The Ferdi is a blast. I play mine as an ambusher or sniper support for the push. Dont go it alone unless you are near the top tank. Let your teammates spot and decimate the enemy from range. You can pull off shots on the Ferdi other tanks would not bother taking. I never assume my armor will save me from anything. A bounced shot is just a bonus. Your offense is your best defense, being able to kill people before they can kill you. Range is your friend... harder to hit those weakspots at range and your poor manuverability is less of a disadvantage at 400m as opposed to 50m. My ferdi is my favorite tank with the E-75 and JP right up there...
really disapointed in the ferdidnands armor..
Started by
Candymancan
, Dec 10 2011 - 01:47
32 replies to this topic
#22 Posted Dec 12 2011 - 21:16
Cybergod, on Dec 10 2011 - 01:50, said:
Did quite well with me. It's pretty flat. Got to keep it at a slight angle. Easier said than done with being able to keep a angle to shoot but still have to try.
Was actually kind of surprised that my shots went thru so easily.
#23 Posted Dec 12 2011 - 22:12
You will rage quit as soon as you get the JT if that s bothering you...
Jt's hull is not as strong as Ferd as I remember
Jt's hull is not as strong as Ferd as I remember
#24 Posted Dec 13 2011 - 05:53
Also the Random Number Generator can be a real bastard sometimes. Its got a personality just like MM does, and sometimes you find it just doesn't like you very much. Even with angling, I find that more often then not RNG finds a way to screw my Ferdi over. Type 59s, hell even the SU-100s pen through the angled front superstructure way too often for it to be anything but the RNG fucking me over. When I can I check the damage I sustained and I often have a lot of holes in my front superstructure plate rather then my lower glasis or corner cutouts. That 200mm isn't 200mm everywhere on the superstructure front plate like its supposed to be. So either its bugged or its working as intended, i.e. not working. Now I like to think I am a good TD player, I've gotten 10 kills in a round with my T25, and I wasn't even top tier, but there definitely IS something fishy with the Ferdi's armor, and its not just a "feeling" either.
#25 Posted Dec 13 2011 - 07:27
My strategy goes as follows:
Pretend you're a obese StugIII, sit near the back and shoot from a distance until it looks pretty clear. Count sheep (Tanks) and if it looks clear, Rotate to another part of the map.
Ferdi armor is NOT reliable and is easily penn'd don't count on it to save you from anything tier 8*
Pretend you're a obese StugIII, sit near the back and shoot from a distance until it looks pretty clear. Count sheep (Tanks) and if it looks clear, Rotate to another part of the map.
Ferdi armor is NOT reliable and is easily penn'd don't count on it to save you from anything tier 8*
#26 Posted Dec 13 2011 - 18:35
Lower glacis is weak. Try to hide it or stay mobile; the lower glacis is harder to hit on a mobile tank than a static one. If you can find a dead tank to hide behind that works pretty well as long as arty isn't shooting at you.
#27 Posted Dec 14 2011 - 23:40
Will you people stop mentioning the lower portion of the armor... Thats not what im talking about..
If you have ever played a Tiger P and a Ferdinand you will relise the Tiger P seems to have way better armor... Hell i bounce shots on the Tiger P's turret at a distance with my 128mm and i shoot right through ferdinands like they are nothing.
My ferdinand gets an occsasional bounce here and there but other then that the 200mm armor does not in anyway feal like it... at least when compared to the tiger P... And no im not counting the match where i fight say all tier 8-10 tanks.. sometimes i get #1 spot and im fighting against ab unch of tier 4-8 tanks and the armor just takes hits from everything...
Even with this new patch it doesnt seem to have helped on the upper portion and lower sloped plates.. I still get shot right through them.. That and my 128mm seems to bounce A LOT.. Granted my stats on my ferdinand are better then all my tanks cept my Tiger 2 getting in the 80% hit ratio and 55% win ratio, and way more kills then games played... I have yet to get a single steel wall medal because i always die in 3-4 shots.. Not bouncing anything..
I tried to angle the TD agressive and not so agressive and it doesnt help... Why cant you guys just accept that even tho they write stats on a tank it really isnt what it says.. and i sure as hell notice this on the ferdi
If you have ever played a Tiger P and a Ferdinand you will relise the Tiger P seems to have way better armor... Hell i bounce shots on the Tiger P's turret at a distance with my 128mm and i shoot right through ferdinands like they are nothing.
My ferdinand gets an occsasional bounce here and there but other then that the 200mm armor does not in anyway feal like it... at least when compared to the tiger P... And no im not counting the match where i fight say all tier 8-10 tanks.. sometimes i get #1 spot and im fighting against ab unch of tier 4-8 tanks and the armor just takes hits from everything...
Even with this new patch it doesnt seem to have helped on the upper portion and lower sloped plates.. I still get shot right through them.. That and my 128mm seems to bounce A LOT.. Granted my stats on my ferdinand are better then all my tanks cept my Tiger 2 getting in the 80% hit ratio and 55% win ratio, and way more kills then games played... I have yet to get a single steel wall medal because i always die in 3-4 shots.. Not bouncing anything..
