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Lert's easy tips for beginners


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Lert #1 Posted Mar 03 2012 - 00:33

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I've driven over 15k battles in beta and release combined. During all this time playing the game I've learned a few basic things. Simple rules to keep in mind, that make you a better teamplayer, a more effective player and that make you not suck.

Rule the first: Shoot the red tanks. The green ones aren't ripe yet. Under no circumstances is it ok to shoot a green tank. It doesn't matter how often he shot you, what he said about your mother, what crap day you had at work or how many entitlement issues you have: do NOT shoot green tanks. There are plenty of red ones (and a few blue ones every now and then) to go around.

Rule the second: Never block someone from backing up. This means giving people space. It doesn't matter what tank you're in and what tank he's in, he got to that spot first and as such you don't have a claim on it. He might need to back up to save his bacon, give him the room to do so.

Rule the third: Don't all commit to the same side of the map. You have a minimap for a reason. If you're in a group of 12 tanks heading to the east side of the map, it might be a good idea to stop, turn around and go west instead.

Rule the fourth: Be polite. Someone saves your sorry ass? Tell him thank you. You accidentally hit a friendly tank without meaning to? Tell him sorry. You see someone almost dead while you still have full health? Take a shot for him, allow him to get to safety. Two guns at 40% will do twice as much damage as one gun at 100%. Don't call people noob, or whatever your favorite insult is.

Rule the fifth: Kill or Cap is all the same. There is no super secret mega special bonus for killing all tanks or winning by cap. Only a tiny one for wiping out all tanks, but this one is too small to worry about and not worth the extra risk and time. There is only individual XP for killing or capping, but it all evens out in the end. The swift win is always, Always, ALWAYS preferable to the risky, drawn out hunt.

Rule the sixth: Know your job. If you're the small fish in a big pond, your job is not to charge the enemy's big fish. Your job is either find the enemy's big fish without him seeing you, annoying the enemy's big fish by taking pot shots at his tracks while your big fish is drawing his attention, or keeping the enemy's small fish off of your team's big fish's back. All these jobs award XP and credits, and all these jobs help your team win.

Rule the seventh: Driving straight into the enemy base at match start isn't scouting. This is known as suicide scouting, and in most cases is completely useless. All you'll do is tell your team where the enemy tanks are at match start, but we already know where they are: at their spawn. What we need to know is where they're at, 2 minutes after match start. The quick-and-dirty 'rule' for scouting is, creep forward through bushes until you light something up, then back off. People whine about invisible tanks? BE the invisible tank.

Rule the eight: It's a game. This should be rule the first. Way too many people forget about this simple but oh-so-important rule. World of Tanks is a GAME. It's not serious business. It's internet tanks. The price of gas won't go up when you have a bad match. Your girlfriend won't leave you if you die early on with 0 kills. Children in africa won't go less hungry if you have a good round. It's a game, nothing more.

Rule the ninth: Use the camoflage / spotting system to your advantage. Sit behind bushes, not inside them. Sit near bushes, not too far away from them. The more bushes between you and the enemy, the more difficulty he will have to spot you.

Rule the tenth: Remember that it's a team game. Not a singleplayer game. There's nothing wrong with dying if it helps your team closer to the win. There is nothing wrong with sacrificing yourself to block that enemy heavy from defending his cap. There is nothing wrong with taking a few shots to protect your teammates. If it helps achieve a better strategic position for your team, if it helps your team win, do it.

Rule the eleventh: Just because someone has 0 kills doens't mean that he's useless. Someone who knocks 99% health off of 15 tanks will have 0 kills, but be far, far from useless. Kills matter, but damage done matters just as much.

Rule the twelfth: There is no such thing as killstealing. To 'steal' something implies ownership in the first place. Ok, so, you did 99% damage to that tank when someone else finished him off. This is a GOOD thing. It means one less enemy tank, it means you get 99% of the XP for that tank's demise, and it means you don't have to wait yet another reload cycle before engaging the next enemy tank. It's a win-win for all. If I've knocked 99% off of that big mean enemy king tiger and you have a shot at him? Take the shot. By all means, kill that tank. I want you to.

Rule the thirteenth: Focus your fire. Don't spread your fire out. Five tanks at 20% will do five times the damage that one tank at 100% will do. If four tanks are fighting four tanks, the team that focuses their fire on the same target before moving to the next will always, Always win.

Rule the fourteenth: Know your tank. Don't try to hold a flank in a paper armored vehicle. Don't try to rush in a slow vehicle. Don't try to scout in a big-ass vehicle without camo. Don't sit and snipe with an inaccurate gun. Know where your tank sits in the 'holy triumvirate' of mobility, armor and firepower. Play according to your tank's strengths, while guarding for it's weaknesses. You've got a lot of armor? Spearhead the assault. You're tiny but fast? Run interference and scout. You're highly accurate with good pen, but low armor? Sit back and support. Know what guns your armor can deflect, and what armor your gun can defeat. (Thanks to anna_tankgirl and KFAJ)

Rule the fifteenth: Don't be the easy target. If you sit in the open, you die. If you drive in a straight line at a constant speed, you die. If the enemy has two tanks to shoot at: your teammate playing peek-a-boo behind cover and you next to him in the open, you die. Don't be the easy target. Make yourself as hard to hit as possible, at the very least harder than the guy near you. There is no shame in using cover, there is no shame in sitting back and sniping, there is no shame in backing up after taking your shot. Real men fight in the open, but smart men live long enough to destroy the tank that killed the 'real' man and win the match.

