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Autoloader Tank and Gun Values


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hiroshi_tea #1 Posted Jan 09 2012 - 15:24

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As requested by a number of individuals, I'm making a new topic just for this table.  I hope you find it useful as well as easy to read!

Updated on Jan 2nd 2013

All Autoloader Tank Values for 8.3 with 100% crew


These tables will become out of date with each new patch release. I will update the links and information when the time comes (i.e. when I feel like it)

Older table archive
Spoiler                     

For those that want to know how to convert the RoF value into how long it takes to reload the cansiter, my FAQ has it.
http://forum.worldof...ksed-questions/

Happy tanking, everybody!

Master_Scrub #2 Posted Jan 09 2012 - 15:33

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Good info, thanks for taking the time to do this and then share it!   :Smile_honoring:

hiroshi_tea #3 Posted Jan 09 2012 - 15:36

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My clan doesn't participate in clan battles, so any information we crunch out or uncover usually get posted to the public.

thetap #4 Posted Jan 09 2012 - 16:36

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Good stuff! It's handy info since the ROF listed in the stat window doesn't tell the full story.

One thing, though, with the 120mm on AMX 50 120, just going by vague recollection from the Test Server here, but the time between shots felt longer than the 'usual' 2.5 seconds. I'm fairly sure it was one of the reasons I disliked that tank over the AMX 50 100.

hiroshi_tea #5 Posted Jan 09 2012 - 18:37

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It's been corrected.  Russian wiki was wrong on that one.  AMX 50 120 does have a 3 second refire time.  the AMX 50B however does not

godofdun #6 Posted Jan 10 2012 - 23:53

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awesome! Thanks :)

EDIT: This should get stickied!

Wolfrum #7 Posted Jan 11 2012 - 00:43

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View Postgodofdun, on Jan 10 2012 - 23:53, said:

awesome! Thanks :)

EDIT: This should get stickied!

Ask and ye shall receive!

Stickied.

-Wolf

godofdun #8 Posted Jan 11 2012 - 01:35

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View PostWolfrum, on Jan 11 2012 - 00:43, said:

Ask and ye shall receive!

Stickied.

-Wolf

Sweet :) thanks

Uxellinus #9 Posted Jan 15 2012 - 22:08

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Frenchies can use vents to decrease the reload times slightly right? I know they don't get rammers. But that extra 6% on the gunner would help don't you think?!  :Smile_great:

JackQueRudo #10 Posted Jan 15 2012 - 22:24

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Vents can be used to decrease drum reload time ..by a very small amount. I don't think it affects autoloader shot speed

hiroshi_tea #11 Posted Jan 16 2012 - 00:37

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Intra-drum firing rate is unaffected by any outside variables.  Losing crew, getting ammo rack damage will not negatively effect the values.  Vents and the crew boosting consumable also have no effect.

However vents and coffee are required to achieve the numbers listed in the spreadsheet for drum reload rate.  You will always fall short of those ideal numbers if you're missing one or both of those crew boosting aspects.

Bones #12 Posted Jan 21 2012 - 05:53

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While playing on the test server, I mounted vents just to see how much of a difference there was in reloading the whole canister. The difference between using vents and not was one second (give or take a few miliseconds--I timed it using solely the game timer).

This was on a 50-100. The difference in performance wasn't enough to make me stick with the vents.

View PostJackquelegs, on Jan 15 2012 - 22:24, said:

Vents can be used to decrease drum reload time ..by a very small amount. I don't think it affects autoloader shot speed


DiscoSatan #13 Posted Jan 24 2012 - 04:10

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Nice post!! :Smile_honoring:

RuzSkullen #14 Posted Jan 27 2012 - 19:10

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I use Spall liner, Optics, gun lay.............works every time

__SNIPER__74 #15 Posted Jan 28 2012 - 16:53

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+1 hiroshi

miles1991 #16 Posted Feb 07 2012 - 21:11

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+1 for you :)
Are those values with 100% crew?

TheTrice #17 Posted Feb 12 2012 - 02:38

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100%crew with vents and french consumable.

miles1991 #18 Posted Feb 13 2012 - 15:49

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ty

Reklaw #19 Posted Mar 18 2012 - 04:59

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Are these actually updated? It says in google docs it was updated back in January. Also, what are the values for 100% even? Considering all other stats are now displayed as 100% and not the 126% or 136% or whatever it is now, it's just confusing.

hiroshi_tea #20 Posted Mar 20 2012 - 17:08

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The values are displayed as of their release in patch 7.1
this means that the numbers are with 133% crew (100% crew, ventilation, coffee, and w/e other boost the devs added in to get 133%)

7.1.1 did not change anything about the french tanks - so I didn't feel like doing anything with the spreadsheet.

for 7.2 when the changes (crew normalization of values and balance changes) happens, I will be updating the numbers to show 100% values

EDIT: Edited OP to include additional table with normalized 7.1 values.  Say thanks, Reklaw :D




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