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World of Tanks 7.0 Update


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Tanitha #1 Posted Dec 19 2011 - 11:38

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    08-20-2010
Version 7.0 Update Notes

  Featured Changes

  
  • Implemented several game clusters (multi-cluster      technology).
  • Added the camouflage feature. Camo purchase and its      mounting are available in the game section ‘Appearance’. This feature is      currently intended for visual customization only, and does not increase      tour camo rating.
  • Added levels of tank companies varied by tier: up to      tier 4, up to tier 6, up to tier 8 and up to tier 10 (including tier 10).      Implemented tier limits for SPGs in up to tier 4, up to tier 6 and up to      tier 8 battles (the next test version will include light tanks      limitations).
  • Added the complaint system. You can choose the      complaint type when in battle by right-clicking on the player's nickname      shown in the pop-up context menu.
  • Added a test system for recording and replaying      battles. A ‘Record battle to replay’ setting saves battle videos in      ‘Replays’ folder.
  Content

  
  • Added new maps – Marsh and Fjords.
  • Fixed multiple bugs in tank models.
  • Fixed multiple bugs, blockings and jam-ups on the      majority of maps.
  • Added animated birds on several maps.
  Balance Changes

  Re-worked collision models for German vehicles:

  
  • Pz B2 740 (f): new armour system (16 groups+spaced      armour).
  • Pz 38H735 (f): new armour system (16 groups+spaced      armour). Added suspension spaced armour.
  • Pz S35 739 (f): new armour system (16 groups+spaced      armour). Added suspension spaced armour.
  • Leichttraktor: new armour system (16 groups+spaced      armour).
  • Panther II: small fixes in gun mantlet armouring.
  • Pz 38 (t): new armour system (16 groups+spaced armour).
  • Pz 38 nA: new armour system (16 groups+spaced armour).
  • Pz III/IV: new armour system (16 groups+spaced armour).
  • Pz II Luchs: new armour system (16 groups+spaced      armour).
  • Pz VI Tiger: new armour system (16 groups+spaced      armour).
  • Pz V-IV: fixes in turret armouring.
  • StuG III: new armour system (16 groups+spaced armour).      Hull front armour is now 80mm.
  • JagdPz IV: new armour system (16 groups+spaced armour).
  • VK 1602 Leopard: new armour system (16 groups+spaced      armour).
  • VK 3001 (H): new armour system (16 groups+spaced      armour).
  • VK 3001 (P): new armour system (16 groups+spaced      armour).
  • VK 3002 (DB): new armour system (16 groups+spaced      armour).
  • VK 3601 (H): new armour system (16 groups+spaced      armour).
  Changes of in-game characteristics of German vehicles and guns:

  
  • Added a new special round type for the 8.8cm L/71 gun      with damage increased to 240. Old type rounds will be sold from ammunition      at purchase prices.
  • Increased minimum battle levels for tanks VK1602 and      T-50.
  • Removed "improved ventilation" equipment in      SPG GW Tiger and GW Panther. Players will be compensated (at purchase      price) if they had this equipment installed
  • SPG GW Panther income decreased by 10%.
  VK 3601 (H):

  
  • Reload time for the 7.5cm KwK 41 L/58 gun increased      from 3.5 to 4.5 sec.
  • Aiming time for the 7.5cm KwK 41 L/58 increased from      1.1 to 2 sec.
  • Dispersion by a turret rotation and movement for the      7.5cm KwK 41 L/58 gun increased by 10%.
  PzKpfw V Panther:

  
  • Ammo rack durability decreased by 20%.
  • Top turret view range increased from 420 to 430 metres.
  Panther II:

  
  • Ammo rack durability decreased by 10%.
  • Stock turret view range decreased from 460 to 430      metres.
  • Top turret view range decreased from 460m to 450m.
  • Reload time for the second turret 8.8cm KwK 43 L/71 gun      changed from 6.1 to 6.7 sec.
  E-50:

