WOT hates arty
TankerSpanker
Jan 24 2012
So I have noticed lately that World of Tanks has not made artillery nearly useless. Accuracy is a joke, damage is reduced and so is money earned. I can only imagine these changes were made because of people whining about arty but now artillery is nearly unplayable. For all those whiners, we rely on other players to play this class, our armor is nearly nonexistent and we have a long reload time. People say arty is OP but it used to be balanced because of the previously mentioned shortcomings. Now it's just downright comical. Rounds that in the past would hit, are now wildly off and often times outside of the completely laughable aiming circle. Let me tell you something, that aiming circle doesn't mean a thing. You are just as likely to hit or miss when that circle is at it's widest. Let's fix artillery because now it is just a class that scares people with noise and dirt with few actual hits. Is this what WOT wants?
Pringworm
Jan 24 2012
I like playing arty, but I hate having arty in the game as a tank player. I think it is the very nature of the game that makes people hate arty so much.
thomasedison2007
Jan 24 2012
TankerSpanker, on Jan 24 2012 - 20:54, said:
So I have noticed lately that World of Tanks has not made artillery nearly useless. Accuracy is a joke, damage is reduced and so is money earned. I can only imagine these changes were made because of people whining about arty but now artillery is nearly unplayable. For all those whiners, we rely on other players to play this class, our armor is nearly nonexistent and we have a long reload time. People say arty is OP but it used to be balanced because of the previously mentioned shortcomings. Now it's just downright comical. Rounds that in the past would hit, are now wildly off and often times outside of the completely laughable aiming circle. Let me tell you something, that aiming circle doesn't mean a thing. You are just as likely to hit or miss when that circle is at it's widest. Let's fix artillery because now it is just a class that scares people with noise and dirt with few actual hits. Is this what WOT wants?
i mostly avoid using my top tier arty now. too expensive to use..
WARTsniper
Jan 24 2012
Oh no here we go again.... and I'm an Arty player.
I love arty and I think they have actually made it more balanced. I have not found any of what you are claiming to be true my hit ratio has gone up, my enjoyment has gone up, my skill set needed to play it has been fine tuned. So I can't kill every tank with one shot I come across or earn a million creds per game without fear of being shot at, that to me was rather boring.
I know that it is more fun because I still get those haters typing in the chat window "*&%^ you arty" when I nail them... as a matter of fact I see it more now and some come from other arty players that get cb'ed...
I love arty and I think they have actually made it more balanced. I have not found any of what you are claiming to be true my hit ratio has gone up, my enjoyment has gone up, my skill set needed to play it has been fine tuned. So I can't kill every tank with one shot I come across or earn a million creds per game without fear of being shot at, that to me was rather boring.
I know that it is more fun because I still get those haters typing in the chat window "*&%^ you arty" when I nail them... as a matter of fact I see it more now and some come from other arty players that get cb'ed...
Sealteam6
Jan 24 2012
Arty's accuracy hasn't changed at all, still hit & miss like it was 6 patches ago, I have found you must get on flat ground, Sit on a slight incline or decline will effect fall of shot EG: Shoot long or shoot short.
I always look at the kill zone as a figure 8 with the Target in the middle, hit inside the figure 8 & know I'm doing OK as shot seems to randomly fall into this Zone.
Cost of running a Top Tier Arty can be huge, 2 City maps in a Row yesterday cost me 50K, 25k a round in repairs, just wish arty had a choice to opt out once we can see what map we're going into & open a slot for someone who wants to be there.
I always look at the kill zone as a figure 8 with the Target in the middle, hit inside the figure 8 & know I'm doing OK as shot seems to randomly fall into this Zone.
Cost of running a Top Tier Arty can be huge, 2 City maps in a Row yesterday cost me 50K, 25k a round in repairs, just wish arty had a choice to opt out once we can see what map we're going into & open a slot for someone who wants to be there.
erik212
Feb 02 2012
Hmm, I was in an M40/M43 in the beta, is the credit/maintenance really that bad now? I'm on my way back into it/the T92, but I rarely if ever went negative before. I know WG.net changed many things involving arty, but I'm not sure how they tweaked the economics behind the top tier SPGs.
