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7.2 Preview: Crew Skills


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kayjay #521 Posted Mar 31 2012 - 14:51

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 Mozam, on Mar 30 2012 - 23:22, said:

<<snip>>
Also side note,- does the "Designated Target" perk apply to artillery as well???


This and also does 6th sense work in SPG strategic view mode ?  It seems not to but was not a rigorous test.

Valandar #522 Posted Mar 31 2012 - 15:08

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I'm sorry, but the only thing I can think of when I see "Sixth Sense perk" is...


... "I see dead tanks!"

King_Bong #523 Posted Apr 02 2012 - 02:06

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This guy is REALLY mad.

 SARATOGA, on Mar 10 2012 - 05:33, said:

I see this as just more candy,wg way of distracting  attention away from the problems that have been in this game since closed beta,but naaa lets add yet more useless crap instead of actually taking the money people like me spent on thios game,and hiring someone to fix their game for them as they cant seem to fix it themselves,or more approiately,not bothering to fix it just grab the money ,and run
You pay to play, Pubbie? I shoot premium shells from my premium tank, all paid for by gold earned from territory held by my clan. Also, please don't run over the cap cover, some people get REALLY mad when you do that. I'm not going to point (^) any fingers at anyone.

Major_Grau #524 Posted Apr 04 2012 - 13:08

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How about keeping tiers 9-10 in their own scenarios/maps, this absolutely sucks when you put these OP tanks in with other tiers and all they have to do is go from tank to tank to destroy them. And do NOT say "well you rely on teammates" LOL teammates in PuGs ??????? I do NOT repeat do NOT have the time to sit around all day to raise a tier 1 to the top, some of us just do NOT have this time, and its actually UNFAIR to toss these highest tiers in with the rest of us. This game has gone from great to obscene in the quest for more players/money. If you are going to continue to make the vehicles unfair, at least you can do is make the scenarios/maps fair ! Not to mention cracking down on the amount of illegal mods ingame, do NOT say there aren't any, several games ago at startup at base, and I mean AT STARTUP, 6 of us were hit asap the counter hit 0. I mean theres not even enuff time for guns to load and we were taking damage.

Fadamor #525 Posted Apr 18 2012 - 02:30

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27 pages of comments, bleh.  My Chinese tank has a loader/radioman, but when I go to select a radioman crew skill, all that shows is the loader skills.  This needs to be fixed (along with the supposed queuing of skills)

VonSchmuke #526 Posted Apr 29 2012 - 22:27

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Murphy's Law, after training multiple crew on repair, camoflage, and fire, I learn that only one skill level per type counts, it's not additive...aaaarrrrggghhh!:huh:

KiwiMark67 #527 Posted Apr 30 2012 - 06:29

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 VonSchmuke, on Apr 29 2012 - 22:27, said:

Murphy's Law, after training multiple crew on repair, camoflage, and fire, I learn that only one skill level per type counts, it's not additive...aaaarrrrggghhh!:huh:

Unless I'm misunderstanding what you are saying, you seem to have that wrong - you DO want multiple crew with those 3 skills.