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Combat Efficiency


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Handies #101 Posted Mar 11 2012 - 05:23

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603 #102 Posted Mar 11 2012 - 06:49

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My rating:

1801.31

so im in this
1800 more Unicums (~ 0,5%)

Veril #103 Posted Mar 11 2012 - 16:52

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This rating is useless. It takes average damage into consideration across all tanks, proof enough for me of it uselessness. If that was not enough, it takes cap/def points into consideration when any sane individual will only cap if things look bad for his team, why else give up damage and credits? The only stats that matter are the win rates of high tier tanks and average damage by said tanks.

speedowow #104 Posted Mar 12 2012 - 19:23

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View PostVerilogus, on Mar 11 2012 - 16:52, said:

This rating is useless. It takes average damage into consideration across all tanks, proof enough for me of it uselessness. If that was not enough, it takes cap/def points into consideration when any sane individual will only cap if things look bad for his team, why else give up damage and credits? The only stats that matter are the win rates of high tier tanks and average damage by said tanks.


Hmm, says the uninformed.  Yes, only the uniformed say anything that helps the player understand another "random" player.  Uniformed don't understand it's just a quick listing to help inform during a random battle.  Uninformed don't understand there is no "perfect" tool or stat to correctly identify every player, but WoT eff is a great basis that will tell you the caliber of player.  Newb/Average/Veteran/All-Star/Unicum...

This is a quick practical tool used to judge a team-mate's ability to "stay alive, stay in arty cover, defend-attack as called for in each battle."  It is not perfect, only perfect assesment tool would be to access your individual dossie file.  But as a quick way of stating your ability to turn the battle, pretty spot on.  

2113.75 for my eff.  Been that high since retail start in April of 2011.  I have seen this tool for about 8~9 months now.  Just don't like to tell all my secrets to stay on top of list.

AND BTW, any ****** can take a Tier 8~10 tank and stay back and hit targets that get close to him.  Easy way to get lots of damage in high tier tank, but ******* useless in in 98% of random battles...

Use of profanity.
Warning issued, no R/O.

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Veril #105 Posted Mar 12 2012 - 21:15

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View Postspeedowow, on Mar 12 2012 - 19:23, said:

Hmm, says the uninformed.  Yes, only the uniformed say anything that helps the player understand another "random" player.  Uniformed don't understand it's just a quick listing to help inform during a random battle.  Uninformed don't understand there is no "perfect" tool or stat to correctly identify every player, but WoT eff is a great basis that will tell you the caliber of player.  Newb/Average/Veteran/All-Star/Unicum...

This is a quick practical tool used to judge a team-mate's ability to "stay alive, stay in arty cover, defend-attack as called for in each battle."  It is not perfect, only perfect assesment tool would be to access your individual dossie file.  But as a quick way of stating your ability to turn the battle, pretty spot on.  

2113.75 for my eff.  Been that high since retail start in April of 2011.  I have seen this tool for about 8~9 months now.  Just don't like to tell all my secrets to stay on top of list.

AND BTW, any ****MUPPET can take a Tier 8~10 tank and stay back and hit targets that get close to him.  Easy way to get lots of damage in high tier tank, but ******* useless in in 98% of random battles...

Perhaps you do believe that, but I was not simply calling it useless on the basis of how it is calculated. I am using the XVM mod and it has the ability to show player 'efficiency' (by default) and I have found it as a useless indicator of skill as I saw green (good/great efficiency) players doing some very stupid things (not mistakes but actually dumb decisions) I have since edited the mod's config to show only win rates, and surprise surprise it worked like a charm, now I know who I am dealing with and they neither surprise nor disappoint me - if only it could show tank specific win rate with damage it would have been ideal.
And not any ****MUPPET can stay back and dish out damage, I have seen plenty of them try and fail, and btw, if they succeed they do help the team, less hp to deal with later and they are holding a position leaving others to advance.

Warning issued for profanity and insults.

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logaholic #106 Posted Mar 13 2012 - 08:34

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like one person somewhat mentioned, this would be more accurate if the damage portion was taken out of the equation, due to the program basically says that those that enjoy playing the lower tier tanks are worse players playing the higher tier higher damage tanks.

Trueweltall #107 Posted Mar 13 2012 - 14:00

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speedowow #108 Posted Mar 13 2012 - 16:26

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View PostVerilogus, on Mar 12 2012 - 21:15, said:

Perhaps you do believe that, but I was not simply calling it useless on the basis of how it is calculated. I am using the XVM mod and it has the ability to show player 'efficiency' (by default) and I have found it as a useless indicator of skill as I saw green (good/great efficiency) players doing some very stupid things (not mistakes but actually dumb decisions) I have since edited the mod's config to show only win rates, and surprise surprise it worked like a charm, now I know who I am dealing with and they neither surprise nor disappoint me - if only it could show tank specific win rate with damage it would have been ideal.
And not any ****MUPPET can stay back and dish out damage, I have seen plenty of them try and fail, and btw, if they succeed they do help the team, less hp to deal with later and they are holding a position leaving others to advance.

Hmm, the stay-in-back player actually only does damage when enemy has advanced far enough to hit them.  IE, when your team failed to protect a flank, rushed too far without proper support, or just ultimately failed to gain any objective.  Really, sitting in far back where you can only hit tanks as they come to your cap circle?  Useless prick in my opinion.

