Jump to content


1% DAMAGE MINIMUM PER SHOT


This topic has been archived. This means that you cannot reply to this topic.
42 replies to this topic

bikebudha1 #-19 Posted Feb 19 2012 - 22:36

    Staff sergeant

  • Players
  • 8000 battles
  • 357
  • Member since:
    04-01-2011
I would like to propose that any shot that hits another tank does 1% damage minimum.  Two lines of thought.  First, in real life, even a glancing shot will dent/weaken the armor so a 1% hit is more real.  Second, in regards to gameplay, this is a game, if I shoot something I should do some damage.  1% seems a very fair minimum.  I think this would go a very long way towards making the game more enjoyable accross a broader spectrum of tiers.  Even if you were in a tiny tanks shooting a bigger tank, getting five shots on him would take him down 5%.  Can be the difference...

update: Umm... what's with the -1's?? Pretty simple suggestion, not an earthshaker for sure..

Also, as someone touched on, maybe each shot should at least diminish the armor.  For example, if you have 200mm armor, every hit takes off 5mm or something.  As for guns that shoot tons of rounds per minute, the 1% would only happen if the whole clip hit the tank, not 1% for each round.  And I'm all for the tracktor getting 1%, it's not going to get off more than 1 shot anyway..

steelknight987 #-18 Posted Feb 19 2012 - 22:38

    Major

  • Players
  • 3156 battles
  • 2,757
  • Member since:
    06-23-2011
Y'know, that's actually not a bad idea!
Death to zero-damage criticals!!  :Smile-izmena:

Sirus_Patton #-17 Posted Feb 19 2012 - 22:38

    First lieutenant

  • Beta Testers
  • 3492 battles
  • 878
  • Member since:
    12-23-2010
Screw it, I'll take a loltractor into a tier 10 battle for the s***s and giggles.  Ten rounds and ten percent later, even if I get plastered it's worth it.

hiipanda #-16 Posted Feb 19 2012 - 22:46

    Staff sergeant

  • Players
  • 19833 battles
  • 435
  • Member since:
    04-11-2011
Taking a french d1 with the 13.2mm hotchkiss becomes the best tank killer in the game with a fire rate of 658 rpm.  This tank is capable of killing six tanks in a minute irregardless of how much health the enemy tanks have in total.

easy8tanker #-15 Posted Feb 19 2012 - 22:47

    Major

  • Players
  • 8614 battles
  • 2,132
  • Member since:
    12-05-2011
I don't think that a loltraktor round that hits a Maus should do 1% damage.

M_1A_1Riley #-14 Posted Feb 19 2012 - 22:49

    Staff sergeant

  • Players
  • 2382 battles
  • 283
  • Member since:
    02-21-2011
what about spaced armor?

Kovathos #-13 Posted Feb 19 2012 - 22:49

    Corporal

  • Beta Testers
  • 6407 battles
  • 89
  • Member since:
    08-03-2010
oviously this would need to be handled properly...

Sirus_Patton #-12 Posted Feb 19 2012 - 22:49

    First lieutenant

  • Beta Testers
  • 3492 battles
  • 878
  • Member since:
    12-23-2010
Flawed logic, I think we have some here.

Comrade_Zhukov #-11 Posted Feb 19 2012 - 22:50

    First lieutenant

  • Players
  • 5499 battles
  • 851
  • Member since:
    04-18-2011
how about replacing the 1% with something like 1 hp?  I understand the OP's point, it can be infuriating, especially with some guns, but could easily be misused (for the reasons outlined above).

Even my suggestion has a ton of holes in it.

Echo_Sniper #-10 Posted Feb 19 2012 - 22:51

    Major

  • Beta Testers
  • 13534 battles
  • 4,105
  • Member since:
    09-02-2010
CAPS LOCK IS CRUISE CONTROL OR COOL!!!11!!!!

