You can play around with different (mostly video) settings in the file preferences.xml
You can find the file at following location:
- for Windows Vista or Windows 7 (C:\Users\User name\AppData\Roaming\wargaming.net\WorldOfTanks)
- for Windows XP (C:\Documents and Settings\Admin\Application Data\wargaming.net\WorldOfTanks)
Ninja2dan, on Jul 19 2010 - 04:36, said:
In Windows Vista, the AppData folder is hidden. To show it, go to your C:\Users\*UserName* (by default it's admin) folder and from the toolbar, select Tools>Folder Options... and click on the View tab. Under the section Advanced Settings you'll see a lot of check-boxes. Select the option to show hidden and system files, as the current selection will be hiding those folders/files. You can now view/access the AppData/W/ folder.
You can edit it with Notepad
Turn on/off FPS and ping on the screen: false - off, true - on
<showFPS> false </showFPS>
SKY_LIGHT_MAP, shadows from the clouds. 0 - on. 1- off. Default setting - off.
MRT_DEPTH, special rendering with use of depth buffer. 0 - on. 1- off. Might increase fps on new video cards. Default setting - off. Requires client reboot.
SHADER_VERSION_CAP. shader version: 0 - 3, 1 - 2. Default = 0.
TEXTURE_QUALITY. : 0 - max, 1 - medium, 2 - minimal. This setting puts the most strain on the used system and video memories.
TEXTURE_FILTERING. : 0 - anisotropic 16х, 1 - anisotropic 8х, 2 - anisotropic 4х, 3 - anisotropic 2х, 4 - trilinear.
SHADOWS_QUALITY. Quality of tank's shadow: from 0 - max to 3 - no shadows at all.
SHADOWS_COUNT. Number of tank's shadows: from 0 = 32 shadows to 6 = 1 shadow.
TERRAIN_MESH_RESOLUTION. : 0 - high, 1 - medium. 2 - low.
SPEEDTREE_QUALITY. Quality of trees and bushes: from 0 - high to 3 - very low.
WATER_QUALITY. : from 0 - high to 3 - very low.
FAR_PLANE. Rendering depth (how far you can see): from 0 - the farthest to 2 - 50% from max. (I'd keep it at 0 unless you video car really sucks)
FLORA_DENSITY. grass density: от 0 - max, to 4 - no grass at all.
OBJECT_LOD. details on objects: 0 - max, to 2 - low lever of details will turn on at close distance.
Window mode:
<windowed> false - off, true - onn
Screen resolution: if you need display resolution, which is not available from the menu, find the following lines
<fullscreenWidth> 1024 </fullscreenWidth>
<fullscreenHeight> 768 </fullscreenHeight>
and change the corresponding values.
Vertical Sync:
<waitVSync> false - off, true - on
tripleBuffering:
<tripleBuffering> false - off, true - on
Audio settings:
<soundPrefs> 0.000000 - off, 1.000000 on on medium lvl
the following are self-explanatory:D
<masterVolume>
<volume_vehicles>
<volume_music>
<volume_effects>
<volume_ambient>
<volume_voice>
<sniperMode> mouse sensitivity in sniper mode
<arcadeMode> mouse sensitivity in arcade mode
<strategicMode> mouse sensitivity in howitzer mode
Inversion:
<horzInvert> false </horzInvert> - X-axis
<vertInvert> false </vertInvert> - Y-axis
lobbyTooltipDelay delay in hints display in lobby
Skarovich, on Jul 20 2010 - 21:30, said:
This is a Field of View fix. (If your game appears stretched or squashed)
1. Find your preferences.xml
2. Edit the line
If your using a 16:10 resolution (1440x900, 1920x1200, etc) set it to 1.600000
If your using a 16:9 resolution (1280, 720, 1920x1080, etc) set it to 1.778000
If your using a 4:3 resolution (1024x768, 1600x1200, etc) set it to 1.333000
If your using a 5:4 resolution, then you are weird. But set it to 1.250000
3. Save, and right click on preferences.xml, select preferences.
4. Check [Read-Only] at the bottom and accept.
This will have the unfortunate side effect of not saving any of your in-game options if you change them after doing this fix. To allow changing of the options again, you'll have to remove the [Read-Only] tag. But if you already have all your setting like you want them already, then your all set.
Note: Double and Triple monitor set ups will require a different aspect ratio, but I'm assuming that if you know enough to properly run double/triple-head, you know what aspect ratio you are running. Rule of thumb: Width divided by Height equals Ratio. (Example: 1440/900=1.6) This formula can be used for all resolutions, in case you don't know what aspect ratio you are running.
1. Find your preferences.xml
2. Edit the line
<aspectRatio> 1.250000 </aspectRatio>based on one of the following:
If your using a 16:10 resolution (1440x900, 1920x1200, etc) set it to 1.600000
If your using a 16:9 resolution (1280, 720, 1920x1080, etc) set it to 1.778000
If your using a 4:3 resolution (1024x768, 1600x1200, etc) set it to 1.333000
If your using a 5:4 resolution, then you are weird. But set it to 1.250000
3. Save, and right click on preferences.xml, select preferences.
4. Check [Read-Only] at the bottom and accept.
This will have the unfortunate side effect of not saving any of your in-game options if you change them after doing this fix. To allow changing of the options again, you'll have to remove the [Read-Only] tag. But if you already have all your setting like you want them already, then your all set.
Note: Double and Triple monitor set ups will require a different aspect ratio, but I'm assuming that if you know enough to properly run double/triple-head, you know what aspect ratio you are running. Rule of thumb: Width divided by Height equals Ratio. (Example: 1440/900=1.6) This formula can be used for all resolutions, in case you don't know what aspect ratio you are running.
The following are obsolete and not being supported as of right now:
FOOT_PRINTS
BUMPED_RENDERING
IMPORTANT: DO NOT GIVE YOUR FILE TO OTHER USERS. THIS FILE CONTAINS YOUR LOGIN AND PASSWORD!!!!