  
  • Ammo rack durability decreased by 5%.
  • Stock turret view range decreased from 460 to 450      metres.
  • Reload time for the stock turret 8.8cm KwK 43 L/71 gun      changed from 6 to 6.6 sec.
  • Reload time for the second turret 8.8cm KwK 43 L/71 gun      changed from 5.8 to 6.4 sec.
  PzKpfw VI Tiger:

  
  • Reload time for the second turret 8.8cm KwK 43 L/71 gun      changed from 6.8 to 7.5 sec.
  PzKpfw VI Tiger (P):

  
  • Reload time for the first turret 8.8cm KwK 43 L/71 gun      changed from 7.3 to 8.0 sec.
  • Reload time for the second turret 8.8cm KwK 43 L/71 gun      changed from 6.8 to 7.5 sec.
  PzKpfw VIB Tiger II:

  
  • Reload time for the stock turret 8.8cm KwK 43 L/71 gun      changed from 6.5 to 7.2 sec.
  • Reload time for the second turret 8.8cm KwK 43 L/71 gun      changed from 6.1 to 6.7 sec.
  VK 4502 (P) Ausf. A:

  
  • Reload time for the stock turret 8.8cm KwK 43 L/71 gun      changed from 6.5 to 7.2 sec.
  • Reload time for the second turret 8.8cm KwK 43 L/71 gun      changed from 6.1 to 6.7 sec.
  VK 4502 (P) Ausf. B:

  
  • Reload time for the stock turret 8.8cm KwK 43 L/71 gun      changed from 6.1 tо 6.7 sec.
  • Reload time for the second turret 8.8cm KwK 43 L/71 gun      changed from 5.8 to 6.4 sec.
  Е-75:

  
  • Reload time for the stock turret 8.8cm KwK 43 L/71 gun      changed from 6.1 to 6.7 sec.
  • Reload time for the second turret 8.8cm KwK 43 L/71 gun      changed from 5.8 to 6.4 sec.
  GW Tiger:

  
  • Income decreased by 20%.
  • Reload time for the 170mm K72 Sf gun changed from 27.3      to 25.5 sec.
  • Dispersion for the 170mm K72 Sf changed from 0.41 to      0.4.
  • Dispersion by turning for the 170mm K72 Sf gun      decreased by 5%.
  Re-worked collision models for Soviet vehicles:

  
  • А-20: new armour system (16 groups+spaced armour).
  • А-32: new armour system (16 groups+spaced armour).
  • АТ-1: new armour system (16 groups+spaced armour).
  • BT-7: new armour system (16 groups+spaced armour).
  • SU-85B: new armour system (16 groups+spaced armour).
  • IS-3: new armour system (16 groups+spaced armour).      Added suspension armour plates.
  • IS-4: new armour system (16 groups+spaced armour).
  • IS-7: new armour system (16 groups+spaced armour).      Improved front turret armour, re-enforced hull stem, added suspension      armour plates.
  • KV-13: new armour system (16 groups+spaced armour).
  • KV-220: new armour system (16 groups+spaced armour).
  • KV-3: new armour system (16 groups+spaced armour).
  • KV: new armour system (16 groups+spaced armour).
  • Matilda: new armour system (16 groups+spaced armour).
  • MS-1: new armour system (16 groups+spaced armour).
  • Object 704: new armour system (16 groups+spaced      armour). Added suspension armour plates.
  • SU-14: new armour system (16 groups+spaced armour).
  • SU-152: new armour system (16 groups+spaced armour).
  • SU-18: new armour system (16 groups+spaced armour).
  • SU-76: new armour system (16 groups+spaced armour).
  • T-34: new armour system (16 groups+spaced armour).
  • Т-44: new armour system (16 groups+spaced armour).
  • Т-54: new armour system (16 groups+spaced armour).
  • Valentine: new armour system (16 groups+spaced armour).
  Changes of in-game characteristics of Soviet vehicles and guns:

