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Match Maker Feedback Poll

Poll: Match Maker (1745 )

Do you feel that the wide tier spread (up to 5 tiers) (SPG’s and Light tanks excluded) is the primary concern for player dissatisfaction regarding the Match Maker especially for new players?

  1. yes (1609 [92.21%])

    Percentage of vote: 92.21%

  2. no, list other (136 [7.79%])

    Percentage of vote: 7.79%

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FrodoTSolo's Photo FrodoTSolo Jan 20 2012

The 5 tier spread is not the major concern that I have.  Balancing is.  It is compounded with platooning of mid tier tanks.  For example, in one game I was platooned in a KV with two tier 6 tanks.  The game we were tossed into was a tier 9 match... but the opposing side had only 1-2 mid tier tanks, every other tank was tier 7+.  Add to the fact that we had another tier 6 tank on our team and you have to question the programming of the matchmaker.  Why is it so hard to program an autobalance into the mix at the very end.  Why couldn't MM take our 3 mid tiers on one side and then add the solo tier 6 to the other side and try to balance it out?

The other issue I have is why can't MM do a gradual tier increase no different than what goes on in tier 1.  First 10 games?  Tier 1 only.  After that, tier 1-2.  First 20 games in a KV: tier 5-6.  Next 20: 5-7.  Next 20: 5-8.  Next 20 (man they must like the KV!!!): 5-9.  I pick on the KV because it is one of my favorites but only after it got the KV-2 turret.  This also allows for MM to not have to look too in depth on the tank layout (equipment).  Since it can do this at tier 1 I see NO reason it can't do this with every grinding tank.
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auntgrandma's Photo auntgrandma Jan 20 2012

I voted YES.  but the only thing that i see as a proublem to NEW players, is this. Tier 1 should only be Tier 1 tanks in battle. Becouse being in a tier1  and haveing a (or 2)tier2 tanks just outrun and rip you apart, is VERY discourageing to a new player. I will say that is the major consern about the MM to the new players.  A sugesstion keep tier 1-tier 1, let tier 2-3 have their own battles. Thank You for your time.
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Wolfrum's Photo Wolfrum Jan 20 2012

Tier spread is important. ANother thing I would like to see put in is a feature for the Light tanks to be selected as either Scouts or put in fights where they can act like the bigger tanks. I.e. tier matched properly and not as scouts.

Arty = 3 per side max
TD = 4 per side max (Anyone seen what happens when a team gets 7 Ferdis!?)
Scouts = 2 max
Maximum of any type of tank on 1 side = 3

-Wolf
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FrodoTSolo's Photo FrodoTSolo Jan 20 2012

 Wolfrum, on Jan 20 2012 - 22:10, said:

Maximum of any type of tank on 1 side = 3
Kind of hard to do that at tier 1 :)
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Caitz's Photo Caitz Jan 20 2012

I prefer the five tier spread, and think shrinking the spread would make the game have a lot less variety.

That said, it would be nice to have a system that places you in roughly 1/3 battles where you are at the bottom, 1/3 where you are close to the top, and 1/3 very close within your tier.

Games where you are significantly outclassed are lots of fun ... just not game after game.
Games where you significantly outclass other tanks are lots of fun ... just not game after game.
Games where you are fighting against "tanks like you" are lots of fun ... but not game after game.

I think you get my point, hopefully. I want the matchmaker to give a more variety. In my view, shortening the tier spread would have the opposite effect, not to mention destroying the defacto desire to grind your way up, when you see powerhouse tanks in battles.

Thank you for your time.  :Smile_great:
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EJVH3's Photo EJVH3 Jan 20 2012

Of course I dont like being at the bottom of the list, don't mind being in the middle of the list and love being at the top. I am not sure that where on the list I am has too much of an impact on me and the result of the match, except when I am at the bottom too many games in a row. 5 tier spread my be a little too much. I personally wouldn't mind waiting a few more moments to get a more even match.

EJVH3
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Xx_alpha_omega_xX's Photo Xx_alpha_omega_xX Jan 20 2012

I have to agree with the majority of the people concerned with the wide range of tiers in a battle as well as the distribution of certain tanks within in battle.  When I first started playing this game, it was very very fun for me... now, not so much.

What I am finding myself as a mid-tier player with quite a few tier 3-5 tanks is that it is increasingly hard to get into a match where I can contribute and can gain good experience towards a higher tank.  Like others have mentioned, when I am facing tanks 3 or 4 tiers higher than mine, I can almost never cause any damage before I am quickly eliminated.  The past few weeks I have pretty much felt like a punching bag for the higher level tanks and artillery, and it is very frustrating.

...and once you get to tier 5 plus tanks it takes such a huge amount of experience to get to the next tank, that it really starts to feel like a grind when you are getting eliminated 2 minutes into your matches because of the large tier gaps.  Once again, it feels frustrating.

Honestly I feel like matches should only have a gap of 3 tiers, but I may be in the minority there.  I feel like the people who have battled hard and have the high level tanks and skill should be able to enjoy playing players of similar skill with similar equipment.

