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[0.7.5] _Say_'s COMPLETE mod

_Say_s complete mod vehicle icon setting xvm

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Poll: [0.7.5] _Say_'s COMPLETE mod (153 members have cast votes)

What pack do you prefer?

  1. _Say_'s VEHICLE ICON mod (62 votes [24.51%])

    Percentage of vote: 24.51%

  2. _Say_'s MINIMAP mod (43 votes [17.00%])

    Percentage of vote: 17.00%

  3. _Say_'s GUI tweaks (90 votes [35.57%])

    Percentage of vote: 35.57%

  4. _Say_'s GRAPHIC tweaks (58 votes [22.92%])

    Percentage of vote: 22.92%

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Reking_Havoc #81 Posted Mar 18 2012 - 19:11

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Yea I had created an account. I can see the file now. It said 0 files available last night and I swear to my sobriety :)  LOL. It was probably site maintenance or something.

Thanks for your hard work. This is a really great package and I appreciate it.

cudas28 #82 Posted Mar 29 2012 - 02:51

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I've been trying to use it but when I put it in WoT/res_mods/7.1.1 it didn't work. why?

Thompson153 #83 Posted Mar 30 2012 - 17:08

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View Postcudas28, on Mar 29 2012 - 02:51, said:

I've been trying to use it but when I put it in WoT/res_mods/7.1.1 it didn't work. why?
Go here cudas and see if that helps you.

prehistoric #84 Posted Mar 30 2012 - 18:15

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The GRAPHIC tweaks would be much MUCH better without the day/night mod.

gunney42 #85 Posted Mar 30 2012 - 19:52

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Anyone using this mod, just a heads up, the "VehicleMarkersManager.swf" causes issues of loading the game. So far out of the few selected files from this mod I have found to cause issues.

Zakume #86 Posted Mar 31 2012 - 01:01

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Still compatible with 7.2 or nu?  :unsure:

azren #87 Posted Mar 31 2012 - 02:04

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View PostcoRpS3, on Mar 30 2012 - 19:52, said:

Anyone using this mod, just a heads up, the "VehicleMarkersManager.swf" causes issues of loading the game. So far out of the few selected files from this mod I have found to cause issues.

Have you had issues with the minimap modification? I fell in love with the borderless minimap, but now I can't enlarge it and the base size is much too small for my poor eyeballs.

Erwin_Fox #88 Posted Apr 01 2012 - 14:54

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Is this compatible with 7.2?

Thompson153 #89 Posted Apr 01 2012 - 15:30

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View PostErwin_Fox, on Apr 01 2012 - 14:54, said:

Is this compatible with 7.2?
Mostly, yes. You'll have to remove VehicleMarkersManager.swf or the game will fail to load (thanks coRpS3). Otherwise, I've had no trouble with it.

azren #90 Posted Apr 02 2012 - 01:57

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View PostThompson153, on Apr 01 2012 - 15:30, said:

Mostly, yes. You'll have to remove VehicleMarkersManager.swf or the game will fail to load (thanks coRpS3). Otherwise, I've had no trouble with it.

No issues with the minimap modification for you?

gunney42 #91 Posted Apr 02 2012 - 04:43

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View Postazren, on Apr 02 2012 - 01:57, said:

No issues with the minimap modification for you?

I believe that was one the file that was causing the issue. I downloaded his "_Say_'s MINIMAP mod" which I think he forgot to put the file for no borders in it. The file I had for the border-less minimap I had from one of his earlier versions. We would have to wait to see if he gets that fixed. I did check out the VehicleMarkersManager.swf from his latest which i think makes the mini-map border-less, (not sure), and that I do know was making the game not work.

azren #92 Posted Apr 02 2012 - 14:06

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View PostcoRpS3, on Apr 02 2012 - 04:43, said:

I believe that was one the file that was causing the issue. I downloaded his "_Say_'s MINIMAP mod" which I think he forgot to put the file for no borders in it. The file I had for the border-less minimap I had from one of his earlier versions. We would have to wait to see if he gets that fixed. I did check out the VehicleMarkersManager.swf from his latest which i think makes the mini-map border-less, (not sure), and that I do know was making the game not work.