  
  • The cost of 203mm G-620 was increased from 1092 to1200      credits.
  • Changed models and parameters of the both turrets of      IS-3.
  • Income of SPG SU-14 decreased by 13%.
  • Income of SPG S-51 decreased by 15%.
  • Income of SPG Object 212 decreased by 25%.
  • 180mm F-600D round price increased from 1890 to 1980      credits.
  • 180mm URB-600 round price increased from 1890 to 1980      credits.
  • 203mm F-625D round price increase from 1442 to 1568      credits.
  • 180mm G-620 increased from 1092 to 1200 credits.
  Т-44:

  
  • Ammo rack durability increased by 15%.
  • Stock suspension traverse speed increase by 2 deg/sec.
  • Top suspension traverse speed increased by 1 deg/sec.
  • Stock turret view range decreased from 430 to 420m.
  • Top turret view range increased from 430 to 440m.
  • Added the second turret LB-1 gun.
  • Added the 680hp B-54-6 engine.
  T-54:

  
  • Ammo rack durability increased by 5%.
  Reworked Collision Models of American vehicles:

  
  • M12: fixed gun shields
  • M2 Light Tank: new armor system (16 groups + spaced      armor)
  • M2 Medium Tank: new armor system (16 groups + spaced      armor)
  • M4A2E4: new armor system (16 groups + spaced armor)
  • M4A3E8: new armor system (16 groups + spaced armor)
  • M4 Sherman: new armor system (16 groups + spaced armor)
  • M5 Stuart: change the display of hull armour thickness
  • M7: new armor system (16 groups + spaced armor)
  • Ram II: new armor system (16 groups + spaced armor)
  • T-14: new armor system (16 groups + spaced armor). Added      spaced armor on sides.
  • T1 Cunningham: new armor system (16 groups + spaced      armor)
  • T29: new armor system (16 groups + spaced armor)
  • T2 Light Tank: new armor system (16 groups + spaced      armor)
  • T30: new armor system (16 groups + spaced armor)
  • T32: new armor system (16 groups + spaced armor)
  • T34: new armor system (16 groups + spaced armor)
  • T40: new armor system (16 groups + spaced armor)
  Changes of in-game characteristics of American Tanks:

  
  • M4A3E8 Sherman: 105 SPH M4 L/23 gun added for both      turrets
  • Reduced the repair cost of T40 TD by 60%
  • Reduced 105mm APCR T29E3M2 round price from 12 to 10      gold
  • Reduced M37 SPG income by 30%
  • Reduced M7 Priest SPG income by 8%
  • Reduced M41 SPG income by 3%
  • Reduced M12 SPG income by 10%
  • Reduced M40/43 SPG income by 20%
  • Reduced T92 SPG income by 15%
  T20:

  
  • Ammo rack durability increased by 10%
  • Stock turret view range increased from 400m to 420m
  • Top turret view range increased from 420m to 440m
  M26 Pershing:

  
  • Gun dispersion by movement reduced by 10%
  • Stock turret view range increased from 430m to 440m
  • Top turret view range increased from 450m to 460m
  M46 Patton:

  
  • Ammo rack durability increased by 20%
  • Stock turret view range increased from 450m to 460m
  Changes in vehicle prices (in credits):

  
  • Bison I : 6083 -> 6000
  • Pz 38(t): 36066 -> 36000
  • PanzerJager I: 3816 -> 3800
  • Sturmpanzer II: 45066 -> 45000
  • Pz III A: 53133 -> 53100
  • Wespe: 53533 -> 53500
  • Marder II: 52133 -> 52100
  • BТ-2: 7466 -> 7400
  • T-46: 47466 -> 47400
  • T-18: 5316 -> 5300
  • AT-1: 4483 -> 4400
  • T-26: 54333 -> 54300
  • M2 light: 4166 -> 4100
  • M2 medium: 45666 -> 45600
  • T82: 56933 -> 56900
  Changes of vehicle prices (in gold; used for selling vehicles converting into credits)

  
  • M6A2E1: 10000 -> 7500
  • PzV_PzIV: 1500 -> 3000
  • A-32: 1250 -> 2500
  Gameplay and in-game mechanics

