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Tiger II equipment


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smurfORnot #1 Posted Sep 04 2010 - 17:16

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what is best equipment for KT,and best crew specialization(repair/firefight? how many each? )

med1c #2 Posted Sep 04 2010 - 17:37

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2nd abilites repair for sure :D

And for equipment depends on your playing style :D ( I wanna buy rammer but I don't have 500k =()

And always have small repair kit with you ;)

smurfORnot #3 Posted Sep 04 2010 - 18:14

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I have enough money for anything...and got rammer already,2 slots still free ;)

darzok #4 Posted Sep 04 2010 - 22:11

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I would say.

Rammer 10% reload is all ways nice.
Spall liner -15% he damage is nice since most people will hit you with HE.
Vertical stabilizer MK2 20% accuracy when moving or turning the turret is nice.

I would go full repair on crew for the first skill since you can counter the odd fire by using the 3k fire fighting kit one use but since its so rare its not a problem.

__gabriel__ #5 Posted Sep 04 2010 - 23:12

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Mine

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michaelius #6 Posted Sep 05 2010 - 10:47

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What guns are people using?
I run with 88mm at the moment but are those higher tier guns improvement with such a small ROF?

smurfORnot #7 Posted Sep 05 2010 - 10:49

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I dont rly get what spall linear does? I did put myself wet ammo rack,cause I have been blown more than once because of explosion,and gave 2 crewman firefighting...

__gabriel__ #8 Posted Sep 05 2010 - 10:56

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I use the 88.

The 10.5 gets 20mm more penetration, but on a Cost/damage ratio it costs 3x the amount of credits to do the same damage.  Just not worth it really,,

coyoteCRO #9 Posted Sep 06 2010 - 13:09

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I agree with Gabriel.
In one battle with 10,5 mm I destroy 2 Tiger2 and one Ferdinand, I get 36000 credits for that (premium acc).
For repair and ammo I spent 30000.
It's not worth it.
I think to sell Tiger 2 and buy Tiger again. :blink:

smurfORnot #10 Posted Sep 06 2010 - 14:19

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how much is one 10.5 ammo?

coyoteCRO #11 Posted Sep 06 2010 - 14:38

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AP 1030 HE 680

smurfORnot #12 Posted Sep 06 2010 - 17:50

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jesus,that's like 4x times normal shell,hmm,even though,it's not like I need to earn any money,if I am on dead zero at end of fight,I am fine...

3cxO #13 Posted Sep 07 2010 - 00:21

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Meh, selling the KT. The IS-3/4 make more money per round with less loss. The only proper tank the german side had that could compete and it got nerfed to oblivion...

Also, per round the 1st/2nd hit always takes out the rack, loader or gun :<

ollivier #14 Posted Sep 07 2010 - 07:26

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View Postgabriel, on Sep 05 2010 - 10:56, said:

I use the 88.

The 10.5 gets 20mm more penetration, but on a Cost/damage ratio it costs 3x the amount of credits to do the same damage. Just not worth it really,,

The 10.5 does 100 and a bit more damage and 20mm less penetration.
It costs 1060 per AP round however, and basically every miss hurts you very, very badly.

I'm using it however, and I enjoy using it. It does alot of damage to my enemies, and makes them think twice about a crossing my T.

PzGrenKdr #15 Posted Sep 07 2010 - 07:48

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View Post3cxO, on Sep 07 2010 - 00:21, said:

Meh, selling the KT. The IS-3/4 make more money per round with less loss. The only proper tank the german side had that could compete and it got nerfed to oblivion...

Also, per round the 1st/2nd hit always takes out the rack, loader or gun :<


mhm why gain the IS-3/4 more money? Their amo costs also 1024/680 with the 122er and 1140/980 for the 130er. I had no Tiger befor wipe but a IS-4  and i learnt how to shoot and save rounds. Also witha AFL you have rarley porbs with the Gunner/Loader.

coyoteCRO #16 Posted Sep 07 2010 - 12:37

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When I put 10,5 cm on T2, I have 250 000 credit. After 2 days playing, also have around 250 000 of credit.
That was frustrating for me.
I thought about how to sell T2 and buy Tiger again.
Than I try to play with 8.8 cm on T2, and in half day I have around 500 000 credits.
Why is 8.8 better than 10.5 cm!
Because of reload time.
As you all know(who play with T2), reload time for 8.8cm is 8,96 rounds/min, and for 10,5cm is 6,32 r/m.
I'll hit you 3 times, and you hit me 2 times, now you count what is more profitable.

beorix #17 Posted Sep 07 2010 - 13:20

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Kingtiger is very frustrating when comparing with the same class tank : the IS 3..
Maybe the rounds cost the same ,but efficiency lacks, (even with the long 105mm gun)
i'm even not talking about speed ,bounce, and all that stuff
I thought buying a good tank, its only a financial drain ,i lose tons of credits  ,even with premium
Now, i'm driving a T 34-85 ,which is largely better, its 100 m shells cost only 252 creds lol...
Don't be fooled, i love german tanks, but clearly devs have made russian tanks overpowered, i don't care if another peoples flame me, i say what i want to say.

hall0 #18 Posted Sep 07 2010 - 15:21

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View PostcoyoteCRO, on Sep 07 2010 - 12:37, said:

When I put 10,5 cm on T2, I have 250 000 credit. After 2 days playing, also have around 250 000 of credit.
That was frustrating for me.
I thought about how to sell T2 and buy Tiger again.
Than I try to play with 8.8 cm on T2, and in half day I have around 500 000 credits.
Why is 8.8 better than 10.5 cm!
Because of reload time.
As you all know(who play with T2), reload time for 8.8cm is 8,96 rounds/min, and for 10,5cm is 6,32 r/m.
I'll hit you 3 times, and you hit me 2 times, now you count what is more profitable.

The problem isnt the reload time for me. Its just that the 10,5 amo is way to expensive. You just dont earn money with it.

hall0 #19 Posted Sep 07 2010 - 19:02

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I love such helpful posts  :rolleyes:
Let me guess you never have bounces, losing matches, bad pings, lags etc. "Learn to shoot and hit..." is just worthless bla bla bla. The rounds are just to expencive for there damage. 600-800 would be ok but not over 1000
Just compare the 10,5 with the 12,8
Amocost/Damage
1020/350?
1200/470?

hall0 #20 Posted Sep 07 2010 - 21:23

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I see the ultra pro is speaking. Just kidding ;) I understand what you want me to say. But fact is the amo is to expensive. And im not the only one with this opinion, just look in the german forum.




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