I hope this thread helps.

scott28574 #2 Posted Mar 03 2012 - 00:39

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Love it. I wish more people would adhere to rule 4 and rule 10.

Regia #3 Posted Mar 03 2012 - 00:41

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Thank you, but will the people that need this tutorial actually read it? I hope so.

montanakennedy #4 Posted Mar 03 2012 - 00:41

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Awesome, as always, Lert! :Smile_honoring:

Lert, on Mar 03 2012 - 00:33, said:

Rule the second: Never block someone from backing up. This means giving people space. It doesn't matter what tank you're in and what tank he's in, he got to that spot first and as such you don't have a claim on it. He might need to back up to save his bacon, give him the room to do so.
As an addendum to this - if someone gets to "your space" first, DO NOT push them out of it!

Yes, I had this done to me once. I stopped behind a bush in my Stug, staying in line with rule the ninth, and a Tier 7 or 8 heavy ran into me and kept pushing until I was in front of the bush... guess he wanted a benchrest... :angry:

Mydragonsfly #5 Posted Mar 03 2012 - 01:06

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*this dragon approves of*

Lol, everyone seems to make a big deal out of rule 5. Does anyone have actuall evidence that you do get more exp for capping?
11? And how! Really implies, expecally to arty players. Just because they dont have a kill, doesnt mean that they havent doled out their fair share of damage to help you get that kill <_<
As for the 12th, I always get this feeling of guilt when I "killsteal". They took all that crap and got that tank down to what it was, they deserve it! But be it my e8 or my t57, I go for the kill anyways.

PickeringPirate #6 Posted Mar 03 2012 - 02:16

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I've started thanking my fellow player when I 'steal' kills from them.  I also let them know that the next one is on me.  Basically, I'm telling them that I'll ride shotgun with them and help in knocking out the next guy we run into, holding off on making the final shot.  Evens us out, and makes for a more effective team.

ps- Even with these great tips, some people will still suck.  They'll just suck less.   :Smile_harp:

anna_tankgirl #7 Posted Mar 03 2012 - 03:37

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Rule of fourteenth: Know your armor. You may not know all the abilities of the enemy armor that is no excuse for you now knowing about what your armor can do. There is ample difference even among light tanks  the French H35 is armored and not the fastest armor out there but tough while a T2 Light Tank is not very armored but outrageously agile and fast. They are both the same Tier but are played and effective along different strengths. If you want to zip behind the enemy lines, harass arty, evade lots of tanks as long as you can and light them up for your side you want to master a T2 LT while you head out steady, take hits and dish it out types would love the H35. Both options though are good options.

MySpecialAngel #8 Posted Mar 03 2012 - 04:52

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Thanks for this info. I will take it to heart as I go forth in WoT

Echo_Sniper #9 Posted Mar 03 2012 - 05:11

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I usually don't give +1 or -1, but this deserves one.

Rokurgepta #10 Posted Mar 03 2012 - 05:57

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PickeringPirate, on Mar 03 2012 - 02:16, said:

I've started thanking my fellow player when I 'steal' kills from them.  I also let them know that the next one is on me.  Basically, I'm telling them that I'll ride shotgun with them and help in knocking out the next guy we run into, holding off on making the final shot.  Evens us out, and makes for a more effective team.

ps- Even with these great tips, some people will still suck.  They'll just suck less.   :Smile_harp:

I almost always thank people who kill a tank I just damaged as it means no return fire from the enemy. Dead tanks do no damage and I would much rather someone else kill it then it get a chance to shoot me.

Rokurgepta #11 Posted Mar 03 2012 - 06:01

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anna_tankgirl, on Mar 03 2012 - 03:37, said:

Rule of fourteenth: Know your armor. You may not know all the abilities of the enemy armor that is no excuse for you now knowing about what your armor can do. There is ample difference even among light tanks  the French H35 is armored and not the fastest armor out there but tough while a T2 Light Tank is not very armored but outrageously agile and fast. They are both the same Tier but are played and effective along different strengths. If you want to zip behind the enemy lines, harass arty, evade lots of tanks as long as you can and light them up for your side you want to master a T2 LT while you head out steady, take hits and dish it out types would love the H35. Both options though are good options.

I see in pubs a lot of people who do not understand the difference between tanks of the same class. People yelling at players to play a certain way because of the icon above the tank with no understanding of what that tank can do. Some people sewem to think roles are so clearly defined by tank class but there are many differences between tanks of the same class.