Alwayz
Feb 02 2012
The canon in my signature is mostly for show. I used to bill myself as an arty player, and I was a damn good one at that, but the credit nerfs and tracers make arty a chore rather than exciting. I only take the 92 out for clan matches.
Panzerbar
Feb 06 2012
Whether WoT hates arty can be debated.
Players apparently hate arty.
Tier II noob-fests or Tier IX slug-fests; nobody bothers to ping off the light tanks or scout. Maybe its different in the clan matches.
Some mediums are at their best picking off the light tanks that come looking for arty. I have a Ram II that can take even the Tier V lights (although I've found the M24 to be a load.) That's about all the Ram II is good for. It struggles with a straight M4 Sherman or PzKw III/IV and is overmatched in most instances by a Easy 8. But it feasts on T-50s and Stuarts. At higher Tier matches the VK 3601 is the same way.
But in 8 of 10 games, all the mediums go off looking for glory and the arty (and usually the base) is left to fend for itself.
Players apparently hate arty.
Tier II noob-fests or Tier IX slug-fests; nobody bothers to ping off the light tanks or scout. Maybe its different in the clan matches.
Some mediums are at their best picking off the light tanks that come looking for arty. I have a Ram II that can take even the Tier V lights (although I've found the M24 to be a load.) That's about all the Ram II is good for. It struggles with a straight M4 Sherman or PzKw III/IV and is overmatched in most instances by a Easy 8. But it feasts on T-50s and Stuarts. At higher Tier matches the VK 3601 is the same way.
But in 8 of 10 games, all the mediums go off looking for glory and the arty (and usually the base) is left to fend for itself.
Lafayette_Pool
Feb 06 2012
Panzerbar, on Feb 06 2012 - 14:38, said:
Whether WoT hates arty can be debated.
Players apparently hate arty.
Tier II noob-fests or Tier IX slug-fests; nobody bothers to ping off the light tanks or scout. Maybe its different in the clan matches.
Some mediums are at their best picking off the light tanks that come looking for arty. I have a Ram II that can take even the Tier V lights (although I've found the M24 to be a load.) That's about all the Ram II is good for. It struggles with a straight M4 Sherman or PzKw III/IV and is overmatched in most instances by a Easy 8. But it feasts on T-50s and Stuarts. At higher Tier matches the VK 3601 is the same way.
But in 8 of 10 games, all the mediums go off looking for glory and the arty (and usually the base) is left to fend for itself.
Players apparently hate arty.
Tier II noob-fests or Tier IX slug-fests; nobody bothers to ping off the light tanks or scout. Maybe its different in the clan matches.
Some mediums are at their best picking off the light tanks that come looking for arty. I have a Ram II that can take even the Tier V lights (although I've found the M24 to be a load.) That's about all the Ram II is good for. It struggles with a straight M4 Sherman or PzKw III/IV and is overmatched in most instances by a Easy 8. But it feasts on T-50s and Stuarts. At higher Tier matches the VK 3601 is the same way.
But in 8 of 10 games, all the mediums go off looking for glory and the arty (and usually the base) is left to fend for itself.
^^^This
mattscooby
Jul 31 2012
hes right, i totaly agree, i am unable to 1 shot most tier 10s.
most i can do is about 99% damage with a good ap round.
1 shot most tier 9s, and hate wasting shots on tier 8s and lower, as they cry in the forums at arty been op.
it hits nothing ever, its like damn how you use it?
only had 1 top gun i think, might be wrong on it.
so i only run it now for its double.
he shells, pfft, you no you can only do about 75% damage max to a tier 10, killing all his crew, taking out half his modules and leaving him a lifeless hull in the battle field.
yes arty is a waste of time.
in the hands of a troll .
as for hitting out side aiming reticule.
hmmmm, wow, can i say it? server side reticule .
ooops.
thats like saying hey there is a mini map too .
dumb dumb .
most i can do is about 99% damage with a good ap round.
1 shot most tier 9s, and hate wasting shots on tier 8s and lower, as they cry in the forums at arty been op.
it hits nothing ever, its like damn how you use it?
only had 1 top gun i think, might be wrong on it.
so i only run it now for its double.
he shells, pfft, you no you can only do about 75% damage max to a tier 10, killing all his crew, taking out half his modules and leaving him a lifeless hull in the battle field.
yes arty is a waste of time.
in the hands of a troll .
as for hitting out side aiming reticule.
hmmmm, wow, can i say it? server side reticule .
ooops.
thats like saying hey there is a mini map too .
dumb dumb .