I never used the VMM.swf file out of this mod to be honest. The borderless minimap was tied to battle.swf, which returned my map back to normal when I removed it from the mod directory. (didn't seem to effect much else, of course now all I'm using out of Say's mods is the battle damage panel...   :()

gunney42 #93 Posted Apr 02 2012 - 22:26

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Yeah, I just checked it out, the old battle.swf will cause the minimap to not zoom in or out. I have a updated battle.swf I am using so I can use my old OTMarkers, but I am not that good with flash to get it edited and working.

azren #94 Posted Apr 06 2012 - 02:29

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View PostcoRpS3, on Apr 02 2012 - 22:26, said:

Yeah, I just checked it out, the old battle.swf will cause the minimap to not zoom in or out. I have a updated battle.swf I am using so I can use my old OTMarkers, but I am not that good with flash to get it edited and working.

That's all good, I appreciate you taking the time to answer my question, though. Hadn't seen anyone say anything about it...

I've been debating the old OTMs, but the only thing that WG's are missing is the floating damage. As nice as it was, I can probably live without it. All in all, WGs OTMs are actually pretty good.

gunney42 #95 Posted Apr 06 2012 - 18:33

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I don't like the new ones for you can not have the name of the player and there tank name shown at the same time. and that info is what I wanted displayed at the same time, so I am no longer using theirs and using one of the updated ones using my old XML I did.

fuzzylunkinz #96 Posted Apr 06 2012 - 22:39

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I like the day/night touch, though I think it's a bit much in a short 15 minute battle.  I would like to see Wargaming take this idea and make it better.

azren #97 Posted Apr 07 2012 - 02:31

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View PostcoRpS3, on Apr 06 2012 - 18:33, said:

I don't like the new ones for you can not have the name of the player and there tank name shown at the same time. and that info is what I wanted displayed at the same time, so I am no longer using theirs and using one of the updated ones using my old XML I did.

And thus personal preference highlights a shortcoming in the customization of WG's OTMs.

gunney42 #98 Posted Apr 07 2012 - 17:38

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View Postfuzzylunkinz, on Apr 06 2012 - 22:39, said:

I like the day/night touch, though I think it's a bit much in a short 15 minute battle.  I would like to see Wargaming take this idea and make it better.

They have already stated they are going to be working on this feature for a future release. With some modding of the file I am sure you can change the effect to your liking.


View Postazren, on Apr 07 2012 - 02:31, said:

And thus personal preference highlights a shortcoming in the customization of WG's OTMs.

Yeup...

KC_Steamroller #99 Posted Apr 17 2012 - 03:28

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Hi,

First I love these mods.  I tried to add another one to see if I liked and I didn't.  I then screwed up everything and had to re-install the game. I then tried to install your mods again.  I love the ability to zoom out.  My problem is I can't get any of the mods to work.  Which of your mods has the zoom out function, and shouldn't those files go in the res-mods folder?

Thank you for any direction you, or anyone else for that matter, can give me.

gunney42 #100 Posted Apr 17 2012 - 04:11

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View PostKC_Steamroller, on Apr 17 2012 - 03:28, said:

Hi,

First I love these mods.  I tried to add another one to see if I liked and I didn't.  I then screwed up everything and had to re-install the game. I then tried to install your mods again.  I love the ability to zoom out.  My problem is I can't get any of the mods to work.  Which of your mods has the zoom out function, and shouldn't those files go in the res-mods folder?

Thank you for any direction you, or anyone else for that matter, can give me.
Check out this thread, that should help ya.
http://forum.worldof...ost__p__1675273

Just a heads up, the _Say_'s Complete mod pack will not work with the 7.2 update. Most packs that came out prior to the 7.2 patch don't work right. So its either look for a mod pack that came out after the 7.2 patch or just add them individually. I ended up making a pack for my clan for most of them wouldn't know where to look for the mods and have a hard enough time installing them.





Also tagged with _Say_s, complete, mod, vehicle, icon, setting, xvm

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