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First details of Update 7.2


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WontEndWell #81 Posted Jan 23 2012 - 19:57

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View Postfiddler54, on Jan 23 2012 - 19:11, said:

WRONG.
The 2nd German TD line has not been implemented yet.

But the second heavy line has. In fact, the Germans are the ONLY nation with a class of tanks with two lines currently.

masquevale #82 Posted Jan 23 2012 - 19:58

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M36 slugger tank destroyers -> M18 Hellcat, I wish I could make the jump. XD

zoliano #83 Posted Jan 23 2012 - 19:59

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View Postblugecko, on Jan 23 2012 - 17:21, said:

T34 is a Tier 9 tank .. so wouldn't it be, in essence, the first Tier 9 premium tank?  

Notice that T34 is missing completely from the months-ago preview (below), so how do we know it is going to be a Tier 8 premium, and if it is going to be Tier 8, how is it going to be balanced/downgraded to Tier 8?

http://statcdn.world...e_full(eng).jpg

According to this tree, the M18 Hellcat will be researchable only from the M10 Volvorin. Please, developers, consider adding a link also between the Slugger and Hellcat (in either direction).

AdmiralDefcon97 #84 Posted Jan 23 2012 - 20:00

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Can't wait to get the hellcat! so excited! :rolleyes:

blackdragonbird #85 Posted Jan 23 2012 - 20:03

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Any information if the Hellcat will be better them the M36? I'm half way to get the M36 and this notice have changed my plans a little.

zoliano #86 Posted Jan 23 2012 - 20:05

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View Postblugecko, on Jan 23 2012 - 17:21, said:

T34 is a Tier 9 tank .. so wouldn't it be, in essence, the first Tier 9 premium tank?  

Notice that T34 is missing completely from the months-ago preview (below), so how do we know it is going to be a Tier 8 premium, and if it is going to be Tier 8, how is it going to be balanced/downgraded to Tier 8?

http://statcdn.world...e_full(eng).jpg

It is a very logical change that the link from M7 light tank to M4E8 is replaced by a link to M4A1 Sherman. The Easy8 really has to have its smaller brother M4A1 as a prerequisite. Another positive consequence of this change is that those who want to get the M4A1 from 7.2 will not have to grind through the hated M3Lee.

Sword_of_Light #87 Posted Jan 23 2012 - 20:07

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I do believe this will rock.  Gonna have to plant that second TD tree in my garage.  What I'm wondering is can we alter the current crew skills to reflect the new ones?  Camo skill for my S-51 is useful, but if there's an efficiency skill, or a rapid load skill, I'd love to substitute it.

-Don

zoliano #88 Posted Jan 23 2012 - 20:11

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View Postratpak, on Jan 23 2012 - 17:33, said:

this has probably been answered (although I can't find it).  Do you have to have the T30 and T34 in your garage or can they just be researched?

Yes, you have to have them.

BoHarper #89 Posted Jan 23 2012 - 20:12

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When is this going to happen?

patchkill #90 Posted Jan 23 2012 - 20:13

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when the t34 is going to go premium, what modules will it have on it? on the overlord blog i read the post and it sounded like the t34 would be put as premium with the modules u had on it but since premium tanks are all a base tank with unchangeable modules i would think that WG would fully upgrade it when they switched it over

Gaea #91 Posted Jan 23 2012 - 20:19

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View PostArchetypeForward, on Jan 23 2012 - 17:33, said:

with the addition of new crew skills, will there be an ability to go back and redistribute additional crew skill XP? I really don't need that 100% camo skill on my E-100 crew.  :lol:

Crew skill XP will be refunded and you will have the ability to redistribute it as you like.

drowzee #92 Posted Jan 23 2012 - 20:23

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View Postpatchkill, on Jan 23 2012 - 20:13, said:

when the t34 is going to go premium, what modules will it have on it? on the overlord blog i read the post and it sounded like the t34 would be put as premium with the modules u had on it but since premium tanks are all a base tank with unchangeable modules i would think that WG would fully upgrade it when they switched it over

T34 will probably come pre-elited like all the other tier 8 premiums.  :Smile_honoring:

The M103 will probably be upgradeable and will presumably have all modules already researched if you had the T34 elited. If you don't have the T34 elited you will probably have to grind those module upgrades out or use free xp to  research them. (This is just speculation)

patchkill #93 Posted Jan 23 2012 - 20:25

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View Post_Loner_, on Jan 23 2012 - 20:23, said:

T34 will probably come pre-elited like all the other tier 8 premiums.  :Smile_honoring:

The M103 will probably be upgradeable and will presumably have all modules already researched if you had the T34 elited. If you don't have the T34 elited you will probably have to grind those module upgrades out or use free xp to  research them. (This is just speculation)

thanks and good cuz as of now im grinding 170k xp and 3.5mil credits to get my t34 before the update and i dont want to be screwed out of the 120mm

mark7777777 #94 Posted Jan 23 2012 - 20:27

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WHAT A HELL WoT I DON'T WANT CHANGE T-34 AND T-30 BECAUSE I NEED IT.  :(

NinjaFisT #95 Posted Jan 23 2012 - 20:36

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T110E5? I see what you did thar....

Unless the Slugger gets an armor upgrade, then I see no reason the Hellcat should perform better. I see it as a French tank with an American gun. :D

Another thing that worries me. It's a fact that they are going to use 2 120mm guns on the M103, however, I've heard rumors that the first 120 is going to be the T53(the T34's 120). So as an upgrade standpoint, doesn't that mean they could nerf it? The main reason I'm worried about this (it will be fine on the T34 because it will be a tier 8, and the M103 will get a better gun) is because the T28 gets the T53 120 as it's top gun. If they touch the stats of the 120 then it'll absolutely devastate the T28, as it is the only redeeming quality of the tank. It's slow, has a MASSIVE hole in it's frontal armor, and with a worse gun it'll be just as bad as the T34 105 grind, except that's it's top gun... *shudder*

drboot #96 Posted Jan 23 2012 - 20:46

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View PostMancu, on Jan 23 2012 - 18:41, said:

Everything I have heard says that you only need to have it in your garage. Any research done on it will be transferred to the tank that takes its place.

crap misclicked and gave u a red orb :(

u are correct though...i will try to find another post by you and give it a green orb to make up for my jittery hand

Kangas #97 Posted Jan 23 2012 - 20:51

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View PostContent_WoT, on Jan 23 2012 - 16:43, said:

The In Development page has been updated with the first details of the upcoming 7.2 update.

Full news text

Can we get an update on when the Russian heavies (KV/KV-3/IS-4) will get their updates?  It was announced 9 months ago, but almost nothing since then.

http://overlord-wot....d-improved.html

Thanks!

Legiondude #98 Posted Jan 23 2012 - 20:53

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View PostDrBlue62, on Jan 23 2012 - 16:50, said:

I have tears of joy right now.

Thank God February only has 28 days.  :lol:

The sooner this patch comes the better. :Smile-izmena:
It has 29 :P

Leap years 'n such

========

Quote

In-game novice training;  
Approx. 20 additional crew skills and qualifications;
Remaining rounds indicator for guns with multi-round autoloading mechanisms;  
Reworked team lists and ‘Tab’ key tables;
New additional camouflage for each nation;
Corrected German camouflage patterns;
Clan emblems;
Repairing vehicle module/healing crew member in one click when one module/one crew member is damaged/wounded;
User-friendly reticle settings.
1. That'll definitely be helpful, especially since you can't just point and click for insta derp anymore
2. Could we get a list of the upcoming skills?
3. Cool. How will they look in 7.2 at the current stage?
4. I guess that's alright, I'm a free player so it doesn't impact me
5. There was something wrong with em?
6. Eh, again I'm a free player
7. How will that work? We stop fighting and manually click the little crewman icon and after a time limit they recover? Seems like Critical hits would be kinda worthless if that happened. Will there be some sort of balance to that? Unresponsive tanks while trying it?
8. Oooh, sounds helpful

minime262 #99 Posted Jan 23 2012 - 20:58

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Wargasm. Just got my t30 a few days ago:).

mizaralcor #100 Posted Jan 23 2012 - 21:01

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View PostLegiondude, on Jan 23 2012 - 20:53, said:

7. How will that work? We stop fighting and manually click the little crewman icon and after a time limit they recover? Seems like Critical hits would be kinda worthless if that happened. Will there be some sort of balance to that? Unresponsive tanks while trying it?

Balance? You can already do that now with the first aid/repair kit consumables, it's just that you have to click each one of them every time you have a damaged module and crew. The change just makes it easier and faster with one click rather than multiple clicks, would be convenient when under enemy fire.