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Future Updates FAQ


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thund3rkid1 #301 Posted Jun 28 2012 - 18:22

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Are you familiar with tanki online? If not its a online browser game, with a small mini map and you can respawn. A round is about 10 minutes. Which ever team/player gets the most kills wins. I liked the concept of the game but i didn't like the controls or the graphics. Is it possible that world of tanks can get a mini game battle mode like this?

t_boss #302 Posted Jun 30 2012 - 02:26

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will tear 10 heavy tanks be rebalanced/modified  with other new tear 10 things joining them.

Germany317 #303 Posted Jun 30 2012 - 03:57

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I really must say I agree with these comments (mostly) The German Tech tree is 1938-1945, we no longer can match up with these 1950 and up tanks. Just because Germany's main armed forces were seperated after the end of World War II doesn't mean a few exsisting blueprints cannot be added, we've seen this before on the Russian and French Tech. tree. Some new SPGs and Heavies would be nice, but mostly a German TD with turret. (Yes, such TDs were used by German armed forces on both fronts!) Unless this is the Russian Devs. and head CEOs sticking it to our German tech. tree only because out tanks were built far better! (I do highly enjoy American tanks too!)
(PLEASE LEAVE THE VK3601H ALONE, ITS THE TOP OF THE GERMAN MED. TANK TREE!, next to the Panther II and others.)

Zarkus #304 Posted Jul 02 2012 - 12:23

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When upgrading the M5 Stuart to the M8 Scott with the 75mm turret, will you change the front and top hull plate arrangement to reflect the historical M8? (top hatches are removed and front direct-vision hatches added)

Zarkus #305 Posted Jul 02 2012 - 12:25

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When attaching the 105mm gun to the M4A3E8, will you show the historically correct turret and mantlet, instead of just shortening the barrel on a T23 turret?

Edited by Zarkus, Jul 02 2012 - 12:26.


phoenixgoerlik #306 Posted Jul 02 2012 - 23:41

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Will you ever introduce tier 6 or higher light tanks?

Tincow #307 Posted Jul 03 2012 - 19:55

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If you already own a Tier 9 TD, will there be any discount towards the new Tier 10?

battletank1996 #308 Posted Jul 05 2012 - 22:05

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Will you be adding a feature that shows the changes in the stats for the tank as the crew becomes more skilled or when modules are added that change RoF etc. For example if i added a rammer to a tank the RoF on the side Stats would increase slightly.

donald61398 #309 Posted Jul 06 2012 - 21:35

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hey im donald i have a vk4502b.(p) and i have a maus gun tier ten 128mm gun-what im asking is why does the maus not have double the fire rate of the vk4502b with 128mm gun fires 3.03 rounds a min and has one loader but the maus has 2 loaders and only has 1 round faster than the vk4502b wouldnt have a 6 rounds a min instead of 4 like it doesnt make sence please aswer my qestion.

should be this

MAUS=6 rounds a min/2 loaders
VK4502B(P)=3.03 rounds a min/1 loader

please fix WOTS

Wolf10K #310 Posted Jul 08 2012 - 01:50

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I have a question or sort of idea for you guys/gals at Wargamming  
Will their eventually be a new hardcore mode
were the OTM is disabled you dont know their hit points
you also dont know anything about your tank it self no stats are given but your hitpoints
and the dispersion of your gun is invisible as well as the reload


an example would be press V ingame
but leave on the friendly/enemy tank markers and tanks on each team and just give them their reticle (without the dispersion indicator) and hitpoints
o and also a small bit of FOW like you give the names and teirs but you dont give the tank names

Wolf10K #311 Posted Jul 08 2012 - 01:52

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View Postdonald61398, on Jul 06 2012 - 21:35, said:

hey im donald i have a vk4502b.(p) and i have a maus gun tier ten 128mm gun-what im asking is why does the maus not have double the fire rate of the vk4502b with 128mm gun fires 3.03 rounds a min and has one loader but the maus has 2 loaders and only has 1 round faster than the vk4502b wouldnt have a 6 rounds a min instead of 4 like it doesnt make sence please aswer my qestion.

should be this

MAUS=6 rounds a min/2 loaders
VK4502B(P)=3.03 rounds a min/1 loader

please fix WOTS
you cant it wouldent work that way because 2 loaders mean 1 helps the other load in that one shell it doesent indiviually ready a shell 4 loading

Crossfire_187th #312 Posted Jul 08 2012 - 07:59

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Clan’s Camouflage – two free:
Two-Tone
Multi-colored

Question:
Since we got the clan emblem, I am wondering if WOT will allow the clan to have their own “Clan’s Camouflage” for two free items, Two-Tone and Multi-Colored. It will be “cool camouflage” for representing the clan so everyone can see them. You can see the lot of skin mod for tank’s camouflage for personal purpose. What's about the clan purpose? I am not sure what are the requirements??? Will it affect the FPS if the camouflage is greater than minimize requirement?

Edited by Crossfire_187th, Jul 18 2012 - 05:33.


TheGuardian233 #313 Posted Jul 08 2012 - 20:16

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Is it possible that you can buy permanent camo for your tank without having to buy it with gold if you want to permanently own it?

mikeathome #314 Posted Jul 10 2012 - 19:30

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Would you consider an update to make the battle more realistic. I have two specific topics:
1) A view through the scope will reveal every tank out in the open. This radio-only detection is unrealistic. You don't hide or use the terrain to your favor you'll be seen and -most likely- hit...
2) Canon elevation and distance/ballistic adjustment, basically operating the canon+scope like in a real tank...

I believe a more realisitc tank shooting/ballistic simulation would make the game even more exiting. And the snipers who take you out from a large distance would experience the challange to hit with a historic tank. I can live with the fact that you have to hit a tank several times to destroy it. In real life this is a different story...

I guess I am not the only former tank platoon leader in this forum.

regards,
mike (2nd ltn)

Edited by mikeathome, Jul 10 2012 - 19:32.


TheJackster #315 Posted Jul 11 2012 - 03:46

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I appologise for not dredging through 16 pages to find out if theis question is here...

Any chance of "Ante" games - need to pay X (5-10-15-20...100+) gold to a pool that the winners get?

Not gambling as money or goods or services is not involved....

Zeroed_in #316 Posted Jul 11 2012 - 17:28

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Any chance the map can be rotated to correctly display when your spawn point is at the opposite end of the map?

It sure would make the map more useful in the heat of the moment.

Meoow #317 Posted Jul 12 2012 - 14:15

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Will there anymore nerfs on the German tanks in Patch 7.5 and up-coming patches later? I think German tanks are really overpowered in this game.

Doppelgangerk #318 Posted Jul 14 2012 - 18:01

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do the object430 still under consideration?

Shadawk #319 Posted Jul 14 2012 - 23:40

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Will you consider a provision to change the nationality for a "captured" tank?  Might a player have the ability to tag for example a Russian T-34 as being a German "captured" tank and thereby assign it the German emblems and a German crew? Or a Panzer "captured" by the US and reassigned to a US armored division?  (Yes, the paintjob can be modded to change emblems, but we're still stuck with the original crew.)

Arisaema #320 Posted Jul 17 2012 - 01:48

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The game has an option of being Full Screen or not.  Would you be able to add a full screen windowed mode?  Additionally being able to hear the game in the background when tabbed out would be a nice feature.




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