on one team.
  • Too many of a certain vehicle type in the matchup - e.g. SPGs.
2. Is matchmaker tier spread under consideration for a global reduction or is this likely to be tweaked on a tank by tank basis?

Sorry for more questions regarding the matchmaker but I find it interesting.
Quote

SHISHKABOB's Photo SHISHKABOB Apr 29 2012

on some keyboards there is the possibility of setting up macros. Would there be any problem with setting up macros for text messages so that there is a wider range of options than just the current F-button messages
Quote
Get the IPS Communities App for iPhone now!