I am not trying to be a "whiner" and I don't go into every match expecting to win!  I just want the game to be fun again like it was when I first started playing and the matches involved tanks in very close tiers.

just my $0.02  :lol:

Cheers and Have Fun in the Trenches!!

jackalbite
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Caitz's Photo Caitz Jan 20 2012

I figured I would draw lots of -1's. ;-)

I wonder though, for those that want a three tier spread as a "solution" to this problem ... have they considered that with the glut of Tier VIII premiums, what will battles look like for Tier VI tanks?
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fsjd's Photo fsjd Jan 20 2012

this is my primary concern, with stacking another concern.
when a team gets three T95 TDs (the three i saw were platooned) and not giving the other team an equivilant group is nasty.
or a horde of T59s on one team and not on the other.
sometimes a team gets a load of TDs w/ only a few lower TDs.
idealy each team would have the same composition (by exact tank model and number) platoons would not affect this ideal circumstance.
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Hobbe's Photo Hobbe Jan 20 2012

https://support.worl...chmaking-system

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World of Tanks simulates real tanking warfare. Rather than being a game of chess with a mirror-like balance, World of Tanks puts players in situations that may as well have occurred on actual WWII battlefields, (excluding the fact of mixing vehicles of different nations in one team). Players are to accumulate real skills, understand the logic of tanking and try out actual tactics that made the difference between life and death in the real war. A sophisticated tactic that had been used in war and recreated by a player within the gaming environment drastically improves the efficiency of ones gaming experience, and often gives the weaker team a real chance to give the enemy an even match. We strongly encourage players to focus on learning these aspects of tanking and sharing them with each other on our forums and we appreciate their effort to raise the action of World of Tanks to an all-new level.

Users should also note that World of Tanks is a team game in the same way real tanking warfare is. According to multiple testimonies of World War II tankers “a single vehicle is more often completely useless than effective in the field”. Furthermore, tanking tactical theory states that the overall effectiveness rate of a group of tanks working together on the field, even if it merely is a straightforward charge, is not added but multiplied according to the number of vehicles participating. Players who have witnessed such an event in World of Tanks will agree that the mere psychological effect of an entire opposing team charging to break enemy lines is undeniable, even if the charging team, in fact, consists of weaker vehicles.

Another important aspect of the gameplay is the terrain. A lower tier tank has a good chance of destroying a higher (even if the difference is three tiers or more) ranked opponent, given that the player utilizes his surroundings effectively and in accordance to the actual abilities of his vehicle. This includes effective camouflage, using obstacles to take cover from fire, terrain inclines such as hills and mounds etc. Again, at certain points in real WWII history this was often the only chance for tankers to win and survive.

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Dockmaster's Photo Dockmaster Jan 20 2012

I think if the lowest tier tank can at least inflict even a minimal ammount of damage on the top tier tank then we are ok. Frequently when I am the lowest tier tank I cannot even dent the top one. I feel beat even before I start. It's like Robin Williams on golf... we'll put a flag in the hole to give them hope. Give us hope.
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rainxiao's Photo rainxiao Jan 20 2012

 Caitz, on Jan 20 2012 - 22:21, said:

Games where you are significantly outclassed are lots of fun ... just not game after game.
since when?


 Caitz, on Jan 20 2012 - 22:21, said:

Games where you significantly outclass other tanks are lots of fun ... just not game after game.
^

 Caitz, on Jan 20 2012 - 22:21, said:

I want the matchmaker to give a more variety.
As is at tier 5 there are 17+ different armored vehicles of each tier. some tiers will have two tanks of the same type and tier, and that's not even including premium/beta tanks. so a battle at with tiers 5, 6 and 7 could have a possible mix of 52 different vehicles. 61 if you count all the beta and premium tanks people could be playing. that's not enough? that's literally thousands of different combinations you can have where you need to look at what you got for a team, then figure out whats the best means of action to win the battle against what the enemy has for a team, on which ever side of which ever map you've been put in. And your saying that's not good enough. you want more?!

 Caitz, on Jan 20 2012 - 22:21, said:

not to mention destroying the defacto desire to grind your way up, when you see powerhouse tanks in battles.
Yea I remember when i was a just a wee t1cunning ham. the maus was total boss at the time. since then french, chinese, tier 8 premium and tier 6 scout tanks as well as the e100 have all come into play as well as being able to push tanks and the changes to sloped armor and HE damage. Seeing a tank even 5-6 tiers higher then yours is a gamble at best in this game that's changing soo much to get the tank in all it's glory from when you see it... IMO seeing a tank that's total boss that influences your opinion of tank choice only to have it nurfed half way to getting it would out right KILL your motivation to get there.
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BarneyRubble's Photo BarneyRubble Jan 20 2012

Being overmatched in more than 75% of the games I was in is why I have quit playing. Deleted the game from my hard drive and have no intention of downloading again. Too bad it was an interesting game until the non paying group concerns overruled the paying one and the match maker went crazy with 5 and 6 tier spreads. Probably the only post I will ever make here too. My $.02
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K405's Photo K405 Jan 20 2012

That is the main concern, but coming in a close second would be number of one tank, in any one battle. IE no more than 3 of the same type would help some, less crying over such things as 6+ T59 on the enemy team.
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Hobbe's Photo Hobbe Jan 20 2012

 BarneyRubble, on Jan 20 2012 - 23:34, said:

Being overmatched in more than 75% of the games I was in is why I have quit playing. Deleted the game from my hard drive and have no intention of downloading again. Too bad it was an interesting game until the non paying group concerns overruled the paying one and the match maker went crazy with 5 and 6 tier spreads. Probably the only post I will ever make here too. My $.02
Probably just as well.

