Discover the new customization options coming for your tank crews with the next major version update.
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7.2 Preview: Crew Skills
Started by
Emorex
, Feb 22 2012 - 18:19
526 replies to this topic
#-18 Posted Feb 22 2012 - 18:25
I'm liking several of these, but I can also see where several of them are slightly useless.
#-17 Posted Feb 22 2012 - 18:26
Premonition.
Well I prefer the perk to be called Sixth Sense. It's kinda cooler that wayhttp://forum.worldoftanks.com/public/style_emoticons/default/Smile_blinky.gif
Well I prefer the perk to be called Sixth Sense. It's kinda cooler that wayhttp://forum.worldoftanks.com/public/style_emoticons/default/Smile_blinky.gif
#-16 Posted Feb 22 2012 - 18:30
Really impressive stuff, can't wait, i can already picture my skill tree for my crews
#-14 Posted Feb 22 2012 - 18:31
Well at least now I can really make some good use of the Radiomanhttp://forum.worldoftanks.com/public/style_emoticons/default/Smile_Default.gif
#-12 Posted Feb 22 2012 - 18:32
This. This is why I can't wait for 7.2.
I am going to be dreaming of this in my sleep.
I am going to be dreaming of this in my sleep.
#-11 Posted Feb 22 2012 - 18:33
Gotta say this new crew system looks awesome. I am very much looking forward to this, especially on a few of my elited tanks, no more EXP blackholes.
#-10 Posted Feb 22 2012 - 18:35
Quote
There is no cap to the number of skills a specific crewman can have – limited only by the number of skills existing in the game. However, additional skills beyond the first will take two times longer to train than the previous skill.
#-8 Posted Feb 22 2012 - 18:37
I like the new skills but I am wondering what happens to the skills that they already learned(at 100%)? I see there are multiple skills for one crew member, can we have them all if we continue to train them? Finally can we have more than one perk?(I say this because there are some useful perks and other not so useful(in most battle situations). I am sorry I didnt see the txt at the bottom. After I read it I though maybe I should change this. I see obviously that people have a negative attitude on the forum I say to myself why bother going on here to express my ideas if people think they are all negative.
#-6 Posted Feb 22 2012 - 18:39
But it makes me wonder if any of these actually justify the removal of Repair.
#-5 Posted Feb 22 2012 - 18:39
Is it me? or will EagleEye+Sonar break through the 500m viewrange glass ceiling? Cause Patton's running full spotter setup will be godly. Imagine going AFK in Malinovka and after 3 seconds you get the scout medal instantly.
#-4 Posted Feb 22 2012 - 18:40
anyone see this little guy in there? "Stay tuned for more information on version 7.2 in the coming weeks."
sounds like it's not coming out this month...
sounds like it's not coming out this month...
#-3 Posted Feb 22 2012 - 18:41
vit12345, on Feb 22 2012 - 18:31, said:
Well at least now I can really make some good use of the Radiomanhttp://forum.worldoftanks.com/public/style_emoticons/default/Smile_Default.gif
You can make good use of that crew-member and extra use of all the others, this is getting interesting now, now you can have a unique build for sure!
#-2 Posted Feb 22 2012 - 18:44
Where the hell is the T30 to T110 and T34 to M103 skill set? stop wasting Dev time with this side bar crap and give us the tanks you promised LAST YEAR!!!
#-1 Posted Feb 22 2012 - 18:44
As each one doubles up on the previous, sounds like it is going to be painfully long grind to get to a significant level of skill! I wish they would implement a real world scenario where for a small amount of credits or gold you could send a crewman on a training course to get advanced training in a particular skill... just like you can with new crews.
#0 Posted Feb 22 2012 - 18:46
Considering that the current skills take 100% to get to why not put the new ones at 50% to be able to get them a little quicker?








