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YAWR #11

jinxx71's Photo jinxx71 Feb 17 2012

You can read it here.

Please feel free to post your comments.

Josh
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Kayos's Photo Kayos Feb 18 2012

Where can we see the video of Himmelsdorf being played at night ?
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Gramis's Photo Gramis Feb 18 2012

about time they did something with matchmaker. we just have to wait till 7.2. who knows how long that is....
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coRpS3's Photo coRpS3 Feb 18 2012

With the mention of Himmelsdorf being played at night, will this be in similar fashion of how the day to night mod that was first released on the RU server and made its way to the NA server? Meaning, should we expect having maps now start coming out with future patches to have both day and night matches?

And Thankyou for posting the Q&A and keeping us up-to-date with the most info that you can supply to the pub. Greatly appreciated.
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jinxx71's Photo jinxx71 Feb 18 2012

 coRpS3, on Feb 18 2012 - 01:01, said:

With the mention of Himmelsdorf being played at night, will this be in similar fashion of how the day to night mod that was first released on the RU server and made its way to the NA server? Meaning, should we expect having maps now start coming out with future patches to have both day and night matches?

And Thankyou for posting the Q&A and keeping us up-to-date with the most info that you can supply to the pub. Greatly appreciated.

Dynamic lighting would be a new feature for the new rendering engine. This would not only include things like street lights, but also things like your tanks lighting up when they fire at night. overall it will be really cool!

Josh
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Panzerstecher's Photo Panzerstecher Feb 18 2012

I have heard of/seen the Himmelsdorf night map that is upcoming, is there any thoughts to making night maps that require the use of Searchlights to fight or perhaps also adding parachute flare ammunition for arty?  Perhaps adding an additional module to allow the mounting of a searchlight on your turret for this?  Thanks!
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MotorizedPatriot's Photo MotorizedPatriot Feb 18 2012

Will we ever get noises for the tanks turret when it rotates? It's not much...
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Crap_Shoot's Photo Crap_Shoot Feb 18 2012

 jinxx71, on Feb 18 2012 - 01:07, said:

Dynamic lighting would be a new feature for the new rendering engine. This would not only include things like street lights, but also things like your tanks lighting up when they fire at night. overall it will be really cool!

Josh

So would we get working head/tail/spotlights on our tanks?  That would be really cool.  Especially if we could turn them off for reduced vision/increased camo.
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jinxx71's Photo jinxx71 Feb 18 2012

 RaiderPaladin, on Feb 18 2012 - 01:09, said:

I have heard of/seen the Himmelsdorf night map that is upcoming, is there any thoughts to making night maps that require the use of Searchlights to fight or perhaps also adding parachute flare ammunition for arty?  Perhaps adding an additional module to allow the mounting of a searchlight on your turret for this?  Thanks!

I don't think anything will be THAT dark, but you can add it to the suggestion forum.
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jinxx71's Photo jinxx71 Feb 18 2012

 M18HellCat, on Feb 18 2012 - 01:10, said:

Will we ever get noises for the tanks turret when it rotates? It's not much...

Yes more sounds will be added, they are not on the top of the list of things to do, but it will happen.
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BigHurt844's Photo BigHurt844 Feb 18 2012

Killer! Thanks for the info and update guys!!!
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cipher12's Photo cipher12 Feb 18 2012

Why does the 105mm TE51 on the T25 costs almost twice as much to research than the 105mm L/52 on the Jagdpanther despite it being slightly worse than it?
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jinxx71's Photo jinxx71 Feb 18 2012

 cipher12, on Feb 18 2012 - 01:16, said:

Why does the 105mm TE51 on the T25 costs almost twice as much to research than the 105mm L/52 on the Jagdpanther it despite slightly worse than it?

The cost is a way of gating how long players stay in a tank, not a balance in itself.

Josh
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coRpS3's Photo coRpS3 Feb 18 2012

 jinxx71, on Feb 18 2012 - 01:07, said:

Dynamic lighting would be a new feature for the new rendering engine. This would not only include things like street lights, but also things like your tanks lighting up when they fire at night. overall it will be really cool!