Your stats show that the only thing you can do well is cap.

Please don't troll the other posters.   Warned.  ~ Brygin
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DudeWhereIsMyTank's Photo DudeWhereIsMyTank Jan 20 2012

Let's ignore "Battle tier". I am talking about tank tier.

Tier spread is a HUGE concern.
Bottom tier tanks should be able to do damage to top match tiers!
- 3 Tier tank spread is a maximum acceptable. (except dedicated scouts and arty) (dedicated scouts: T-50-2, chaffe. - Pz38NA is not a real scout should not see anything about Tier 5!)
- Some tanks can't even handle 3 tier spread. (B1 for example - It should never see Tier 6 - not sure it does)
- Being 95% at the bottom of the pile in the BDR is not acceptable.
- Introduce ranks so that weak players play mostly with weak players. Best players play mostly with best.
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Caitz's Photo Caitz Jan 20 2012

 rainxiao, on Jan 20 2012 - 23:32, said:

since when?

Maybe I'm in the minority, but I do enjoy those kinds of battles ... as long as it's not two hours of them. ;-)

Moving to a smaller tier spread, just trades one problem for another. Growth is stagnated now, because people are sick of getting stomped by much bigger and nastier tanks. Move to a smaller spread, and players will hit Tier VI, and think they are fighting in China.

I'm all for a solution ... but a smaller tier spread is not the solution. You can church-up the issue all you want, but the simple truth is that this game has too many Tier VIII premiums ... you can alter the spread any way you want, and that isn't going to change.

A poster had an idea in another thread, that I think has some merit, and directly relates to matchmaker issues. Perhaps part of the solution, might be to make middle-tier premiums more attractive as credit earners. You could also make middle-tier tanks, more attractive when using gold rounds, which right now is not the reality.

Then we would have more middle tier tanks in the game, and a smaller tier spread might make sense.
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VectorFL's Photo VectorFL Jan 20 2012

I have seen in many cases where tier 1's were put in a group of tier 7's. So either your shred up in a second if you fight or you stay back and don't fight. Which means your not contributing to the team effort. Yes the whole point is to build up your tank where you are able to contribute. In a real battle, you always have to think your enemy is superior than you. Quite discouraging if your trying to get more people to play the game. No, I don't want to make the game to easy but at the same time I don't to discourage people.
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Moonrider's Photo Moonrider Jan 21 2012

First, I think you guys need to update the terminology to make sure everyone will be talking about the same thing. Right now "Tier" can refer to Tank tier or Battle tier - and people confuse the two, or even worse, think the two are the same and use them interchangeably when they are entirely different entities.

I propose scrapping the term "battle tier", and substituting "battle level" instead. Why? Right now, you have people refer to a "tier ten battle."  That could mean any of three battle tiers  where a tier ten tank is the top tank - all with a different spread of tank tiers OR a battle with no tier ten tanks at all with a five TANK tier spread of IV to IX. You have no way of knowing exactly what the person means without a lot of time consuming back and forth, or running the risk of making an assumption that's wrong.

"Level ten battle," would leave no doubt.about what mix of tanks is being referred to. To keep that clarity for the rest of my post I'm going to use battle level instead of battle tier.

I think tanks should be placed in the battle levels they are eligible for distributed equally. That means if they are eligible for five battle levels, that means they're in the top 3 (1/5 of the team) 20% of the time, bottom 3 20% of the time, and spend 60% of the time in the middle 9. That way they spend equal time in each battle tier they're eligible for.

Equally distributing battle tiers would also mean a more equal distribution of the tank tiers that tank will see.




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DudeWhereIsMyTank's Photo DudeWhereIsMyTank Jan 21 2012

 Caitz, on Jan 20 2012 - 23:55, said:

Moving to a smaller tier spread, just trades one problem for another. Growth is stagnated now, because people are sick of getting stomped by much bigger and nastier tanks. Move to a smaller spread, and players will hit Tier VI, and think they are fighting in China.

I'm all for a solution ... but a smaller tier spread is not the solution. You can church-up the issue all you want, but the simple truth is that this game has too many Tier VIII premiums ... you can alter the spread any way you want, and that isn't going to change.
You lost me with comment about fighting in China. I don't mind being with lots of 59's as long as both sides have same amount of them.

I think smaller tier spread is a big part of solution. Making sure that you are 1/3 of the time in the top/middle/bottom is another. Ranks would farther even up the games
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