Appollosnos #-9 Posted Feb 19 2012 - 22:52

    First lieutenant

  • Players
  • 7564 battles
  • 667
  • Member since:
    08-02-2011
well if we implant this a loltraktor with rapid fire gun would slaughter a Maus :Smile-izmena: :Smile-izmena: :Smile-izmena:

Sirus_Patton #-8 Posted Feb 19 2012 - 22:53

    First lieutenant

  • Beta Testers
  • 3492 battles
  • 878
  • Member since:
    12-23-2010
If you've hit a tank for 0 damage you've done one of three things: Bounced, ricochet, or module damage.  I would like to see an adjustment in the instance of modules, however you should not be penalized for bouncing a round off of your tank.  Remember, Gameplay > Realism.

HerrDuck #-7 Posted Feb 19 2012 - 22:56

    Sergeant

  • Players
  • 7518 battles
  • 189
  • Member since:
    04-25-2011
That's not a bad idea, in concept.  If shots did at least a certain percentage of their penetration minus an armor factor (kinda like HE) you could guarantee some amount of damage without rewarding Loltractor spam.  For example, it could be like 10% of the round's penetration - a % of the effective armored surface (taking into account slope, possibly even increasing the effect of slope for this calculation), so that you could still get a full bounce on a weak shell/bad roll/ill-advised shot, but something like a S70 or BL10 would still do something when hitting a surface flat.

Vollketten #-6 Posted Feb 20 2012 - 00:32

    Major

  • Players
  • 13988 battles
  • 3,004
  • Member since:
    12-26-2011
Dont like the idea but just award at least 1hp of damge for a critical hit as a minimum might remove some of the frustration people seem to feel.

UnMoveingTarget #-5 Posted Feb 20 2012 - 03:03

    Sergeant

  • Beta Testers
  • 2736 battles
  • 166
  • Member since:
    07-29-2010
i would prefer a system that lets large,fast or large and fast rounds to damage armor could be anything from cracks, broken bolts, split welds or shattering the whole armor face, depending on the level of damage it could reduce the armor protection of that face from 5% or 10% to 50% if the armor shatterd

another idea would be to make shell holes act as weakpoints.

Vollketten #-4 Posted Feb 21 2012 - 20:18

    Major

  • Players
  • 13988 battles
  • 3,004
  • Member since:
    12-26-2011

 UnMoveingTarget, on Feb 20 2012 - 03:03, said:

another idea would be to make shell holes act as weakpoints.


Physics speaking if the metal struck by a fast hard object (Whether it remains wedged in it or not) could be a different crystal structure and could be even harder than the original metal albeit it may be more brittle. Either way the 'weak point' would only be a function of the size of the projectile so I just dont think it is practical. I think it would just make things too complex.

I would however like to see things actually being blasted off vehicles in combat like stowage boxes etc when they are hit. (Or when they add schurzen to have a whole panel come off when hit by HE as opposed to just a hole when hit by HEAT or AP.)
:Smile-playing:

DHanson865 #-3 Posted Feb 21 2012 - 20:26

    Staff sergeant

  • Players
  • 14483 battles
  • 336
  • Member since:
    01-20-2012
some guns in the game shoot hundreds of rounds per min. Those types shouldn't be guaranteed to do minimum damage of 1% because then they'd spam shots at anything and everything and become overpowered.

I could see a 1 mm / 1 HP minimum but not a percentage. Make it literally the smallest amount the system can register. Anything more than that and the faster firing guns become overpowered.

Train_Fan #-2 Posted Feb 21 2012 - 20:27

    Sergeant

  • Beta Testers
  • 5373 battles
  • 218
  • Member since:
    12-13-2010


Tetragonos #-1 Posted Feb 21 2012 - 21:30

    Corporal

  • Players
  • 9258 battles
  • 40
  • Member since:
    11-18-2011
I would amend this that a critical hit does at least some damage, and that criticals would be able to affect more things like front armor plate after taking a critical it has less armor... would sort of be like Star Trek, "Forward shields down to 30%!" then when the front shield gets taken to 0% it blocks less damage.

I do not support this idea but it is certainly less radical than your idea.

cheesellama #0 Posted Feb 21 2012 - 22:03

    Major

  • Players
  • 5493 battles
  • 9,457
  • Member since:
    06-05-2011
If that's so, then a Pz II could circle a maus if it gets close enough and the maus manages to hit it. Think of it that way. With such a fast RoF the mus could die so easily.