Josh

Thanks for the update. I already like the game using this day to night mod so when maps start having this implemented, I will be a really happy coRpSE.
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Kalinin's Photo Kalinin Feb 18 2012

Can we get a sound FX revamp? Music is good but having three or four generic engine/gun/track/etc. sounds is very poor.

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The new file format will increase load times, not only for maps but models as well. This is very important to note as some sighting issues that players experience in the game are due to a model not being rendered on your screen fast enough.
I'm pretty sure I get what you mean, but...
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coRpS3's Photo coRpS3 Feb 18 2012

 RaiderPaladin, on Feb 18 2012 - 01:09, said:

I have heard of/seen the Himmelsdorf night map that is upcoming, is there any thoughts to making night maps that require the use of Searchlights to fight or perhaps also adding parachute flare ammunition for arty?  Perhaps adding an additional module to allow the mounting of a searchlight on your turret for this?  Thanks!

The idea that I am getting from it is that it will be like the day to night mod.
http://forum.worldof...ing-the-battle/
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jinxx71's Photo jinxx71 Feb 18 2012

 Crap_Shoot, on Feb 18 2012 - 01:12, said:

So would we get working head/tail/spotlights on our tanks?  That would be really cool.  Especially if we could turn them off for reduced vision/increased camo.

It would be more work for each model, but yes it would be possible.
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jinxx71's Photo jinxx71 Feb 18 2012

 Kalinin, on Feb 18 2012 - 01:22, said:

Can we get a sound FX revamp? Music is good but having three or four generic engine/gun/track/etc. sounds is very poor.

I'm pretty sure I get what you mean, but...

but what?
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FaustianQ's Photo FaustianQ Feb 18 2012

I am confused, Jinxx can you clarify these parts?

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While complicated, the first version of this new Match Maker should be available around the 7.2 timeframe. It will take into account many of the above listed issues that players have brought up. The one thing that will be absent is a hard 3 tier spread.

I am trying to discern if this means that some MM2.0 elements will be in 7.2, but not yet a 3 tier hard limit spread, or that a 3 tier hard limit spread is simply not being considered in the first place.

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The crew will be moved to T30. But you will have a 100% on T110. Most likely (it’s not set in stone and can change), you will receive it with the skills you had on T30 crew.

Implying that you will be effectively cloning 4 crewmen on the T30 and have them trained in the exact skills to the exact same level as the previous T10 T30 crew?

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The vehicles which use that gun were buffed in other ways since Beta. Currently we have no plans to adjust this gun

Both the VK3001P and Jagdpanzer IV still are underpowered, the Tiger has a very tough grind reminiscent of the issues with the T34 Heavy Tank, the VK3002DB has performance issues since the normalization nerf, and the VK3601H may have issues when it is relegated to a Heavy tank. Since no apparent buff is coming to the 88 L/56, how are these issues intended to be solved, and are you interested in solving them?

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The primary reason that high tier tanks are made to be unprofitable is for diversity. If these tanks were more profitable, then people would only drive the highest tier tanks and there would be very few people playing mid-tier tanks. This is why mid- tier tanks are the most profitable standard tanks in the game.

This is false. Credit gains are not better for lower tier tanks, repairs are simply lower, and lower tier tanks receive no coefficient/bonus for fighting higher tier tanks, thus why T8 premiums are so very common, due to a greater credit coefficient and somewhat reduced repair costs, and finally they cannot be shafted as far as game balance goes within a match.

Can I ask for clarification on how you intend to address that? IMHO, simple changes in matchmaking alone will not have enough momentum to change tank population and tier distribution, and this is concerning.
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warrends's Photo warrends Feb 18 2012

I, for one, am a premium player and fully appreciate all of WG.net's work. I am looking forward to all of the enhancments. My only concern is that we are about to see a new bunch of old whines:

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The Match Maker does not use tiers as a determination, but instead assigns “weights” to each vehicle or vehicle type. It will try to create fun and balanced matches with vehicles that are available at the time. It will no longer immediately assign you to the first available battle you are qualified for, but rather hold your tank and make it available to several matches that are gathering players. This will add the flexibility of generating better matches.
So we'll now see a whole new ration of old complaints that the MM is taking too long. You can't please everyone ...
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