I use XVM, full mod tho.  Plus about 5/6 more additional OTM markers.  I use WoT Effeciency to color code the players winning percentage.  Player might have 58% global winning ratio, but show up as yellow - average WoT Effeciency.  47% global winning ratio might show up as green - excellent Wot Effeciency.  WoT effeciency is still a usefull tool.  Tells me about the IS-4 player with 43% global winning ratio and WoT Effeciency of 570 is actually gonna rush field in Campinovka and think it's the "right" way to win the battle.  USELESS ****.  

Anyway, if you really talk to the better players, most use XVM & WoT Effeciency to help guide thier play in battle.  Better to have information about a "random" player than to go in blind.  Guess that's why I find it so difficult to understand why players are so bitter about stats.  Stats don't lie, not like most players in battle that say they are good.  Stats are an indication of what to general expect from a player in battle.  

Case in point.  Had a battle with a player in Lorraine 40t, he has 58% winning ration and WoT of 1860,  yeah I will make sure to kill at great player 1st, to even maybe die.  Why? he is the only player on enemy team with winning ratio over 50%.  Guess what, that great player died, our team won as rest of enemy was below average players.  Nice to see the winning ratio and wot effiecency stats show me that edge, help me get another win.  Sad that I only killed that 1 tank, but did over 1600 damage and help our team to a win.

One day R/O for insults and profanity.

~SgtGrunt


Lokust2501 #109 Posted Mar 13 2012 - 18:03

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1472. I'm sure it would be better if I didn't suicide rush on campinovka because it's an awful map and my time is better spent playing maps that I enjoy.  I have my doubts though - doesn't seem to take into account survival rate, which is part of playing smart.

Lafayette_Pool #110 Posted Mar 15 2012 - 21:22

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As mentioned earlier, the efficiency rating is a qualitative characteristic which determines the efficiency of the player in combat. But not all fully understand the significance of these numbers

Table of efficiency rating values
less than 600 Bad players (~ 6%)
600 - 900 Players below average (-25%)
900-1200 Average players (~ 43%)
1200-1500 Good players (~ 22%)
1500-1800 Great players (~ 3%)
1800 more Unicums (~ 0,5%)
In brackets approximate percentage of players with this rating


Average destroyed in the battle:  1.0588571428571
Average damage in the battle:  553.14914285714
Average spotted in the battle: 0.78228571428571
Average defense points in the battle: 1.6001904761905
Average captured points in the battle: 1.6822857142857
Round stats

Average tank lvl:  4.35

Efficiency rating
1228.68

Yea, I like the low tier stuff but still, better than I thought I'd be.   :)

Cuth #111 Posted Mar 15 2012 - 23:41

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View PostVerilogus, on Mar 11 2012 - 16:52, said:

This rating is useless. It takes average damage into consideration across all tanks, proof enough for me of it uselessness. If that was not enough, it takes cap/def points into consideration when any sane individual will only cap if things look bad for his team, why else give up damage and credits? The only stats that matter are the win rates of high tier tanks and average damage by said tanks.

Sorry you got downrated for this. My rating is only something like 1030, yet my (100% solo games) win rate is 5% higher than people I've seen post up a 1200 rating. That right there says efficiency rating is arbitrary and useless.

Atillius #112 Posted Mar 16 2012 - 00:02

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1867.6 Pretty neat :Smile-playing:

Adrianblade01 #113 Posted Mar 16 2012 - 02:13

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Been playing my E-75 recently but also my marder so lol what can you do? The damage stat if removed prob would be better. Still better than what I thought though!  :Smile_great:

heloman #114 Posted Mar 16 2012 - 03:04

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some of you guys think YOU suck! try 687! now i'm depressed,thanks.

stevezaxx #115 Posted Mar 16 2012 - 03:56

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efficiency over all is only 1049
efficiency of the tanks i currently play is 1857

Cave__Johnson #116 Posted Mar 16 2012 - 06:08

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1261.2

Now we need a mod that shows this stat in game.

Hexcaliber #117 Posted Mar 16 2012 - 11:11

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Figured I would pop in say hi from the EU, and point out the game takes average tier into consideration and applies a multiplier to lower tiers due to the lower damage potential of those tanks. Further, damage weighting is not particularly dominant in the calculations; it considers stats such as spotting, capping and defending to account for differing play styles. If you specialise in a particular area and do well, you will still achieve a higher efficiency; it is not perfect, these things never are, even the best players have abysmal rounds and brain farts.

However, joining a side and realising you are the only green name in a sea of red, facing off against greens and yellows; unless you are top tier, you are sure as shit going to lose.

Almost forgot, average eff is 1298; if you are interested in knowing your efficiency in individual tanks try http://www.vbaddict.net/wot.php, and follow the instructions for uploading your dossier file and track stats over a few days.

NotASadist #118 Posted Mar 16 2012 - 15:36

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My god I suck... 713.  :Smile-hiding:

Spitzer #119 Posted Mar 17 2012 - 03:25

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wa_biker #120 Posted Mar 17 2012 - 04:15

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Interesting.
Im discovering that since I started playing my Hummel... my efficiency fluctuates a lot more. Which would make sense.