Darkranger85 #12 Posted Mar 03 2012 - 06:43

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Lert, on Mar 03 2012 - 00:33, said:

Rule the eleventh: Just because someone has 0 kills doens't mean that he's useless. Someone who knocks 99% health off of 15 tanks will have 0 kills, but be far, far from useless. Kills matter, but damage done matters just as much.

Rule the twelfth: There is no such thing as killstealing. To 'steal' something implies ownership in the first place. Ok, so, you did 99% damage to that tank when someone else finished him off. This is a GOOD thing. It means one less enemy tank, it means you get 99% of the XP for that tank's demise, and it means you don't have to wait yet another reload cycle before engaging the next enemy tank. It's a win-win for all. If I've knocked 99% off of that big mean enemy king tiger and you have a shot at him? Take the shot. By all means, kill that tank. I want you to.

This!

Especially #11. The little number next to your name means NOTHING.

+1!

KFAJ #13 Posted Mar 03 2012 - 06:56

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anna_tankgirl, on Mar 03 2012 - 03:37, said:

Rule of fourteenth: Know your armor. You may not know all the abilities of the enemy armor that is no excuse for you now knowing about what your armor can do. There is ample difference even among light tanks  the French H35 is armored and not the fastest armor out there but tough while a T2 Light Tank is not very armored but outrageously agile and fast. They are both the same Tier but are played and effective along different strengths. If you want to zip behind the enemy lines, harass arty, evade lots of tanks as long as you can and light them up for your side you want to master a T2 LT while you head out steady, take hits and dish it out types would love the H35. Both options though are good options.

Rule the fifteenth: Know your gun. Unless you are equipped with a BL-10, a 155mm T7, or a high-tier arty gun, you should not expect to pen and OHKO everything, and then come troll about it on the forums. There's a rather definite difference between a 122mm D-25-T and a 76mm M1A2. Different guns can differentiate between the role of one tank and the role of another. Often, tanks which have two "top guns" can actually have two different roles, depending on which is equipped.

PickeringPirate #14 Posted Mar 03 2012 - 14:39

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Rokurgepta, on Mar 03 2012 - 05:57, said:

I almost always thank people who kill a tank I just damaged as it means no return fire from the enemy. Dead tanks do no damage and I would much rather someone else kill it then it get a chance to shoot me.

I will too when I'm the one getting pounded.  One less round they fire is one more I can take later.
Most often when I'm thanking someone for a 'kill steal' is when I'm the small fry with a decent gun.  My Pz. IV can hurt quite a few tanks, but it can't really stand up to much abuse.  Often I'll get the last 10% off a guy that a tier 6 or higher has been beating on.  That's when I'll chirp about the next kill being theirs.

Lert #15 Posted Mar 03 2012 - 14:59

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anna_tankgirl, on Mar 03 2012 - 03:37, said:

Rule of fourteenth: Know your armor.

KFAJ, on Mar 03 2012 - 06:56, said:

Rule the fifteenth: Know your gun.
I've taken both your excellent suggestions and incorporated them into a single 'rule the fourteenth', which I've added to the OP. Thanks!

Megajoel #16 Posted Mar 03 2012 - 15:16

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Super easy: Go to settings>game and uncheck the box: 'Enable vibration in sniper mode.' And uncheck 'postmortem effect' if you would like to see in colour after your tank is destroyed.

anna_tankgirl #17 Posted Mar 03 2012 - 16:40

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Know when to run. This is a big one people will see a massive thrust and try to fight, there is no shame in pulling back and working on a better defense. Use your arty, sound tactics and to create a counter thrust some fast light tanks to make them pay for it. If your in their base capping and cannot hold leave, you likely are doing your job by forcing them to send units back so and when prudent get out.

Learn the maps, use the map battle screen. Basic rule learn the maps, how to read the maps and get a feel for routes and choke points you and they might use. And use the map in the battle you can see them and your people and judge if your needed somewhere. You can hold back if a heavy a bit and move to a clear area your needed there is no shame in not rushing out. And learn where you can defend from the best positions.

Sometimes doing something is vital. This is a big one for me nobody moving when it makes sense to do so to protect their armor. Excuse me but camping is not always good. Losing one or two tanks to get a critical push into the enemy that leads to a win is a win for all even the sacrificing tank(s). My Matilda but has a low survival rate battle but has wins since I usually am the pushing tank when everyone else isn't, by my sacrifice (and I can still get good hits and kills) I expose the enemy and their arty to counterattack. Note to the players if someone does this, exploit it.

Nobodys_Hero #18 Posted Mar 03 2012 - 20:43

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Fantastic +1

KFAJ #19 Posted Mar 04 2012 - 00:48

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Lert, on Mar 03 2012 - 14:59, said:

I've taken both your excellent suggestions and incorporated them into a single 'rule the fourteenth', which I've added to the OP. Thanks!

No problem, and you're welcome. Always happy to help  :Smile_honoring:

Whee #20 Posted Mar 04 2012 - 01:31

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Well said +1




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