I tried to angle the TD agressive and not so agressive and it doesnt help... Why cant you guys just accept that even tho they write stats on a tank it really isnt what it says.. and i sure as hell notice this on the ferdi
#28 Posted Dec 17 2011 - 09:18
There's a couple issues here.
As far as playing the game goes, here is a tip. Don't angle at all. 10-15 degrees isn't going to help you -- you are talking about *very* little in terms of additional effective armor. The problem is that you expose the angled plates that connect the front to the sides -- you want to keep these at a maximum angle to your opponents. This is exactly the same as the Tiger P and people shoot there all the time if you angle from my experience playing it.
The lower plate is weak, but this is more of a game issue than a real life issue. Shooting lower plates in real life is pretty useless not to mention difficult in most cases. But I don't want to derail the thread with real life, I'll just make the point that nearly every tank has weak spots in the game, that would not have much impact in real life, so it sort of balances out. You get shot in weak spots and you can shoot at weak spots. And, at least the Ferdi has an accurate enough gun to take advantage of them.
As far as playing the game goes, here is a tip. Don't angle at all. 10-15 degrees isn't going to help you -- you are talking about *very* little in terms of additional effective armor. The problem is that you expose the angled plates that connect the front to the sides -- you want to keep these at a maximum angle to your opponents. This is exactly the same as the Tiger P and people shoot there all the time if you angle from my experience playing it.
The lower plate is weak, but this is more of a game issue than a real life issue. Shooting lower plates in real life is pretty useless not to mention difficult in most cases. But I don't want to derail the thread with real life, I'll just make the point that nearly every tank has weak spots in the game, that would not have much impact in real life, so it sort of balances out. You get shot in weak spots and you can shoot at weak spots. And, at least the Ferdi has an accurate enough gun to take advantage of them.
#29 Posted May 08 2012 - 13:54
i agree that ferdi armor is weaker than tiger p and they should really solve these.my upper plate gets penetrated by tigers easily but it doesnt happen in tiger p........................no need to mention i have both ferdi and tiger p:/
#30 Posted May 08 2012 - 14:00
Ferdinand armor is as strong as Tiger in the hull part, but not in the superstructure. The superstructure is 200mm flat (or a bit sloped) and Tiger P turret has multiple armor plate with different value. The mantlet in Tiger P is about 300mm (correct me if I'm wrong about this.)
And that doesn't change the fact that Tiger P faced more low tier enemies than Ferdinand.
And that doesn't change the fact that Tiger P faced more low tier enemies than Ferdinand.
#31 Posted May 12 2012 - 13:15
my problem is that devs say ferdinand has the same hull with tiger p but infact it has much lower armor....this should be solved or it shows the russian devs want their tanks to be better than others
#32 Posted May 12 2012 - 13:53
Syndicate, on Dec 17 2011 - 09:18, said:
There's a couple issues here.
As far as playing the game goes, here is a tip. Don't angle at all. 10-15 degrees isn't going to help you -- you are talking about *very* little in terms of additional effective armor. The problem is that you expose the angled plates that connect the front to the sides -- you want to keep these at a maximum angle to your opponents. This is exactly the same as the Tiger P and people shoot there all the time if you angle from my experience playing it.
The lower plate is weak, but this is more of a game issue than a real life issue. Shooting lower plates in real life is pretty useless not to mention difficult in most cases. But I don't want to derail the thread with real life, I'll just make the point that nearly every tank has weak spots in the game, that would not have much impact in real life, so it sort of balances out. You get shot in weak spots and you can shoot at weak spots. And, at least the Ferdi has an accurate enough gun to take advantage of them.
As far as playing the game goes, here is a tip. Don't angle at all. 10-15 degrees isn't going to help you -- you are talking about *very* little in terms of additional effective armor. The problem is that you expose the angled plates that connect the front to the sides -- you want to keep these at a maximum angle to your opponents. This is exactly the same as the Tiger P and people shoot there all the time if you angle from my experience playing it.
The lower plate is weak, but this is more of a game issue than a real life issue. Shooting lower plates in real life is pretty useless not to mention difficult in most cases. But I don't want to derail the thread with real life, I'll just make the point that nearly every tank has weak spots in the game, that would not have much impact in real life, so it sort of balances out. You get shot in weak spots and you can shoot at weak spots. And, at least the Ferdi has an accurate enough gun to take advantage of them.
A post with actual sense and people start negging it like hell.
WTF LOL
#33 Posted May 24 2012 - 16:56
480 games 423 kills 40% win rate. The win rate went down since the 128 gun was mounted.
As suggested by the kill rate there should be a better win rate. I am finding this thing in a lot of battles where I get 2 or 3 kills ... while the team gets total 5 or 6 (including mine).
I don't get it. Hopefully I will do better with jtiger.
As suggested by the kill rate there should be a better win rate. I am finding this thing in a lot of battles where I get 2 or 3 kills ... while the team gets total 5 or 6 (including mine).
I don't get it. Hopefully I will do better with jtiger.