  
  • Changed the mechanism for finding minimal armor      thickness while penetrating with HE rounds
  • Added tracers representation from enemies in sight –      the narrow sector in a direction of a player’s gun
  • Added tracers representation from enemies in the SPG      mode, if the firing tank is in the view screen
  • Once exiting the battle, your tank will stay on the      battlefield till the end of the battle. If it is not destroyed, it will      automatically be destroyed at the end.
  • Fixed the rare issue of scouting the whole enemy team      while they are not in sight.
  • Fixed the rare issue with the horizontal violent      movement of the gun sight while switching into sniper mode.
  • Fixed the rare bug with the low turning velocity of the      Pz IV.
  • Fixed the rare issue of the gun sight freezing while      it’s moved in sniper mode near a building
  • Fixed the issue with ‘Invader’ achievement
  • Fixed the issue with not receiving the ‘Mouse Trap’      achievement. All not yet received achievements will be added to the account      after a battle, in which at least one tank is destroyed by a player.
  • The normalization of AP and APCR rounds was slightly      downgraded.
  Interface

  
  • Improvements of the mini-map: scale change,      transparency change, turning on/off, markers for commands: ‘Help’, ‘Follow      me!’, ‘Attack’
  • Added tips for garage interface elements. They can be      activated by pressing ‘F1’ button in garage screen.
  • Improved vehicle markers: range sorting added.
  • Added more settings for markers above vehicles.
  • Added the possibility to switch to alternative marker      colors for vehicles (‘Alternative Colour Scheme’ in Settings).
  • Reworked players lists in the map loading window
  • Added the battle tasks description at the map loading      window
  • Added the new mode of representing player lists;      Buttons for switching between modes were added as well (Ctrl+Tab as      defaults)
  • While selling a tank you can now quickly remove crew      and equipment from it
  • Added clan information in the player’s statistics      window
  • In the battle interface, additional equipment (camo net      and binocular telescope) performance will now be shown.
  • Added the automatic removal of consumables that cannot      be mounted with a current vehicle set-up
  • Added a notification sound for when the gun reticle is      at its smallest
  • Changed the sound of hitting and damaging a tank      module.
  • Changed the sound of collision between a static object      and tank at speeds higher than 10 km per hour.
  • Added the sound of friendly base capture notification.
  • Added a filter for symbols, smiles and messages      spamming in-game chats.
  • Added the option of mapping the controls on additional      mouse buttons.
  • Added a notification if attempting to sell a tank,      which cannot be purchased in the shop (PzKpfw V-IV, for example).
  • Functions of personal file opening, demobilization and      sending to barracks remapped from Left Mouse Button to Right Mouse Button.
  • Added a notification for a successful screenshot.
  • Screenshots are now saved into a separate folder.
  • Added a notification of reaching the daily tank sale      limit.
  • Added a notification for attempting to resupply gold      ammunition and consumables with gold or without it.
  • Fixed the button order for in-game and garage menu’s.
  • Removed the control setting ‘Camera position’.
  • The Caps Lock indicator is now enabled on the login      screen.
  • In tank crew personal files all achievements other than      ‘Battle Heroes’ and Epic Achievements were removed
  • In tank crew personal files removed statistics of      battles participated and w/l ratio.
  • In tank crew personal files added representation of XP      amount needed for acquiring new skills.
  • Fixed the representation of additional XP earned in the      first battle during specials
  • Fixed and reworked the names of some American vehicles
  • Fixed and reworked the text of some interface tips and      dialogue screens
  • Added the representation of awards received by World of      Tanks on the login screen
  System

  
  • Improved game performance on some PC configurations
  • Reworked the system of special effects; new effects for      shots, hits and explosions
  • Added more settings for special effects
  • Improved game settings behavior when using Logitech      keyboards and Alienware notebooks.
  • Fixed some troubles with running the game on      multiscreen PC configurations.
  • Completely reworked the mechanics of improved dynamic      shadows.
  • Added the new anti-aliasing type – FXAA.
  • Improved the quality of in-game voice chat.
  • Added the ‘vignette’ post-effect.
  






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