Stoney74, on Feb 29 2012 - 19:35, said:
The problem with Komarin is that few players realize that arty is your defense against the cap. All you need is one spotter to light targets for the arty, and they can defend the base. If you fire from behind the roads/bridges, you're toast for the other team's arty. So just sit there, light targets, and enjoy sharing the xp and credits with the arty. My highest credit match ever in my Chaffee was from doing just that. Made 33,500 credits and never fired a shot the whole match. If there's no arty, then its just a straight up direct-fire battle.
Or you can break through a weak enemy cap team and move through. Or have several tanks defend against an obvious cap rush while your team advances to their base. There are options here. But they're risky and require whole team to take initiative whenever there's an opportunity to advance, so they don't always work.
Played a match yesterday where we had 3 T7 tanks. I took IS through our base, T29 went middle, Tiger went middle or enemy base. Middle team defeated center snipers. Our cap team protected arty against an enemy advance. I crossed bridge to base cover at beginning of fight and knocked out their cap team with help from arty and a TD that came up with me. Then survivors mopped up the rest. Worked just fine, never turned into a campfest.
Camping team and rushing team both lose this map very badly against careful advance on all fronts. But need team behind you to advance properly, can't do it if center's open or nobody crosses bridge when base is secure. People are too used to camping this map, so odds of both teams camping are high.