Inchon
Jul 31 2012
Tanker,
I am not seeing what you are observing. What I have noticed after moving up the entire American arty line is the quality of players when it comes to avoiding arty damage. Many tier 5-8 heavies still make the same mistakes of sitting in the open, driving in a straight line, or not repairing thier tracks. This allows arty to have easier shots with more time to aim. As you move up to the tier 9-10 tanks, they have learned both the maps and how to avoid arty shots. This makes it hard to get those easy shots we liked at the lower levels. Instead we have to adjust, learn new places to fire from, and relocate as the fight develops. This opens up new angles and forces enemy tanks to move.
In regards to accuracy, I would say it is a relative feeling in comparison to how many rounds you fire. In lower tiers, you may fire 15-20 rounds and get a 33%-50% hit rate (5-10 hits). At the higher level since you take longer to reload, you may still have the same hit rate, but since you are only firing 5-10 rounds a match, you are only getting 2-5 direct hits. So yes you are not hitting as much, but you are not any less accurate.
Looking forward with the release of tier 10 mediums/TDs, I see two outcomes happening to arty play. The first is going to be that the game pace is increased with wild packs of mediums quickly working down heavy tanks/flanks. The second is that the introduction of the TDs will force more stand offs and slow the game down. Either way, I see arty being harder to play. The speed of wolf packs will limit our shots/game and make it harder to hit moving targets. With the stand offs, I see these happening in places with good cover, to where arty players will be waiting for those peek-a-boo shots, which will happen, but not often.
Either way, it should be interesting to see the gameplay of arty in relationship to the other tanks, but I don't think we have seen of will see any chances to the mechanics of arty.
I am not seeing what you are observing. What I have noticed after moving up the entire American arty line is the quality of players when it comes to avoiding arty damage. Many tier 5-8 heavies still make the same mistakes of sitting in the open, driving in a straight line, or not repairing thier tracks. This allows arty to have easier shots with more time to aim. As you move up to the tier 9-10 tanks, they have learned both the maps and how to avoid arty shots. This makes it hard to get those easy shots we liked at the lower levels. Instead we have to adjust, learn new places to fire from, and relocate as the fight develops. This opens up new angles and forces enemy tanks to move.
In regards to accuracy, I would say it is a relative feeling in comparison to how many rounds you fire. In lower tiers, you may fire 15-20 rounds and get a 33%-50% hit rate (5-10 hits). At the higher level since you take longer to reload, you may still have the same hit rate, but since you are only firing 5-10 rounds a match, you are only getting 2-5 direct hits. So yes you are not hitting as much, but you are not any less accurate.
Looking forward with the release of tier 10 mediums/TDs, I see two outcomes happening to arty play. The first is going to be that the game pace is increased with wild packs of mediums quickly working down heavy tanks/flanks. The second is that the introduction of the TDs will force more stand offs and slow the game down. Either way, I see arty being harder to play. The speed of wolf packs will limit our shots/game and make it harder to hit moving targets. With the stand offs, I see these happening in places with good cover, to where arty players will be waiting for those peek-a-boo shots, which will happen, but not often.
Either way, it should be interesting to see the gameplay of arty in relationship to the other tanks, but I don't think we have seen of will see any chances to the mechanics of arty.
greydrake
Aug 08 2012
Inchon is correct. The biggest issue I have had over the past week has been more tanks flying around and flanking my team (who always seem to be just sitting there getting hit) and before i can get off two prayer shots at a medium buzzing through a city... they are aiming at me and off I crawl. Meanwhile, I see 4 heavy tanks sitting 2/3 of the way to the enmy base on the other side trying to get the perfect shot on a single TD. (Facepalm) Glad its just agame and I get to reset and play another battle.
Dinkus21
Aug 27 2012
If my team can light up the enemy and keep them lit for a few seconds I can average 2 to 4 kills a game, however those games where the enemy blinks on then off before you can even begin to aim are frustrating.


